📄 blt.cpp
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&& !(( uiSrcWidth_0 == uiDstWidth_0) && (uiSrcHeight_0 == uiDstHeight_0))
)
{
if( (prclSrc->left < 0) || (prclSrc->right < 0) || (prclSrc->top < 0) || (prclSrc->bottom < 0)
|| (prclDst->left < 0) || (prclDst->right < 0) || (prclDst->top < 0) || (prclDst->bottom <0))
{
/// If rotated coodinate has negative value. we can't care about when stretching is need.
/// So return false, then process it by SW
return FALSE;
}
RECTL t_rect;
DWORD dwSrcWidth;
DWORD dwSrcHeight;
SURFACE_DESCRIPTOR descScratch;
/// This is physical value == physically 0 degree;
dwSrcWidth = ABS(prclSrc->right - prclSrc->left);
dwSrcHeight = ABS(prclSrc->bottom - prclSrc->top);
/// Set Scratch Destination Region
t_rect.left = 0;
t_rect.top = 0;
t_rect.right = dwSrcWidth;
t_rect.bottom = dwSrcHeight;
#if TEMP_DEBUG
RETAILMSG(TEMP_DEBUG,(TEXT("t_rect,realstretch: (%d,%d)~(%d,%d), R:%d\r\n"),
t_rect.left,t_rect.top,t_rect.right,t_rect.bottom, iRotate));
if(pBltParms->pSrc)
{
RETAILMSG(TEMP_DEBUG,(TEXT("Src:0x%x SrcB 0x%x, Surf(W:%d,H:%d,BPP:%d,STRIDE:%d), Screen(W:%d,H:%d), rect: (%d,%d)~(%d,%d), R:%d\r\n"),
pBltParms->pSrc,
pBltParms->pSrc->Buffer(),
pBltParms->pSrc->Width(),
pBltParms->pSrc->Height(),
EGPEFormatToBpp[pBltParms->pSrc->Format()],
pBltParms->pSrc->Stride(),
pBltParms->pSrc->ScreenWidth(),
pBltParms->pSrc->ScreenHeight(),
pBltParms->prclSrc->left,
pBltParms->prclSrc->top,
pBltParms->prclSrc->right,
pBltParms->prclSrc->bottom,
pBltParms->pSrc->Rotate()
));
}
if(pBltParms->pDst)
{
RETAILMSG(TEMP_DEBUG,(TEXT("Dst:0x%x DstB 0x%x, Surf(W:%d,H:%d,BPP:%d,STRIDE:%d), Screen(W:%d,H:%d), rect: (%d,%d)~(%d,%d), R:%d\r\n"),
pBltParms->pDst,
pBltParms->pDst->Buffer(),
pBltParms->pDst->Width(),
pBltParms->pDst->Height(),
EGPEFormatToBpp[pBltParms->pDst->Format()],
pBltParms->pDst->Stride(),
pBltParms->pDst->ScreenWidth(),
pBltParms->pDst->ScreenHeight(),
pBltParms->prclDst->left,
pBltParms->prclDst->top,
pBltParms->prclDst->right,
pBltParms->prclDst->bottom,
pBltParms->pDst->Rotate()
));
}
RETAILMSG(TEMP_DEBUG, (TEXT("ROP : 0x%0x\r\n"), pBltParms->rop4));
RETAILMSG(TEMP_DEBUG, (TEXT("xPositive : %d\r\n"),pBltParms->xPositive));
RETAILMSG(TEMP_DEBUG, (TEXT("yPositive : %d\r\n"),pBltParms->yPositive));
#endif
/// Set Source Surface Descriptor
m_oG2D->SetSrcSurface(pdescSrcSurface);
/// Check whether XY flip or not,
///if XY flip is requested, just Rotation 180 degree
RotateRectlBack(prclDst);
if( (prclDst->right < prclDst->left) && (prclDst->bottom < prclDst->top) )
{
RotateRectl(prclDst);
switch(iRotate)
{
case DMDO_0:
iRotate = DMDO_180;
break;
case DMDO_90:
iRotate = DMDO_270;
break;
case DMDO_180:
iRotate = DMDO_0;
break;
case DMDO_270:
iRotate = DMDO_90;
break;
}
/// SWAP rect
SWAP(prclDst->top, prclDst->bottom, LONG);
SWAP(prclDst->left, prclDst->right, LONG);
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
/// Adjust Coordinate from (x1,y1)~(x2,y2) to (0,0)~(x2-x1,y2-y1)
/// and Recalculate BaseAddress
m_oG2D->TranslateCoordinateToZero(pdescDstSurface, prclDst, pBltParms->prclClip);
#endif
/// Set Destination Surface to real Framebuffer Surface
m_oG2D->SetDstSurface(pdescDstSurface);
/// Set Destination Clipping window Rect
if(pBltParms->prclClip)
{
m_oG2D->SetClipWindow(pBltParms->prclClip);
}
else
{
m_oG2D->SetClipWindow(prclDst);
}
EnterCriticalSection(&m_cs2D);
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
