📄 matnodes.h
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#ifndef MatrixNodes_#define MatrixNodes_// node types used by class LinkedMatrixtemplate <class T> class LinkedMatrix;template<class T>class CNode { friend LinkedMatrix<T>; friend ostream& operator<< (ostream&, const LinkedMatrix<T>&); friend istream& operator>> (istream&, LinkedMatrix<T>&); public: int operator !=(const CNode<T>& y) {return (value != y.value);} void Output(ostream& out) const {out << "column " << col << " value " << value;} private: int col; T value;};template<class T>ostream& operator<<(ostream& out, const CNode<T>& x) {x.Output(out); out << endl; return out;}template<class T>class HeadNode { friend LinkedMatrix<T>; friend ostream& operator<< (ostream&, const LinkedMatrix<T>&); friend istream& operator>> (istream&, LinkedMatrix<T>&); public: int operator !=(const HeadNode<T>& y) {return (row != y.row);} void Output(ostream& out) const {out << "row " << row;} private: int row; Chain<CNode<T> > a; // row chain};template<class T>ostream& operator<<(ostream& out, const HeadNode<T>& x) {x.Output(out); out << endl; return out;}#endif
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