📄 winner.h
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// file winner.h// formula-based winner tree#ifndef WinnerTree_#define WinnerTree_#include <iostream.h>#include <stdlib.h>#include "xcept.h"template<class T>class WinnerTree { public: WinnerTree(int TreeSize = 10); ~WinnerTree() {delete [] t;} void Initialize(T a[], int size, int(*winner)(T a[], int b, int c)); int Winner() const {return (n) ? t[1] : 0;} int Winner(int i) const {return (i < n) ? t[i] : 0;} void RePlay(int i, int(*winner) (T a[], int b, int c)); void Output() const; private: int MaxSize; int n; // current size int LowExt; // lowest-level external nodes int offset; // 2^k - 1 int *t; // array for winner tree T *e; // element array void Play(int p, int lc, int rc, int(*winner)(T a[], int b, int c));};template<class T>WinnerTree<T>::WinnerTree(int TreeSize){// Constructor for winner tree. MaxSize = TreeSize; t = new int[MaxSize]; n = 0;}template<class T>void WinnerTree<T>::Initialize(T a[], int size, int(*winner)(T a[], int b, int c)){// Initialize winner t for array a. if (size > MaxSize || size < 2) throw BadInput(); n = size; e = a; // compute s = 2^log (n-1) int i, s; for (s = 1; 2*s <= n-1; s += s); LowExt = 2*(n-s); offset = 2*s-1; // play matches for lowest-level external nodes for (i = 2; i <= LowExt; i += 2) Play((offset+i)/2, i-1, i, winner); // handle remaining external nodes if (n % 2) {// special case for odd n, play // internal and external node Play(n/2, t[n-1], LowExt+1, winner); i = LowExt+3;} else i = LowExt+2; // i is left-most remaining external node for (; i <= n; i += 2) Play((i-LowExt+n-1)/2, i-1, i, winner);}template<class T>void WinnerTree<T>::Play(int p, int lc, int rc, int(*winner)(T a[], int b, int c)){// Play matches beginning at t[p]. // lc and rc are the children of t[p]. t[p] = winner(e, lc, rc); // more matches possible if at right child while (p > 1 && p % 2) {// at a right child t[p/2] = winner(e, t[p-1], t[p]); p /= 2; // go to parent }}template<class T>void WinnerTree<T>::RePlay(int i, int(*winner)(T a[], int b, int c)){// Replay matches for element i. if (i <= 0 || i > n) throw OutOfBounds(); int p, // match node lc, // left child of p rc; // right child of p // find first match node and its children if (i <= LowExt) {// begin at lowest level p = (offset + i)/2; lc = 2*p - offset; // left child of p rc = lc+1;} else {p = (i-LowExt+n-1)/2; if (2*p == n-1) {lc = t[2*p]; rc = i;} else {lc = 2*p - n + 1 + LowExt; rc = lc+1;} } t[p] = winner(e, lc, rc); // play remaining matches p /= 2; // move to parent for (; p >= 1; p /= 2) t[p] = winner(e, t[2*p], t[2*p+1]);}template<class T>void WinnerTree<T>::Output() const{ cout << "size = "<< n << " LowExt = " << LowExt << " Offset = " << offset << endl; cout << "Winner tree pointers are" << endl; for (int i = 1; i < n; i++) cout << t[i] << ' '; cout << endl;}#endif
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