📄 液晶屏游戏机.m51
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BL51 BANKED LINKER/LOCATER V6.00 04/20/2009 11:01:02 PAGE 1
BL51 BANKED LINKER/LOCATER V6.00, INVOKED BY:
C:\KEIL\C51\BIN\BL51.EXE game.obj TO 液晶屏游戏机 RAMSIZE (256)
MEMORY MODEL: SMALL
INPUT MODULES INCLUDED:
game.obj (GAME)
C:\KEIL\C51\LIB\C51S.LIB (?C_STARTUP)
C:\KEIL\C51\LIB\C51S.LIB (?C?COPY)
C:\KEIL\C51\LIB\C51S.LIB (?C?CLDOPTR)
C:\KEIL\C51\LIB\C51S.LIB (?C?IMUL)
C:\KEIL\C51\LIB\C51S.LIB (?C?UIDIV)
C:\KEIL\C51\LIB\C51S.LIB (?C_INIT)
LINK MAP OF MODULE: 液晶屏游戏机 (GAME)
TYPE BASE LENGTH RELOCATION SEGMENT NAME
-----------------------------------------------------
* * * * * * * D A T A M E M O R Y * * * * * * *
REG 0000H 0008H ABSOLUTE "REG BANK 0"
DATA 0008H 0014H UNIT _DATA_GROUP_
001CH 0004H *** GAP ***
BIT 0020H.0 0000H.3 UNIT _BIT_GROUP_
BIT 0020H.3 0000H.2 UNIT ?BI?GAME
0020H.5 0000H.3 *** GAP ***
DATA 0021H 001CH UNIT ?DT?GAME
IDATA 003DH 0026H UNIT ?ID?GAME
IDATA 0063H 0001H UNIT ?STACK
* * * * * * * C O D E M E M O R Y * * * * * * *
CODE 0000H 0003H ABSOLUTE
0003H 0008H *** GAP ***
CODE 000BH 0003H ABSOLUTE
CODE 000EH 0882H UNIT ?CO?GAME
CODE 0890H 018AH UNIT ?C?LIB_CODE
CODE 0A1AH 0123H UNIT ?PR?_BOX_READ_DATA?GAME
CODE 0B3DH 010BH UNIT ?PR?GAME_BUTTON?GAME
CODE 0C48H 010AH UNIT ?PR?BASIC_BUTTON?GAME
CODE 0D52H 00F8H UNIT ?PR?_CHECK_COVER?GAME
CODE 0E4AH 00E1H UNIT ?PR?SHOW_NEXT_BOX?GAME
CODE 0F2BH 00B6H UNIT ?PR?DESTROY_ROW?GAME
CODE 0FE1H 00ACH UNIT ?PR?_BOX_TO_BOX_RAM?GAME
CODE 108DH 0099H UNIT ?PR?REFURBISH_DISPLAY?GAME
CODE 1126H 0097H UNIT ?PR?SELECT_SPEED?GAME
CODE 11BDH 008EH UNIT ?PR?_LCD_FULL_DRAW?GAME
CODE 124BH 008CH UNIT ?C_C51STARTUP
CODE 12D7H 0087H UNIT ?PR?_LCD_DISPLAY_WORD?GAME
CODE 135EH 0067H UNIT ?PR?_SHOW_SCORE_NUM?GAME
CODE 13C5H 005CH UNIT ?PR?GAME_OVER_SHOW?GAME
CODE 1421H 0055H UNIT ?PR?TIMER0?GAME
CODE 1476H 004DH UNIT ?PR?CHECK_GAME_OVER?GAME
CODE 14C3H 0049H UNIT ?PR?GAME_INITIALIZE?GAME
CODE 150CH 0048H UNIT ?PR?TETRIS_MAIN?GAME
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CODE 1554H 0048H UNIT ?PR?_SHOW_NUM?GAME
CODE 159CH 0047H UNIT ?PR?GAME_EXECUTE?GAME
CODE 15E3H 0040H UNIT ?PR?_LCD_DISPLAY_BYTE?GAME
CODE 1623H 003EH UNIT ?PR?LCD_INITIALIZE?GAME
