📄 resources.designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行库版本:2.0.50727.42
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace JPMLab_LanTalker_Client.Properties {
using System;
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("JPMLab_LanTalker_Client.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 为使用此强类型资源类的所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap BMP_ALLTERBG {
get {
object obj = ResourceManager.GetObject("BMP_ALLTERBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CANCEL {
get {
object obj = ResourceManager.GetObject("BMP_CANCEL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CANCEL_DOWN {
get {
object obj = ResourceManager.GetObject("BMP_CANCEL_DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CANCEL_MOVE {
get {
object obj = ResourceManager.GetObject("BMP_CANCEL_MOVE", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CPANEL {
get {
object obj = ResourceManager.GetObject("BMP_CPANEL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CPANEL_DOWN {
get {
object obj = ResourceManager.GetObject("BMP_CPANEL_DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CPANEL_MOVE {
get {
object obj = ResourceManager.GetObject("BMP_CPANEL_MOVE", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_LAST {
get {
object obj = ResourceManager.GetObject("BMP_LAST", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_LAST_DOWN {
get {
object obj = ResourceManager.GetObject("BMP_LAST_DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_LOGIN {
get {
object obj = ResourceManager.GetObject("BMP_LOGIN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_LOGIN_DOWN {
get {
object obj = ResourceManager.GetObject("BMP_LOGIN_DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_LOGIN_MOVE {
get {
object obj = ResourceManager.GetObject("BMP_LOGIN_MOVE", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_LOGINBG {
get {
object obj = ResourceManager.GetObject("BMP_LOGINBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_MAINBG {
get {
object obj = ResourceManager.GetObject("BMP_MAINBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_MESSAGEBG {
get {
object obj = ResourceManager.GetObject("BMP_MESSAGEBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_NEXT {
get {
object obj = ResourceManager.GetObject("BMP_NEXT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_NEXT_DOWN {
get {
object obj = ResourceManager.GetObject("BMP_NEXT_DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_PROGRESS {
get {
object obj = ResourceManager.GetObject("BMP_PROGRESS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_PROGRESS_NOW {
get {
object obj = ResourceManager.GetObject("BMP_PROGRESS_NOW", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_REGISTERBG {
get {
object obj = ResourceManager.GetObject("BMP_REGISTERBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SYSTEMOPTIONBG {
get {
object obj = ResourceManager.GetObject("BMP_SYSTEMOPTIONBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_TALKBG {
get {
object obj = ResourceManager.GetObject("BMP_TALKBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_USERINFOBG {
get {
object obj = ResourceManager.GetObject("BMP_USERINFOBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Icon HICON_0 {
get {
object obj = ResourceManager.GetObject("HICON_0", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_1 {
get {
object obj = ResourceManager.GetObject("HICON_1", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_10 {
get {
object obj = ResourceManager.GetObject("HICON_10", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_11 {
get {
object obj = ResourceManager.GetObject("HICON_11", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_12 {
get {
object obj = ResourceManager.GetObject("HICON_12", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_13 {
get {
object obj = ResourceManager.GetObject("HICON_13", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_14 {
get {
object obj = ResourceManager.GetObject("HICON_14", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_15 {
get {
object obj = ResourceManager.GetObject("HICON_15", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_16 {
get {
object obj = ResourceManager.GetObject("HICON_16", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_17 {
get {
object obj = ResourceManager.GetObject("HICON_17", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_2 {
get {
object obj = ResourceManager.GetObject("HICON_2", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_3 {
get {
object obj = ResourceManager.GetObject("HICON_3", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_4 {
get {
object obj = ResourceManager.GetObject("HICON_4", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_5 {
get {
object obj = ResourceManager.GetObject("HICON_5", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_6 {
get {
object obj = ResourceManager.GetObject("HICON_6", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_7 {
get {
object obj = ResourceManager.GetObject("HICON_7", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_8 {
get {
object obj = ResourceManager.GetObject("HICON_8", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Icon HICON_9 {
get {
object obj = ResourceManager.GetObject("HICON_9", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找类似 已成为您的好友. 的本地化字符串。
/// </summary>
internal static string STR_MSG_BEFRIEND {
get {
return ResourceManager.GetString("STR_MSG_BEFRIEND", resourceCulture);
}
}
/// <summary>
/// 查找类似 成功删除好友: 的本地化字符串。
/// </summary>
internal static string STR_MSG_COMDELETEFRIEND {
get {
return ResourceManager.GetString("STR_MSG_COMDELETEFRIEND", resourceCulture);
}
}
/// <summary>
/// 查找类似 已成功更新并保存您的信息. 的本地化字符串。
/// </summary>
internal static string STR_MSG_COMNEWINFO {
get {
return ResourceManager.GetString("STR_MSG_COMNEWINFO", resourceCulture);
}
}
/// <summary>
/// 查找类似 您已成功注册Lan Talk用户. 的本地化字符串。
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