📄 gdicolor.cs
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#region Copyright
// Copyright (C) 2005 Sebastian Faltoni <sebastian@dotnetfireball.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Fireball.Drawing.GDI
{
public sealed class GDIColor
{
private int _NativeColor = 0;
public GDIColor(int red, int green, int blue)
{
this.calculateColor(red, green, blue);
}
public GDIColor(Color color)
{
_NativeColor = (color.B << 16 | color.G << 8 | color.R);
this.calculateColor(color.R, color.G, color.B);
}
public GDIColor(int nativeColor)
{
this._NativeColor = nativeColor;
}
public int Red
{
get
{
return (this.NativeColor) & 0xFF;
}
set
{
this.calculateColor(value, this.Green, this.Blue);
}
}
public int Green
{
get
{
return (this.NativeColor >> 8) & 0xFF;
}
set
{
this.calculateColor(this.Red, value, this.Blue);
}
}
public int Blue
{
get
{
return (this.NativeColor >> 16) & 0xFF;
}
set
{
this.calculateColor(this.Red,this.Green,value);
}
}
public int NativeColor
{
get
{
return _NativeColor;
}
}
private void calculateColor(int r,int g,int b)
{
_NativeColor = (b << 16 | g << 8 | r);
}
}
}
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