m_oG2D->StretchBlt_Bilinear( prclSrc, prclDst, m_oG2D->GetRotType(iRotate));
#else
m_oG2D->StretchBlt( prclSrc, prclDst, m_oG2D->GetRotType(iRotate));
#endif
LeaveCriticalSection(&m_cs2D);
/// Recover rect
SWAP(prclDst->top, prclDst->bottom, LONG);
SWAP(prclDst->left, prclDst->right, LONG);
//RotateRectl(prclDst);
return TRUE;
}
RotateRectl(prclDst);
/// Reconfigure HW to set destination framebuffer address as Scratch Framebuffer
/// Check mirror case, and reset region rectangle
/// Doing FlipBlt from Source to Sratch
/// In mirror case, source region does not change.
/// only destination's regions has reverse coordinate, this cannot be negative.
if(iRotate == DMDO_90 || iRotate == DMDO_270)
{
/// back to logical value
RotateRectlBack(prclDst);
/// if left-right mirror case
if(prclDst->right < prclDst->left)
{
RotateRectl(prclDst);
/// Allocation Scratch Framebuffer for Flip Operation.
DDGPESurf *ScratchSurf;
AllocSurface(&ScratchSurf, dwSrcWidth, dwSrcHeight, pBltParms->pDst->Format(), EGPEFormatToEDDGPEPixelFormat[pBltParms->pDst->Format()], GPE_REQUIRE_VIDEO_MEMORY);
if(ScratchSurf == NULL)
{
RETAILMSG(TRUE,(TEXT("Scratch Surface Allocation is failed. %d\n"), __LINE__));
#if 0//USE_PACSURF, To increase video memory is better than to use system memory as Video Surface
RETAILMSG(TRUE,(TEXT("try to allocate surface usign PA Surface\r\n")));
PACSurf *ScratchSurf;
#endif
RETAILMSG(TRUE,(TEXT("Maybe There's no sufficient video memory. please increase video memory\r\n")));
RETAILMSG(TRUE,(TEXT("try to redirect to SW Emulated Bitblt\r\n")));
return FALSE;
}
/// Set Scratch Surface Information
descScratch.dwBaseaddr = (m_VideoMemoryPhysicalBase + ScratchSurf->OffsetInVideoMemory());
RETAILMSG(TEMP_DEBUG,(TEXT("ScratchBaseAddr : 0x%x\n"), descScratch.dwBaseaddr));
descScratch.dwColorMode = pBltParms->pDst->Format();
descScratch.dwHoriRes = dwSrcWidth;
descScratch.dwVertRes = dwSrcHeight;
/// Set Destination Surface to Scratch Surface
m_oG2D->SetDstSurface(&descScratch);
/// Set Destination Clipping window Rect
m_oG2D->SetClipWindow(&t_rect);
/// Set Y-axis flip flag
EnterCriticalSection(&m_cs2D);
m_oG2D->FlipBlt( prclSrc, &t_rect, FLIP_Y );
LeaveCriticalSection(&m_cs2D);
/// Y-axis mirror case. left-right inversion
/// Set Source Address to Scratch Memory
m_oG2D->SetSrcSurface(&descScratch);
/// Swap top, left coordinate when 90 and 270
RETAILMSG(TEMP_DEBUG,(TEXT("S TBSWAP:%d,%d,%d,%d,%d,%d\n"),prclDst->left, prclDst->top, prclDst->right, prclDst->bottom, iRotate, m_oG2D->GetRotType(iRotate)));
SWAP(prclDst->top, prclDst->bottom, LONG);
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
/// Adjust Coordinate from (x1,y1)~(x2,y2) to (0,0)~(x2-x1,y2-y1)
/// and Recalculate BaseAddress
m_oG2D->TranslateCoordinateToZero(pdescDstSurface, prclDst, pBltParms->prclClip);
#endif
/// Set Destination Surface to real Framebuffer Surface
m_oG2D->SetDstSurface(pdescDstSurface);
/// Set Destination Clipping window Rect
if(pBltParms->prclClip)
{
m_oG2D->SetClipWindow(pBltParms->prclClip);
}
else
{
m_oG2D->SetClipWindow(prclDst);
}
EnterCriticalSection(&m_cs2D);
RETAILMSG(TEMP_DEBUG,(TEXT("S TASWAP:%d,%d,%d,%d,%d,%d\n"),prclDst->left, prclDst->top, prclDst->right, prclDst->bottom, iRotate, m_oG2D->GetRotType(iRotate)));
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
m_oG2D->StretchBlt_Bilinear( &t_rect, prclDst, m_oG2D->GetRotType(iRotate));
#else
