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📄 categoryitemrenderer.java

📁 java图形利器
💻 JAVA
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     * @see #getBaseSeriesVisible()
     */
    public void setBaseSeriesVisible(boolean visible, boolean notify);

    // SERIES VISIBLE IN LEGEND (not yet respected by all renderers)
    
    /**
     * Returns <code>true</code> if the series should be shown in the legend,
     * and <code>false</code> otherwise.
     * 
     * @param series  the series index.
     * 
     * @return A boolean.
     */
    public boolean isSeriesVisibleInLegend(int series);
    
    /**
     * Returns the flag that controls the visibility of ALL series in the 
     * legend.  This flag overrides the per series and default settings - you 
     * must set it to <code>null</code> if you want the other settings to 
     * apply.
     * 
     * @return The flag (possibly <code>null</code>).
     * 
     * @see #setSeriesVisibleInLegend(Boolean)
     * 
     * @deprecated This method should no longer be used (as of version 1.0.6). 
     *     It is sufficient to rely on {@link #getSeriesVisibleInLegend(int)} 
     *     and {@link #getBaseSeriesVisibleInLegend()}.
     */
    public Boolean getSeriesVisibleInLegend();
    
    /**
     * Sets the flag that controls the visibility of ALL series in the legend 
     * and sends a {@link RendererChangeEvent} to all registered listeners.  
     * This flag overrides the per series and default settings - you must set 
     * it to <code>null</code> if you want the other settings to apply.
     * 
     * @param visible  the flag (<code>null</code> permitted).
     * 
     * @see #getSeriesVisibleInLegend()
     * 
     * @deprecated This method should no longer be used (as of version 1.0.6). 
     *     It is sufficient to rely on {@link #setSeriesVisibleInLegend(int, 
     *     Boolean)} and {@link #setBaseSeriesVisibleInLegend(boolean)}.
     */
    public void setSeriesVisibleInLegend(Boolean visible);
    
    /**
     * Sets the flag that controls the visibility of ALL series in the legend 
     * and sends a {@link RendererChangeEvent} to all registered listeners.  
     * This flag overrides the per series and default settings - you must set 
     * it to <code>null</code> if you want the other settings to apply.
     * 
     * @param visible  the flag (<code>null</code> permitted).
     * @param notify  notify listeners?
     * 
     * @see #getSeriesVisibleInLegend()
     * 
     * @deprecated This method should no longer be used (as of version 1.0.6). 
     *     It is sufficient to rely on {@link #setSeriesVisibleInLegend(int, 
     *     Boolean, boolean)} and {@link #setBaseSeriesVisibleInLegend(boolean,
     *     boolean)}.
     */
    public void setSeriesVisibleInLegend(Boolean visible, boolean notify);
    
    /**
     * Returns the flag that controls whether a series is visible in the 
     * legend.  This method returns only the "per series" settings - to 
     * incorporate the override and base settings as well, you need to use the 
     * {@link #isSeriesVisibleInLegend(int)} method.
     *
     * @param series  the series index (zero-based).
     *
     * @return The flag (possibly <code>null</code>).
     * 
     * @see #setSeriesVisibleInLegend(int, Boolean)
     */
    public Boolean getSeriesVisibleInLegend(int series);
    
    /**
     * Sets the flag that controls whether a series is visible in the legend 
     * and sends a {@link RendererChangeEvent} to all registered listeners.
     *
     * @param series  the series index (zero-based).
     * @param visible  the flag (<code>null</code> permitted).
     * 
     * @see #getSeriesVisibleInLegend(int)
     */
    public void setSeriesVisibleInLegend(int series, Boolean visible);
    
    /**
     * Sets the flag that controls whether a series is visible in the legend
     * and, if requested, sends a {@link RendererChangeEvent} to all registered 
     * listeners.
     * 
     * @param series  the series index.
     * @param visible  the flag (<code>null</code> permitted).
     * @param notify  notify listeners?
     * 
     * @see #getSeriesVisibleInLegend(int)
     */
    public void setSeriesVisibleInLegend(int series, Boolean visible, 
                                         boolean notify);

