📄 ruleitemui.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using FuzzyLogicController;
using FuzzyLogicController.RuleEngine;
namespace FuzzyLogicUI.Controls
{
public partial class RuleItemUI : UserControl
{
private LingVariable _current;
private RuleItem _item;
public RuleItemUI(String var,InOutType Type)
{
this.Name = var;
InitializeComponent();
if (Type == InOutType.In) { _current = FuzzyApp.getVariablebyName(FuzzyApp.InputVariables, var); }
else { _current = FuzzyApp.getVariablebyName(FuzzyApp.OutputVariables, var); }
VarText.Text = _current.Name;
this.Name = var;
MFCombo.DataSource = _current.MFs;
MFCombo.ValueMember = "Name";
MFCombo.DisplayMember = "Name";
MFCombo.SelectedValue = ((FuzzyLogicController.MFs.MemberShipFunction)MFCombo.Items[0]).Name;
_item = new RuleItem(_current.Name, (String)MFCombo.SelectedValue);
}
public RuleItem RuleItem
{
get
{
_item = new RuleItem(VarText.Text,(String)MFCombo.SelectedValue);
return _item;
}
}
private void closeToolStripMenuItem_Click(object sender, EventArgs e)
{
this.Dispose();
}
}
public enum InOutType
{
In = 0, Out=1
}
}
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