m_oG2D->StretchBlt( &t_rect, prclDst, m_oG2D->GetRotType(iRotate));
#endif
LeaveCriticalSection(&m_cs2D);
/// recover left, right coordinate
SWAP(prclDst->top, prclDst->bottom, LONG);
/// Disallocate Scratch Surface
delete ScratchSurf;
RETAILMSG(TEMP_DEBUG, (TEXT("Stretch Y-axis flip: R:%d\r\n"), pBltParms->pDst->Rotate()));
return TRUE;
}
/// if bottom-up mirror case
if(prclDst->bottom < prclDst->top)
{
RotateRectl(prclDst);
/// Allocation Scratch Framebuffer for Flip Operation.
DDGPESurf *ScratchSurf;
AllocSurface(&ScratchSurf, dwSrcWidth, dwSrcHeight, pBltParms->pDst->Format(), EGPEFormatToEDDGPEPixelFormat[pBltParms->pDst->Format()], GPE_REQUIRE_VIDEO_MEMORY);
if(ScratchSurf == NULL)
{
RETAILMSG(TRUE,(TEXT("Scratch Surface Allocation is failed. %d\n"), __LINE__));
#if 0//USE_PACSURF, To increase video memory is better than to use system memory as Video Surface
RETAILMSG(TRUE,(TEXT("try to allocate surface usign PA Surface\r\n")));
PACSurf *ScratchSurf;
#endif
RETAILMSG(TRUE,(TEXT("Maybe There's no sufficient video memory. please increase video memory\r\n")));
RETAILMSG(TRUE,(TEXT("try to redirect to SW Emulated Bitblt\r\n")));
return FALSE;
}
/// Set Scratch Surface Information
descScratch.dwBaseaddr = (m_VideoMemoryPhysicalBase + ScratchSurf->OffsetInVideoMemory());
RETAILMSG(TEMP_DEBUG,(TEXT("ScratchBaseAddr : 0x%x, Offset:%d,SrcW:%d, SrcH:%d, Stride:%d, R:%d\n"), descScratch.dwBaseaddr, ScratchSurf->OffsetInVideoMemory(), dwSrcWidth, dwSrcHeight, ScratchSurf->Stride(), ScratchSurf->Rotate()));
descScratch.dwColorMode = pBltParms->pDst->Format();
descScratch.dwHoriRes = dwSrcWidth;
descScratch.dwVertRes = dwSrcHeight;
/// Set Destination Surface to Scratch Surface
m_oG2D->SetDstSurface(&descScratch);
/// Set Destination Clipping window Rect
m_oG2D->SetClipWindow(&t_rect);
/// Set X-axis flip flag
EnterCriticalSection(&m_cs2D);
m_oG2D->FlipBlt( prclSrc, &t_rect, FLIP_X );
LeaveCriticalSection(&m_cs2D);
/// Set Source Address to Scratch Memory
m_oG2D->SetSrcSurface(&descScratch);
/// X-axis mirror case. up-down inversion
/// Swap left, right coordinate when 90 and 270 degree
RETAILMSG(TEMP_DEBUG,(TEXT("S LRSWAP:%d,%d,%d,%d,%d,%d\n"),pBltParms->prclDst->left,pBltParms->prclDst->top,pBltParms->prclDst->right,pBltParms->prclDst->bottom, iRotate, m_oG2D->GetRotType(iRotate)));
SWAP(prclDst->left, prclDst->right, LONG);
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
/// Adjust Coordinate from (x1,y1)~(x2,y2) to (0,0)~(x2-x1,y2-y1)
/// and Recalculate BaseAddress
m_oG2D->TranslateCoordinateToZero(pdescDstSurface, prclDst, pBltParms->prclClip);
#endif
/// Set Destination Surface to real Framebuffer Surface
m_oG2D->SetDstSurface(pdescDstSurface);
/// Set Destination Clipping window Rect
if(pBltParms->prclClip)
{
m_oG2D->SetClipWindow(pBltParms->prclClip);
}
else
{
m_oG2D->SetClipWindow(prclDst);
}
EnterCriticalSection(&m_cs2D);
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
m_oG2D->StretchBlt_Bilinear( &t_rect, prclDst, m_oG2D->GetRotType(iRotate));
#else
m_oG2D->StretchBlt( &t_rect, prclDst, m_oG2D->GetRotType(iRotate));
#endif
LeaveCriticalSection(&m_cs2D);
/// recover top, bottom coordinate
SWAP(prclDst->left, prclDst->right, LONG);
/// Disallocate Scratch Surface
delete ScratchSurf;
RETAILMSG(TEMP_DEBUG, (TEXT("Stretch X-axis flip: R:%d\r\n"),pBltParms->pDst->Rotate()));
return TRUE;
}
RotateRectl(prclDst);
/// Non flip but rotated.
