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📄 bullseye.java

📁 功能强大的绘图演示程序
💻 JAVA
字号:
/* * @(#)BullsEye.java	1.18 04/07/26 *  * Copyright (c) 2004 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  * -Redistribution of source code must retain the above copyright notice, this *  list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright notice,  *  this list of conditions and the following disclaimer in the documentation *  and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors may  * be used to endorse or promote products derived from this software without  * specific prior written permission. *  * This software is provided "AS IS," without a warranty of any kind. ALL  * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST  * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,  * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY  * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,  * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *  * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. *//* * @(#)BullsEye.java	1.18 04/07/26 */package java2d.demos.Colors;import java.awt.*;import java.awt.geom.Ellipse2D;import java2d.Surface;/** * Creating colors with an alpha value. */public class BullsEye extends Surface {    public BullsEye() {        setBackground(Color.white);    }    public void render(int w, int h, Graphics2D g2) {        Color reds[] = { Color.red.darker(), Color.red };        for (int N = 0; N < 18; N++) {            float i = (N + 2) / 2.0f;            float x = (float) (5+i*(w/2/10));            float y = (float) (5+i*(h/2/10));            float ew = (w-10)-(i*w/10);            float eh = (h-10)-(i*h/10);            float alpha = (N == 0) ? 0.1f : 1.0f / (19.0f - N);            if ( N >= 16 )                g2.setColor(reds[N-16]);            else                g2.setColor(new Color(0f, 0f, 0f, alpha));            g2.fill(new Ellipse2D.Float(x,y,ew,eh));        }    }    public static void main(String s[]) {        createDemoFrame(new BullsEye());    }}

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