📄 mycanvas.java
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import javax.microedition.lcdui.*;
public class MyCanvas extends Canvas implements Runnable
{
Image playerImage;
Image bufferImage;
int playerX, playerY;
int action;
Map gameMap;
public MyCanvas()
{
bufferImage = Image.createImage(176, 208);
action = 1;
initSign = true;
Thread t = new Thread(this);
t.start();
}
boolean isRunning;
int whichframe;
final int SPEED = 4;
int director = 2;
boolean initSign, releaseSign;
public void run()
{
Graphics g = bufferImage.getGraphics();
while(true)
{
if(releaseSign)release();
if(initSign)init();
if(isRunning)
{
movePlayer();
}
bufferPaint(g);
repaint();
System.gc();
try
{
Thread.sleep(80);
}
catch(Exception e)
{
}
}
}
public void release()
{
switch(preAction)
{
case 1: break;
case 2: break;
case 3:
playerImage = null;
break;
}
releaseSign = false;
}
int preAction;
public void init()
{
switch(action)
{
case 1: break;
case 2: break;
case 3:
//System.out.println("....");
gameMap = new Map();
gameMap.getDataes();
gameMap.createImage();
try
{
playerImage = Image.createImage("/c.png");
}
catch(java.io.IOException ioe)
{
System.out.println("Can not open Image file");
}
break;
}
initSign = false;
}
public void bufferPaint(Graphics g)
{
g.translate(-g.getTranslateX(), - g.getTranslateY());
g.setColor(255, 255, 255);
g.fillRect(0, 0, 176, 208);
switch(action)
{
case 1: menuPaint(g); break;
case 2: helpPaint(g); break;
case 3: playPaint(g); break;
}
}
//menu
public void menuPaint(Graphics g)
{
g.translate(50, 50);
if(menuSeclect == 0)g.setColor(0XFF0000);else g.setColor(0);
g.drawString("开始", 0, 0, 0);
g.translate(0, 15);
if(menuSeclect == 1)g.setColor(0XFF0000);else g.setColor(0);
g.drawString("帮助", 0, 0, 0);
}
int menuSeclect = 0;
public void menuKeyPressed(int gA)
{
switch(gA)
{
case UP: menuSeclect--; if(menuSeclect < 0)menuSeclect = 1;break;
case DOWN: menuSeclect++; if(menuSeclect > 1)menuSeclect = 0;break;
case FIRE:
switch(menuSeclect)
{
case 0:
preAction = action;
action = 3;
releaseSign = initSign = true;
break;
case 1:action = 2;break;
}
break;
}
}
//@ menu
// Help
public void helpPaint(Graphics g)
{
g.setColor(0);
g.drawString("帮助", 0, 0, 0);
}
public void helpKeyPressed(int gA)
{
action = 1;
}
//@ Help
// Gaming
public void movePlayer()
{
whichframe++;
boolean isCollided = true;
try
{
isCollided = isCollided();
}
catch(ArrayIndexOutOfBoundsException aiob)
{}
if(!isCollided)
{
if(!mapMove())
{
switch(director)
{
case 0:playerY -= SPEED;break;
case 1:playerX += SPEED;break;
case 2:playerY += SPEED;break;
case 3:playerX -= SPEED;break;
}
}
}
}
int mapOffsetX;
public boolean mapMove()
{
if(director == 1)
{
if(playerX > bufferImage.getWidth() / 2 && mapOffsetX < (gameMap.mapImage.getWidth() - bufferImage.getWidth()))
{
mapOffsetX += SPEED;
return true;
}
}
else if(director == 3)
{
if(playerX < bufferImage.getWidth() / 2 && mapOffsetX > 0)
{
mapOffsetX -= SPEED;
return true;
}
}
return false;
}
public boolean isCollided() throws ArrayIndexOutOfBoundsException
{
if(director == 1)
{
int x1 = (playerX + 16 + SPEED + mapOffsetX) >> 4;
//uloaix: int x2 = (playerX + 20) >> 4;
int y1 = (playerY + 16) >> 4;
int y2 = (playerY + 22) >> 4;
for(int i = y1; i <= y2; i++)
{
if(gameMap.data[i][x1] != 0)return true;
}
}
else if(director == 3)
{
int x1 = (playerX + 4 - SPEED + mapOffsetX) >> 4;
//uloaix: int x2 = (playerX + 20) >> 4;
int y1 = (playerY + 16) >> 4;
int y2 = (playerY + 22) >> 4;
for(int i = y1; i <= y2; i++)
{
if(gameMap.data[i][x1] != 0)return true;
}
}
else if(director == 0)
{
if(playerY - SPEED < 0)return true;
int x1 = (playerX + 7 + mapOffsetX ) >> 4;
int x2 = (playerX + 16 + mapOffsetX) >> 4;
int y1 = (playerY + 16 - SPEED) >> 4;
//uloaix: int y2 = (playerY + 24) >> 4;
for(int i = x1; i <= x2; i++)
{
if(gameMap.data[y1][i] != 0)return true;
}
}
else if(director == 2)
{
int x1 = (playerX + 7 + mapOffsetX ) >> 4;
int x2 = (playerX + 16 + mapOffsetX) >> 4;
int y1 = (playerY + 20 + SPEED) >> 4;
//uloaix: int y2 = (playerY + 24) >> 4;
for(int i = x1; i <= x2; i++)
{
if(gameMap.data[y1][i] != 0)return true;
}
}
return false;
}
public void playPaint(Graphics g)
{
g.setClip(0, 0, 176, 208);
g.drawImage(gameMap.mapImage, -mapOffsetX, 0, 0);
g.translate(playerX, playerY);
g.setClip(0, 0, 24, 24);
int __w = whichframe % 4;
if(__w == 3)__w = 1;
g.drawImage(playerImage, -24 * __w, -24 * director, 0);
}
public void playKeyPressed(int gA)
{
switch(gA)
{
case UP: director = 0; isRunning = true;break;
case DOWN: director = 2; isRunning = true;break;
case LEFT: director = 3; isRunning = true;break;
case RIGHT: director = 1; isRunning = true;break;
}
}
//@Gaming
// invoke part
public void paint(Graphics g)
{
g.setColor(0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(255, 0, 0);
g.drawImage(bufferImage, getWidth() - 176 >> 1, getHeight() - 208 >> 1, 0);
}
public void keyPressed(int keyCode)
{
int gA = getGameAction(keyCode);
switch(action)
{
case 1: menuKeyPressed(gA);break;
case 2: helpKeyPressed(gA);break;
case 3: playKeyPressed(gA);break;
}
}
public void keyReleased(int keyCode)
{
if(action == 3)isRunning = false;
}
//@ end invoke
}
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