CODE 1661H 0034H UNIT ?PR?LCD_CLEAR?GAME
CODE 1695H 0024H UNIT ?C_INITSEG
CODE 16B9H 001EH UNIT ?PR?BOX_BUILD?GAME
CODE 16D7H 001EH UNIT ?PR?GAME_START_SHOW?GAME
CODE 16F5H 001AH UNIT ?PR?_LCD_W_CODE?GAME
CODE 170FH 0017H UNIT ?PR?MAIN?GAME
CODE 1726H 0015H UNIT ?PR?_LCD_W_DATA?GAME
CODE 173BH 0015H UNIT ?PR?DISPLAY_BASIC?GAME
CODE 1750H 0012H UNIT ?PR?LCD_CHECK_BUSY?GAME
CODE 1762H 000CH UNIT ?PR?BOX_LOAD?GAME
CODE 176EH 000AH UNIT ?PR?TIME0_INITIALIZE?GAME
CODE 1778H 0009H UNIT ?PR?_SHOW_SPEED_NUM?GAME
OVERLAY MAP OF MODULE: 液晶屏游戏机 (GAME)
SEGMENT BIT_GROUP DATA_GROUP
+--> CALLED SEGMENT START LENGTH START LENGTH
----------------------------------------------------------------------
?PR?TIMER0?GAME ----- ----- ----- -----
+--> ?PR?GAME_EXECUTE?GAME
+--> ?PR?REFURBISH_DISPLAY?GAME
?PR?GAME_EXECUTE?GAME ----- ----- ----- -----
+--> ?PR?_CHECK_COVER?GAME
+--> ?PR?_BOX_TO_BOX_RAM?GAME
+--> ?PR?DESTROY_ROW?GAME
+--> ?PR?BOX_BUILD?GAME
+--> ?PR?BOX_LOAD?GAME
+--> ?PR?CHECK_GAME_OVER?GAME
?PR?_CHECK_COVER?GAME 0020H.1 0000H.1 0012H 0005H
?PR?_BOX_TO_BOX_RAM?GAME ----- ----- 0012H 0001H
?PR?DESTROY_ROW?GAME ----- ----- 0012H 0006H
+--> ?CO?GAME
+--> ?PR?_SHOW_SPEED_NUM?GAME
+--> ?PR?_SHOW_SCORE_NUM?GAME
?PR?_SHOW_SPEED_NUM?GAME ----- ----- ----- -----
+--> ?PR?_SHOW_NUM?GAME
?PR?_SHOW_NUM?GAME ----- ----- 001AH 0002H
+--> ?CO?GAME
+--> ?PR?_LCD_DISPLAY_BYTE?GAME
?PR?_LCD_DISPLAY_BYTE?GAME ----- ----- ----- -----
+--> ?PR?_LCD_W_CODE?GAME
+--> ?PR?_LCD_W_DATA?GAME
BL51 BANKED LINKER/LOCATER V6.00 04/20/2009 11:01:02 PAGE 3
?PR?_LCD_W_CODE?GAME 0020H.2 0000H.1 ----- -----
?PR?_LCD_W_DATA?GAME 0020H.2 0000H.1 ----- -----
?PR?_SHOW_SCORE_NUM?GAME ----- ----- 0018H 0002H
+--> ?PR?_SHOW_NUM?GAME
?PR?BOX_BUILD?GAME ----- ----- ----- -----
+--> ?PR?SHOW_NEXT_BOX?GAME
?PR?SHOW_NEXT_BOX?GAME ----- ----- ----- -----
+--> ?PR?_BOX_READ_DATA?GAME
+--> ?PR?_LCD_DISPLAY_BYTE?GAME
?PR?BOX_LOAD?GAME ----- ----- ----- -----
+--> ?PR?_BOX_READ_DATA?GAME
?PR?CHECK_GAME_OVER?GAME 0020H.0 0000H.1 ----- -----
?PR?REFURBISH_DISPLAY?GAME ----- ----- 0008H 0001H
+--> ?PR?_LCD_DISPLAY_BYTE?GAME
*** NEW ROOT ***************************************************
?C_C51STARTUP ----- ----- ----- -----
