📄 resources.designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行库版本:2.0.50727.42
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace JPMLab_LanTalker_Server.Properties {
using System;
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("JPMLab_LanTalker_Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 为使用此强类型资源类的所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap BMP_BEFRIEND {
get {
object obj = ResourceManager.GetObject("BMP_BEFRIEND", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CLIENTCLOSE {
get {
object obj = ResourceManager.GetObject("BMP_CLIENTCLOSE", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_CLOSEDATA {
get {
object obj = ResourceManager.GetObject("BMP_CLOSEDATA", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_DATAERR {
get {
object obj = ResourceManager.GetObject("BMP_DATAERR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_FAILBEFRIEND {
get {
object obj = ResourceManager.GetObject("BMP_FAILBEFRIEND", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_RESETDATA {
get {
object obj = ResourceManager.GetObject("BMP_RESETDATA", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERDATA {
get {
object obj = ResourceManager.GetObject("BMP_SERVERDATA", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERERROR {
get {
object obj = ResourceManager.GetObject("BMP_SERVERERROR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERPAUSE {
get {
object obj = ResourceManager.GetObject("BMP_SERVERPAUSE", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERRESET {
get {
object obj = ResourceManager.GetObject("BMP_SERVERRESET", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERRESUME {
get {
object obj = ResourceManager.GetObject("BMP_SERVERRESUME", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERRUN {
get {
object obj = ResourceManager.GetObject("BMP_SERVERRUN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BMP_SERVERSTOP {
get {
object obj = ResourceManager.GetObject("BMP_SERVERSTOP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 暂停服务 的本地化字符串。
/// </summary>
internal static string STR_MIT_PAUSESERVER {
get {
return ResourceManager.GetString("STR_MIT_PAUSESERVER", resourceCulture);
}
}
/// <summary>
/// 查找类似 恢复服务 的本地化字符串。
/// </summary>
internal static string STR_MIT_RESUMESERVER {
get {
return ResourceManager.GetString("STR_MIT_RESUMESERVER", resourceCulture);
}
}
/// <summary>
/// 查找类似 交友成功 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_BEFRIEND {
get {
return ResourceManager.GetString("STR_MSGCONTENT_BEFRIEND", resourceCulture);
}
}
/// <summary>
/// 查找类似 与服务器断开连接: 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_CLIENTCLOSE {
get {
return ResourceManager.GetString("STR_MSGCONTENT_CLIENTCLOSE", resourceCulture);
}
}
/// <summary>
/// 查找类似 成功关闭数据源 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_COMCLOSEDATA {
get {
return ResourceManager.GetString("STR_MSGCONTENT_COMCLOSEDATA", resourceCulture);
}
}
/// <summary>
/// 查找类似 成功删除好友 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_COMDELETEFRIEND {
get {
return ResourceManager.GetString("STR_MSGCONTENT_COMDELETEFRIEND", resourceCulture);
}
}
/// <summary>
/// 查找类似 加载数据成功 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_COMLOADDATA {
get {
return ResourceManager.GetString("STR_MSGCONTENT_COMLOADDATA", resourceCulture);
}
}
/// <summary>
/// 查找类似 成功更新用户信息 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_COMNEWINFO {
get {
return ResourceManager.GetString("STR_MSGCONTENT_COMNEWINFO", resourceCulture);
}
}
/// <summary>
/// 查找类似 成功重载数据源 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_COMRESETDATA {
get {
return ResourceManager.GetString("STR_MSGCONTENT_COMRESETDATA", resourceCulture);
}
}
/// <summary>
/// 查找类似 数据库访问错误: 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_DATAERR {
get {
return ResourceManager.GetString("STR_MSGCONTENT_DATAERR", resourceCulture);
}
}
/// <summary>
/// 查找类似 交友失败: 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_FAILBEFRIEND {
get {
return ResourceManager.GetString("STR_MSGCONTENT_FAILBEFRIEND", resourceCulture);
}
}
/// <summary>
/// 查找类似 关闭数据源失败: 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_FAILCLOSEDATA {
get {
return ResourceManager.GetString("STR_MSGCONTENT_FAILCLOSEDATA", resourceCulture);
}
}
/// <summary>
/// 查找类似 失败删除好友 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_FAILDELETEFRIEND {
get {
return ResourceManager.GetString("STR_MSGCONTENT_FAILDELETEFRIEND", resourceCulture);
}
}
/// <summary>
/// 查找类似 获取好友失败 的本地化字符串。
/// </summary>
internal static string STR_MSGCONTENT_FAILGETFRIENDS {
get {
return ResourceManager.GetString("STR_MSGCONTENT_FAILGETFRIENDS", resourceCulture);
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