drawhelper.cs
来自「Fireball.CodeEditor is an source code ed」· CS 代码 · 共 75 行
CS
75 行
#region Fireball License
// Copyright (C) 2005 Sebastian Faltoni sebastian{at}dotnetfireball{dot}net
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endregion
#region Original License
// *****************************************************************************
//
// Copyright 2004, Weifen Luo
// All rights reserved. The software and associated documentation
// supplied hereunder are the proprietary information of Weifen Luo
// and are supplied subject to licence terms.
//
// WinFormsUI Library Version 1.0
// *****************************************************************************
#endregion
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace Fireball.Docking
{
internal class DrawHelper
{
public static GraphicsPath CalculateGraphicsPathFromBitmap(Bitmap bitmap)
{
return CalculateGraphicsPathFromBitmap(bitmap, Color.Empty);
}
// From http://edu.cnzz.cn/show_3281.html
public static GraphicsPath CalculateGraphicsPathFromBitmap(Bitmap bitmap, Color colorTransparent)
{
GraphicsPath graphicsPath = new GraphicsPath();
if (colorTransparent == Color.Empty)
colorTransparent = bitmap.GetPixel(0, 0);
for(int row = 0; row < bitmap.Height; row ++)
{
int colOpaquePixel = 0;
for(int col = 0; col < bitmap.Width; col ++)
{
if(bitmap.GetPixel(col, row) != colorTransparent)
{
colOpaquePixel = col;
int colNext = col;
for(colNext = colOpaquePixel; colNext < bitmap.Width; colNext ++)
if(bitmap.GetPixel(colNext, row) == colorTransparent)
break;
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
col = colNext;
}
}
}
return graphicsPath;
}
}
}
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