📄 resourceeditor.dsp
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# Microsoft Developer Studio Project File - Name="ResourceEditor" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ResourceEditor - Win32 Customer Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ResourceEditor.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ResourceEditor.mak" CFG="ResourceEditor - Win32 Customer Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ResourceEditor - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ResourceEditor - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "ResourceEditor - Win32 Customer Release" (based on "Win32 (x86) Application")
!MESSAGE "ResourceEditor - Win32 Customer Debug" (based on "Win32 (x86) Application")
!MESSAGE
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# SUBTRACT CPP /WX
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# SUBTRACT BASE LINK32 /map /debug
# ADD LINK32 HtmlHelp.lib IMG.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386 /out:"../../../Common/Bin/ResourceEditor/ResourceEditor.exe" /libpath:"../../../Common/Lib"
# SUBTRACT LINK32 /map /debug
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# ADD CPP /nologo /Zp4 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 HtmlHelp.lib IMG.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /out:"../../../Common/Bin/ResourceEditor/ResourceEditor.exe" /pdbtype:sept /libpath:"../../../Common/Lib"
# ADD LINK32 HtmlHelp.lib IMG.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /out:"../../../Common/Bin/ResourceEditor/ResourceEditor.exe" /pdbtype:sept /libpath:"../../../Common/Lib"
!ENDIF
# Begin Target
# Name "ResourceEditor - Win32 Release"
# Name "ResourceEditor - Win32 Debug"
# Name "ResourceEditor - Win32 Customer Release"
# Name "ResourceEditor - Win32 Customer Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\AboutDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimFrame.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimView.cpp
# End Source File
# Begin Source File
SOURCE=.\AnimView_Helper.cpp
# End Source File
# Begin Source File
SOURCE=.\ATransClrSetDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\BGWnd.cpp
# End Source File
# Begin Source File
SOURCE=.\BinFileFactory.cpp
# End Source File
# Begin Source File
SOURCE=.\BinFileFactory_Anim.cpp
# End Source File
# Begin Source File
SOURCE=.\BinFileFactory_Font.cpp
# End Source File
# Begin Source File
SOURCE=.\BinFileFactory_Img.cpp
# End Source File
# Begin Source File
SOURCE=.\BinFileFactory_Ring.cpp
# End Source File
# Begin Source File
SOURCE=.\BinFileFactory_Text.cpp
# End Source File
# Begin Source File
SOURCE=.\BmpProcessor.cpp
# End Source File
# Begin Source File
SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\Converter.cpp
# End Source File
# Begin Source File
SOURCE=.\CoolBar.cpp
# End Source File
# Begin Source File
SOURCE=.\CoolStatic.cpp
# End Source File
# Begin Source File
SOURCE=.\DirFileInfo.cpp
# End Source File
# Begin Source File
SOURCE=.\excel.cpp
# End Source File
# Begin Source File
SOURCE=.\FileDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\FileFactory.cpp
# End Source File
# Begin Source File
SOURCE=.\FindDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\FontDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\FontDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\FontExDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\FontFrame.cpp
# End Source File
# Begin Source File
SOURCE=.\FontView.cpp
# End Source File
# Begin Source File
SOURCE=.\HFileFactory.cpp
# End Source File
# Begin Source File
SOURCE=.\HFileFactory_Anim.cpp
# End Source File
# Begin Source File
SOURCE=.\HFileFactory_Font.cpp
# End Source File
# Begin Source File
SOURCE=.\HFileFactory_Img.cpp
# End Source File
# Begin Source File
SOURCE=.\HFileFactory_Ring.cpp
# End Source File
# Begin Source File
SOURCE=.\HFileFactory_Text.cpp
# End Source File
# Begin Source File
SOURCE=.\ImgCategView.cpp
# End Source File
# Begin Source File
SOURCE=.\ImgCategView_Helper.cpp
# End Source File
# Begin Source File
SOURCE=.\ImgDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\ImgFrame.cpp
# End Source File
# Begin Source File
SOURCE=.\ImgReviewView.cpp
# End Source File
# Begin Source File
SOURCE=.\ItemDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MapSizeByHandle.cpp
# End Source File
# Begin Source File
SOURCE=.\MMIRes.cpp
# End Source File
# Begin Source File
SOURCE=.\MMIRes_Anim.cpp
# End Source File
# Begin Source File
SOURCE=.\MMIRes_Font.cpp
# End Source File
# Begin Source File
SOURCE=.\MMIRes_Img.cpp
# End Source File
# Begin Source File
SOURCE=.\MMIRes_Ring.cpp
# End Source File
# Begin Source File
SOURCE=.\MMIRes_Text.cpp
# End Source File
# Begin Source File
SOURCE=.\ModuleView.cpp
# End Source File
# Begin Source File
SOURCE=.\NumericEdit.cpp
# End Source File
# Begin Source File
SOURCE=.\OutputView.cpp
# End Source File
# Begin Source File
SOURCE=.\PlayDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\PrjFactory.cpp
# End Source File
# Begin Source File
SOURCE=.\RenameDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ReportDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ResDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\ResInfoDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ResourceEditor.cpp
# End Source File
# Begin Source File
SOURCE=.\ResourceEditor.rc
# End Source File
# Begin Source File
SOURCE=.\ResourceEditor_Helper.cpp
# End Source File
# Begin Source File
SOURCE=.\RingDoc.cpp
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