📄 memhandler.cs
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#region Copyright
// Copyright (C) 2005 Sebastian Faltoni <sebastian@dotnetfireball.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endregion
using System.Collections;
namespace Fireball.Drawing.GDI
{
/// <summary>
/// Summary description for MemHandler.
/// </summary>
public class MemHandler
{
private static ArrayList mHeap = new ArrayList();
public static void Add(GDIObject item)
{
mHeap.Add(item);
}
public static void Remove(GDIObject item)
{
if (mHeap.Contains(item))
{
mHeap.Remove(item);
}
}
public static GDIObject[] Items
{
get
{
ArrayList al = new ArrayList();
foreach (GDIObject go in mHeap)
{
if (go != null)
al.Add(go);
}
GDIObject[] gos = new GDIObject[al.Count];
al.CopyTo(0, gos, 0, al.Count);
return gos;
}
}
public static void DestroyAll()
{
foreach (GDIObject go in Items)
{
go.Dispose();
}
}
}
}
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