+--> ?PR?MAIN?GAME
+--> ?C_INITSEG
?PR?MAIN?GAME ----- ----- ----- -----
+--> ?PR?LCD_INITIALIZE?GAME
+--> ?PR?LCD_CLEAR?GAME
+--> ?PR?GAME_START_SHOW?GAME
+--> ?PR?SELECT_SPEED?GAME
+--> ?PR?GAME_INITIALIZE?GAME
+--> ?PR?TETRIS_MAIN?GAME
+--> ?PR?GAME_OVER_SHOW?GAME
?PR?LCD_INITIALIZE?GAME ----- ----- ----- -----
+--> ?PR?_LCD_W_CODE?GAME
?PR?LCD_CLEAR?GAME ----- ----- ----- -----
+--> ?PR?_LCD_W_CODE?GAME
+--> ?PR?_LCD_W_DATA?GAME
?PR?GAME_START_SHOW?GAME 0020H.1 0000H.1 ----- -----
+--> ?CO?GAME
+--> ?PR?_LCD_FULL_DRAW?GAME
+--> ?PR?BASIC_BUTTON?GAME
?PR?_LCD_FULL_DRAW?GAME ----- ----- 0012H 0005H
+--> ?PR?_LCD_W_CODE?GAME
+--> ?PR?_LCD_W_DATA?GAME
?PR?SELECT_SPEED?GAME 0020H.1 0000H.1 ----- -----
+--> ?PR?LCD_CLEAR?GAME
+--> ?PR?_LCD_DISPLAY_BYTE?GAME
+--> ?CO?GAME
BL51 BANKED LINKER/LOCATER V6.00 04/20/2009 11:01:02 PAGE 4
+--> ?PR?_LCD_DISPLAY_WORD?GAME
+--> ?PR?_SHOW_SPEED_NUM?GAME
+--> ?PR?BASIC_BUTTON?GAME
?PR?_LCD_DISPLAY_WORD?GAME ----- ----- 0012H 0008H
+--> ?PR?_LCD_W_CODE?GAME
+--> ?PR?_LCD_W_DATA?GAME
?PR?GAME_INITIALIZE?GAME ----- ----- ----- -----
+--> ?PR?LCD_CLEAR?GAME
+--> ?PR?DISPLAY_BASIC?GAME
+--> ?CO?GAME
+--> ?PR?_LCD_DISPLAY_WORD?GAME
+--> ?PR?_SHOW_SCORE_NUM?GAME
+--> ?PR?_SHOW_SPEED_NUM?GAME
?PR?DISPLAY_BASIC?GAME ----- ----- ----- -----
+--> ?PR?_LCD_DISPLAY_BYTE?GAME
?PR?TETRIS_MAIN?GAME ----- ----- ----- -----
+--> ?CO?GAME
+--> ?PR?BOX_BUILD?GAME
+--> ?PR?BOX_LOAD?GAME
+--> ?PR?_BOX_TO_BOX_RAM?GAME
+--> ?PR?TIME0_INITIALIZE?GAME
+--> ?PR?GAME_BUTTON?GAME
?PR?GAME_BUTTON?GAME ----- ----- ----- -----
+--> ?PR?BASIC_BUTTON?GAME
+--> ?PR?_BOX_READ_DATA?GAME
+--> ?PR?_CHECK_COVER?GAME
+--> ?PR?BOX_LOAD?GAME
+--> ?PR?_BOX_TO_BOX_RAM?GAME
+--> ?PR?DESTROY_ROW?GAME
+--> ?PR?BOX_BUILD?GAME
?PR?GAME_OVER_SHOW?GAME 0020H.1 0000H.1 ----- -----
+--> ?CO?GAME
+--> ?PR?_LCD_FULL_DRAW?GAME
+--> ?PR?BASIC_BUTTON?GAME
+--> ?PR?LCD_CLEAR?GAME
+--> ?PR?_LCD_DISPLAY_BYTE?GAME
+--> ?PR?_LCD_DISPLAY_WORD?GAME
+--> ?PR?_SHOW_SCORE_NUM?GAME
SYMBOL TABLE OF MODULE: 液晶屏游戏机 (GAME)
VALUE TYPE NAME
----------------------------------
------- MODULE GAME
C:0000H SYMBOL _ICE_DUMMY_
D:0021H PUBLIC left_acceleration
D:0090H PUBLIC P1
