📄 gldoc.h
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// GLDoc.h : interface of the CGLDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLDOC_H__115FDA1C_88B2_44EC_8903_5D186FB1D10E__INCLUDED_)
#define AFX_GLDOC_H__115FDA1C_88B2_44EC_8903_5D186FB1D10E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGLDoc : public CDocument
{
protected: // create from serialization only
CGLDoc();
DECLARE_DYNCREATE(CGLDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGLDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGLDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CGLDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GLDOC_H__115FDA1C_88B2_44EC_8903_5D186FB1D10E__INCLUDED_)
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