📄 unetwork.h
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// file unetwork.h// functions for undirected networks#ifndef UNetwork_#define UNetwork_#include <iostream.h>#include "edgenode.h"#include "wnetwork.h"#include "unfind.h"#include "minheap.h"template<class T>class UNetwork : virtual public WNetwork<T>{ public: bool Kruskal(EdgeNode<T> t[]);};template<class T>bool UNetwork<T>::Kruskal(EdgeNode<T> t[]){// Find a min cost spanning tree using Kruskal's // method. Return false if not connected. If // connected, return min spanning tree in t[0:n-2]. int n = Vertices(); int e = Edges(); // set up array of network edges InitializePos(); // graph iterator EdgeNode<T> *E = new EdgeNode<T> [e+1]; int k = 0; // cursor for E for (int i = 1; i <= n; i++) { // get all edges incident to i int j; T c; First(i, j, c); while (j) { // j is adjacent from i if (i < j) {// add edge to E E[++k].weight = c; E[k].u = i; E[k].v = j;} Next(i, j, c); } } // put edges in min heap MinHeap<EdgeNode<T> > H(1); H.Initialize(E, e, e); UnionFind U(n); // union/find structure // extract edges in cost order and select/reject k = 0; // use as cursor for t now while (e && k < n - 1) { // spanning tree not complete & // edges remain EdgeNode<T> x; H.DeleteMin(x); // min cost edge e--; int a = U.Find(x.u); int b = U.Find(x.v); if (a != b) {// select edge t[k++] = x; U.Union(a,b);} } DeactivatePos(); H.Deactivate(); return (k == n - 1);}#endif
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