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📄 resources.designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行库版本:2.0.50727.42
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace JPMLab_LanTalker_Client.Properties {
    using System;
    
    
    /// <summary>
    ///   强类型资源类,用于查找本地化字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("JPMLab_LanTalker_Client.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   为使用此强类型资源类的所有资源查找
        ///   重写当前线程的 CurrentUICulture 属性。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap BMP_ALLTERBG {
            get {
                object obj = ResourceManager.GetObject("BMP_ALLTERBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_CANCEL {
            get {
                object obj = ResourceManager.GetObject("BMP_CANCEL", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_CANCEL_DOWN {
            get {
                object obj = ResourceManager.GetObject("BMP_CANCEL_DOWN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_CANCEL_MOVE {
            get {
                object obj = ResourceManager.GetObject("BMP_CANCEL_MOVE", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_CPANEL {
            get {
                object obj = ResourceManager.GetObject("BMP_CPANEL", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_CPANEL_DOWN {
            get {
                object obj = ResourceManager.GetObject("BMP_CPANEL_DOWN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_CPANEL_MOVE {
            get {
                object obj = ResourceManager.GetObject("BMP_CPANEL_MOVE", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_LAST {
            get {
                object obj = ResourceManager.GetObject("BMP_LAST", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_LAST_DOWN {
            get {
                object obj = ResourceManager.GetObject("BMP_LAST_DOWN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_LOGIN {
            get {
                object obj = ResourceManager.GetObject("BMP_LOGIN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_LOGIN_DOWN {
            get {
                object obj = ResourceManager.GetObject("BMP_LOGIN_DOWN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_LOGIN_MOVE {
            get {
                object obj = ResourceManager.GetObject("BMP_LOGIN_MOVE", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_LOGINBG {
            get {
                object obj = ResourceManager.GetObject("BMP_LOGINBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_MAINBG {
            get {
                object obj = ResourceManager.GetObject("BMP_MAINBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_MESSAGEBG {
            get {
                object obj = ResourceManager.GetObject("BMP_MESSAGEBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_NEXT {
            get {
                object obj = ResourceManager.GetObject("BMP_NEXT", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_NEXT_DOWN {
            get {
                object obj = ResourceManager.GetObject("BMP_NEXT_DOWN", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_PROGRESS {
            get {
                object obj = ResourceManager.GetObject("BMP_PROGRESS", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_PROGRESS_NOW {
            get {
                object obj = ResourceManager.GetObject("BMP_PROGRESS_NOW", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_REGISTERBG {
            get {
                object obj = ResourceManager.GetObject("BMP_REGISTERBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_SYSTEMOPTIONBG {
            get {
                object obj = ResourceManager.GetObject("BMP_SYSTEMOPTIONBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_TALKBG {
            get {
                object obj = ResourceManager.GetObject("BMP_TALKBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BMP_USERINFOBG {
            get {
                object obj = ResourceManager.GetObject("BMP_USERINFOBG", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_0 {
            get {
                object obj = ResourceManager.GetObject("HICON_0", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_1 {
            get {
                object obj = ResourceManager.GetObject("HICON_1", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_10 {
            get {
                object obj = ResourceManager.GetObject("HICON_10", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_11 {
            get {
                object obj = ResourceManager.GetObject("HICON_11", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_12 {
            get {
                object obj = ResourceManager.GetObject("HICON_12", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_13 {
            get {
                object obj = ResourceManager.GetObject("HICON_13", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_14 {
            get {
                object obj = ResourceManager.GetObject("HICON_14", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_15 {
            get {
                object obj = ResourceManager.GetObject("HICON_15", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_16 {
            get {
                object obj = ResourceManager.GetObject("HICON_16", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_17 {
            get {
                object obj = ResourceManager.GetObject("HICON_17", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_2 {
            get {
                object obj = ResourceManager.GetObject("HICON_2", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_3 {
            get {
                object obj = ResourceManager.GetObject("HICON_3", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_4 {
            get {
                object obj = ResourceManager.GetObject("HICON_4", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_5 {
            get {
                object obj = ResourceManager.GetObject("HICON_5", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_6 {
            get {
                object obj = ResourceManager.GetObject("HICON_6", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_7 {
            get {
                object obj = ResourceManager.GetObject("HICON_7", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_8 {
            get {
                object obj = ResourceManager.GetObject("HICON_8", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Icon HICON_9 {
            get {
                object obj = ResourceManager.GetObject("HICON_9", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        /// <summary>
        ///   查找类似 已成为您的好友. 的本地化字符串。
        /// </summary>
        internal static string STR_MSG_BEFRIEND {
            get {
                return ResourceManager.GetString("STR_MSG_BEFRIEND", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找类似 成功删除好友: 的本地化字符串。
        /// </summary>
        internal static string STR_MSG_COMDELETEFRIEND {
            get {
                return ResourceManager.GetString("STR_MSG_COMDELETEFRIEND", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找类似 已成功更新并保存您的信息. 的本地化字符串。
        /// </summary>
        internal static string STR_MSG_COMNEWINFO {
            get {
                return ResourceManager.GetString("STR_MSG_COMNEWINFO", resourceCulture);
            }
        }
        
        /// <summary>
        ///   查找类似 您已成功注册Lan Talk用户. 的本地化字符串。

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