D:0023H PUBLIC button_a_reg
BL51 BANKED LINKER/LOCATER V6.00 04/20/2009 11:01:02 PAGE 5
D:0025H PUBLIC time0_reg
D:00A0H PUBLIC P2
D:00B0H PUBLIC P3
C:0D5CH PUBLIC _check_cover
C:0C48H PUBLIC basic_button
D:0026H PUBLIC up_reg
D:0028H PUBLIC box_down_reg
B:00A8H.7 PUBLIC EA
C:150CH PUBLIC Tetris_main
C:1726H PUBLIC _LCD_W_data
C:16FAH PUBLIC _LCD_W_code
C:0E4AH PUBLIC show_next_box
C:0034H PUBLIC speed_data
B:0020H.3 PUBLIC pause_game_flag
C:0FE9H PUBLIC _box_to_Box_Ram
C:004CH PUBLIC score_data
C:0B3DH PUBLIC game_button
C:1476H PUBLIC check_game_over
D:0029H PUBLIC s_box
B:00A0H.3 PUBLIC right
C:170FH PUBLIC main
C:000EH PUBLIC Box_Ram_data
C:108DH PUBLIC refurbish_display
I:003DH PUBLIC Box_Ram
B:00A0H.0 PUBLIC left
B:00B0H.4 PUBLIC LCD_RST
D:0089H PUBLIC TMOD
C:14C3H PUBLIC game_initialize
D:002FH PUBLIC next_shape
B:0020H.4 PUBLIC game_over_flag
B:00A0H.1 PUBLIC down
C:1661H PUBLIC LCD_clear
C:16B9H PUBLIC box_build
D:0030H PUBLIC right_reg
C:088CH SYMBOL _?ix1000
C:15EFH PUBLIC _LCD_display_byte
C:0A1DH PUBLIC _box_read_data
D:0032H PUBLIC speed_num
C:0F2BH PUBLIC destroy_row
D:0033H PUBLIC next_mode
B:00A8H.1 PUBLIC ET0
D:008CH PUBLIC TH0
D:0034H PUBLIC left_reg
C:1762H PUBLIC box_load
D:0036H PUBLIC level_num
C:12E3H PUBLIC _LCD_display_word
C:0064H PUBLIC num_data
C:008CH PUBLIC start_pic
D:008AH PUBLIC TL0
C:16D7H PUBLIC game_start_show
C:1421H PUBLIC timer0
B:0088H.4 PUBLIC TR0
B:00B0H.7 PUBLIC LCD_RS
D:0037H PUBLIC down_reg
C:1750H PUBLIC LCD_check_busy
C:048CH PUBLIC over_pic
B:00B0H.6 PUBLIC LCD_RW
BL51 BANKED LINKER/LOCATER V6.00 04/20/2009 11:01:02 PAGE 6
C:13C5H PUBLIC game_over_show
C:173BH PUBLIC display_basic
B:00A0H.4 PUBLIC button_a
B:00A0H.2 PUBLIC up
C:177CH PUBLIC _show_speed_num
C:1623H PUBLIC LCD_initialize
D:0039H PUBLIC right_acceleration
C:159CH PUBLIC game_execute
C:156AH PUBLIC _show_num
C:135EH PUBLIC _show_score_num
B:00B0H.5 PUBLIC LCD_E
C:1126H PUBLIC select_speed
C:11BDH PUBLIC _LCD_full_draw
B:00B0H.2 PUBLIC LCD_CS1
C:176EH PUBLIC time0_initialize
D:003BH PUBLIC destroy_row_num
B:00B0H.3 PUBLIC LCD_CS2
------- PROC LCD_INITIALIZE
C:1623H LINE# 5
C:1623H LINE# 6
C:1623H LINE# 7
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