    /**
     * Returns the base visibility in the legend for all series.
     *
     * @return The base visibility.
     * 
     * @see #setBaseSeriesVisibleInLegend(boolean)
     */
    public boolean getBaseSeriesVisibleInLegend();

    /**
     * Sets the base visibility in the legend and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     *
     * @param visible  the flag.
     * 
     * @see #getBaseSeriesVisibleInLegend()
     */
    public void setBaseSeriesVisibleInLegend(boolean visible);
    
    /**
     * Sets the base visibility in the legend and, if requested, sends 
     * a {@link RendererChangeEvent} to all registered listeners.
     * 
     * @param visible  the visibility.
     * @param notify  notify listeners?
     * 
     * @see #getBaseSeriesVisibleInLegend()
     */
    public void setBaseSeriesVisibleInLegend(boolean visible, boolean notify);


    //// PAINT /////////////////////////////////////////////////////////////////
    
    /**
     * Returns the paint used to fill data items as they are drawn.
     *
     * @param row  the row (or series) index (zero-based).
     * @param column  the column (or category) index (zero-based).
     *
     * @return The paint (never <code>null</code>).
     */
    public Paint getItemPaint(int row, int column);
    
    /**
     * Sets the paint to be used for ALL series, and sends a 
     * {@link RendererChangeEvent} to all registered listeners.  If this is 
     * <code>null</code>, the renderer will use the paint for the series.
     * 
     * @param paint  the paint (<code>null</code> permitted).
     * 
     * @deprecated This method should no longer be used (as of version 1.0.6). 
     *     It is sufficient to rely on {@link #setSeriesPaint(int, Paint)} and 
     *     {@link #setBasePaint(Paint)}.
     */
    public void setPaint(Paint paint);
    
    /**
     * Returns the paint used to fill an item drawn by the renderer.
     *
     * @param series  the series index (zero-based).
     *
     * @return The paint (possibly <code>null</code>).
     * 
     * @see #setSeriesPaint(int, Paint)
     */
    public Paint getSeriesPaint(int series);

    /**
     * Sets the paint used for a series and sends a {@link RendererChangeEvent}
     * to all registered listeners.
     *
     * @param series  the series index (zero-based).
     * @param paint  the paint (<code>null</code> permitted).
     * 
     * @see #getSeriesPaint(int)
     */
    public void setSeriesPaint(int series, Paint paint);
    
    // FIXME: add setSeriesPaint(int, Paint, boolean)?
    
    /**
     * Returns the base paint.
     *
     * @return The base paint (never <code>null</code>).
     * 
     * @see #setBasePaint(Paint)
     */
    public Paint getBasePaint();

    /**
     * Sets the base paint and sends a {@link RendererChangeEvent} to all 
     * registered listeners.
     *
     * @param paint  the paint (<code>null</code> not permitted).
     * 
     * @see #getBasePaint()
     */
    public void setBasePaint(Paint paint);
    
    // FIXME: add setBasePaint(int, Paint, boolean)?