}
else //< DMDO_0 and DMDO_180 does not need to modify prclDst region
{
RotateRectlBack(prclDst);
/// Check Left-Right flip, when stretching is needed.
if(prclDst->right < prclDst->left)
{
RotateRectl(prclDst);
/// Allocation Scratch Framebuffer for Flip Operation.
DDGPESurf *ScratchSurf;
AllocSurface(&ScratchSurf, dwSrcWidth, dwSrcHeight, pBltParms->pDst->Format(), EGPEFormatToEDDGPEPixelFormat[pBltParms->pDst->Format()], GPE_REQUIRE_VIDEO_MEMORY);
if(ScratchSurf == NULL)
{
RETAILMSG(TRUE,(TEXT("Scratch Surface Allocation is failed. %d\n"), __LINE__));
#if 0//USE_PACSURF, To increase video memory is better than to use system memory as Video Surface
RETAILMSG(TRUE,(TEXT("try to allocate surface usign PA Surface\r\n")));
PACSurf *ScratchSurf;
#endif
RETAILMSG(TRUE,(TEXT("Maybe There's no sufficient video memory. please increase video memory\r\n")));
RETAILMSG(TRUE,(TEXT("try to redirect to SW Emulated Bitblt\r\n")));
return FALSE;
}
/// Set Scratch Surface Information
descScratch.dwBaseaddr = (m_VideoMemoryPhysicalBase + ScratchSurf->OffsetInVideoMemory());
descScratch.dwColorMode = pBltParms->pDst->Format();
descScratch.dwHoriRes = dwSrcWidth;
descScratch.dwVertRes = dwSrcHeight;
/// Set Destination Surface to Scratch Surface
m_oG2D->SetDstSurface(&descScratch);
/// Set Destination Clipping window Rect
m_oG2D->SetClipWindow(&t_rect);
/// Set Y-axis flip flag
EnterCriticalSection(&m_cs2D);
m_oG2D->FlipBlt( prclSrc, &t_rect, FLIP_Y );
LeaveCriticalSection(&m_cs2D);
/// Y-axis mirror case. left-right inversion
/// Set Source Address to Scratch Memory
m_oG2D->SetSrcSurface(&descScratch);
/// Swap left, right coordinate
RETAILMSG(TEMP_DEBUG,(TEXT("S 0,180 BSWAP : %d,%d,%d,%d\n"),pBltParms->prclDst->left,pBltParms->prclDst->top,pBltParms->prclDst->right,pBltParms->prclDst->bottom));
SWAP(prclDst->right, prclDst->left, LONG);
#if (G2D_STRETCH_ALGORITHM==G2D_BILINEAR_STRETCH)
/// Adjust Coordinate from (x1,y1)~(x2,y2) to (0,0)~(x2-x1,y2-y1)
/// and Recalculate BaseAddress
m_oG2D->TranslateCoordinateToZero(pdescDstSurface, prclDst, pBltParms->prclClip);
#endif
/// Set Destination Surface to real Framebuffer Surface
m_oG2D->SetDstSurface(pdescDstSurface);
/// Set Destination Clipping window Rect
if(pBltParms->prclClip)
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