    //// FILL PAINT /////////////////////////////////////////////////////////
    
//    /**
//     * Returns the paint used to fill data items as they are drawn.
//     *
//     * @param row  the row (or series) index (zero-based).
//     * @param column  the column (or category) index (zero-based).
//     *
//     * @return The paint (never <code>null</code>).
//     */
//    public Paint getItemFillPaint(int row, int column);
//    
//    /**
//     * Returns the paint used to fill an item drawn by the renderer.
//     *
//     * @param series  the series (zero-based index).
//     *
//     * @return The paint (possibly <code>null</code>).
//     * 
//     * @see #setSeriesFillPaint(int, Paint)
//     */
//    public Paint getSeriesFillPaint(int series);
//
//    /**
//     * Sets the paint used for a series outline and sends a 
//     * {@link RendererChangeEvent} to all registered listeners.
//     *
//     * @param series  the series index (zero-based).
//     * @param paint  the paint (<code>null</code> permitted).
//     * 
//     * @see #getSeriesFillPaint(int)
//     */
//    public void setSeriesFillPaint(int series, Paint paint);
//
//    /**
//     * Returns the base outline paint.
//     *
//     * @return The paint (never <code>null</code>).
//     * 
//     * @see #setBaseFillPaint(Paint)
//     */
//    public Paint getBaseFillPaint();
//
//    /**
//     * Sets the base outline paint and sends a {@link RendererChangeEvent} to 
//     * all registered listeners.
//     *
//     * @param paint  the paint (<code>null</code> not permitted).
//     * 
//     * @see #getBaseFillPaint()
//     */
//    public void setBaseFillPaint(Paint paint);

    //// OUTLINE PAINT /////////////////////////////////////////////////////////
    
    /**
     * Returns the paint used to outline data items as they are drawn.
     *
     * @param row  the row (or series) index (zero-based).
     * @param column  the column (or category) index (zero-based).
     *
     * @return The paint (never <code>null</code>).
     */
    public Paint getItemOutlinePaint(int row, int column);
    
    /**
     * Sets the outline paint for ALL series (optional).
     * 
     * @param paint  the paint (<code>null</code> permitted).
     * 
     * @deprecated This method should no longer be used (as of version 1.0.6). 
     *     It is sufficient to rely on {@link #setSeriesOutlinePaint(int, 
     *     Paint)} and {@link #setBaseOutlinePaint(Paint)}.
     */
    public void setOutlinePaint(Paint paint);
    
    /**
     * Returns the paint used to outline an item drawn by the renderer.
     *
     * @param series  the series (zero-based index).
     *
     * @return The paint (possibly <code>null</code>).
     * 
     * @see #setSeriesOutlinePaint(int, Paint)
     */
    public Paint getSeriesOutlinePaint(int series);

    /**
     * Sets the paint used for a series outline and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     *
     * @param series  the series index (zero-based).
     * @param paint  the paint (<code>null</code> permitted).
     * 
     * @see #getSeriesOutlinePaint(int)
     */
    public void setSeriesOutlinePaint(int series, Paint paint);

    // FIXME: add setSeriesOutlinePaint(int, Paint, boolean)?

    /**
     * Returns the base outline paint.
     *
     * @return The paint (never <code>null</code>).
     * 
     * @see #setBaseOutlinePaint(Paint)
     */
    public Paint getBaseOutlinePaint();

    /**
     * Sets the base outline paint and sends a {@link RendererChangeEvent} to 
     * all registered listeners.
     *
     * @param paint  the paint (<code>null</code> not permitted).
     * 
     * @see #getBaseOutlinePaint()
     */
    public void setBaseOutlinePaint(Paint paint);

    // FIXME: add setBaseOutlinePaint(Paint, boolean)?

    //// STROKE ////////////////////////////////////////////////////////////////
    
    /**
     * Returns the stroke used to draw data items.
     *
     * @param row  the row (or series) index (zero-based).
     * @param column  the column (or category) index (zero-based).
     *
     * @return The stroke (never <code>null</code>).
     */
    public Stroke getItemStroke(int row, int column);

    /**
     * Sets the stroke for ALL series and sends a {@link RendererChangeEvent} 
     * to all registered listeners.
     * 
     * @param stroke  the stroke (<code>null</code> permitted).
     * 
     * @deprecated This method should no longer be used (as of version 1.0.6). 
     *     It is sufficient to rely on {@link #setSeriesStroke(int, Stroke)} 
     *     and {@link #setBaseStroke(Stroke)}.
     */
    public void setStroke(Stroke stroke);

    /**
     * Returns the stroke used to draw the items in a series.
     *
     * @param series  the series (zero-based index).
     *
     * @return The stroke (never <code>null</code>).
     * 

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