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📄 texture.java

📁 功能强大的绘图演示程序
💻 JAVA
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/* * @(#)Texture.java	1.32 04/07/26 *  * Copyright (c) 2004 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  * -Redistribution of source code must retain the above copyright notice, this *  list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright notice,  *  this list of conditions and the following disclaimer in the documentation *  and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors may  * be used to endorse or promote products derived from this software without  * specific prior written permission. *  * This software is provided "AS IS," without a warranty of any kind. ALL  * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST  * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,  * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY  * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,  * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *  * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. *//* * @(#)Texture.java	1.32 04/07/26 */package java2d.demos.Paint;import java.awt.*;import java.awt.geom.Ellipse2D;import java.awt.geom.GeneralPath;import java.awt.geom.AffineTransform;import java.awt.image.BufferedImage;import java.awt.font.TextLayout;import java.awt.font.FontRenderContext;import java2d.Surface;/** * TexturePaint of gradient, buffered image and shapes. */public class Texture extends Surface {    private static TexturePaint bluedots, greendots, triangles;    private static TexturePaint blacklines, gradient;    static {        BufferedImage bi = new BufferedImage(10, 10, BufferedImage.TYPE_INT_RGB);        Graphics2D gi = bi.createGraphics();        gi.setBackground(Color.white);        gi.clearRect(0,0,10,10);        GeneralPath p1 = new GeneralPath();        p1.moveTo(0,0);        p1.lineTo(5,10);        p1.lineTo(10,0);        p1.closePath();        gi.setColor(Color.lightGray);        gi.fill(p1);        triangles = new TexturePaint(bi,new Rectangle(0,0,10,10));        bi = new BufferedImage(5, 5, BufferedImage.TYPE_INT_RGB);        gi = bi.createGraphics();        gi.setColor(Color.black);        gi.fillRect(0,0,5,5);        gi.setColor(Color.gray);        gi.fillRect(1,1,4,4);        blacklines = new TexturePaint(bi,new Rectangle(0,0,5,5));        int w = 30; int h = 30;        bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);        gi = bi.createGraphics();        Color oc = Color.white; Color ic = Color.lightGray;        gi.setPaint(new GradientPaint(0,0,oc,w*.35f,h*.35f,ic));        gi.fillRect(0, 0, w/2, h/2);        gi.setPaint(new GradientPaint(w,0,oc,w*.65f,h*.35f,ic));        gi.fillRect(w/2, 0, w/2, h/2);        gi.setPaint(new GradientPaint(0,h,oc,w*.35f,h*.65f,ic));        gi.fillRect(0, h/2, w/2, h/2);        gi.setPaint(new GradientPaint(w,h,oc,w*.65f,h*.65f,ic));        gi.fillRect(w/2, h/2, w/2, h/2);        gradient = new TexturePaint(bi,new Rectangle(0,0,w,h));        bi = new BufferedImage(2,2,BufferedImage.TYPE_INT_RGB);        bi.setRGB(0, 0, 0xffffffff); bi.setRGB(1, 0, 0xffffffff);        bi.setRGB(0, 1, 0xffffffff); bi.setRGB(1, 1, 0xff0000ff);        bluedots = new TexturePaint(bi,new Rectangle(0,0,2,2));        bi = new BufferedImage(2,2,BufferedImage.TYPE_INT_RGB);        bi.setRGB(0, 0, 0xffffffff); bi.setRGB(1, 0, 0xffffffff);        bi.setRGB(0, 1, 0xffffffff); bi.setRGB(1, 1, 0xff00ff00);        greendots = new TexturePaint(bi,new Rectangle(0,0,2,2));    }    public Texture() {        setBackground(Color.white);    }    public void render(int w, int h, Graphics2D g2) {        Rectangle r = new Rectangle(10,10,w-20,h/2-20);        g2.setPaint(gradient);        g2.fill(r);        g2.setPaint(Color.green);        g2.setStroke(new BasicStroke(20));        g2.draw(r);        g2.setPaint(blacklines);        g2.setStroke(new BasicStroke(15));        g2.draw(r);        Font f = new Font("Times New Roman", Font.BOLD, w/5);        TextLayout tl = new TextLayout("Texture", f, g2.getFontRenderContext());        int sw = (int) tl.getBounds().getWidth();        int sh = (int) tl.getBounds().getHeight();        Shape sha = tl.getOutline(AffineTransform.getTranslateInstance(w/2-sw/2, h*.25+sh/2));        g2.setColor(Color.black);        g2.setStroke(new BasicStroke(3));        g2.draw(sha);        g2.setPaint(greendots);        g2.fill(sha);        r.setLocation(10,h/2+10);        g2.setPaint(triangles);        g2.fill(r);        g2.setPaint(blacklines);        g2.setStroke(new BasicStroke(20));        g2.draw(r);        g2.setPaint(Color.green);        g2.setStroke(new BasicStroke(4));        g2.draw(r);        f = new Font("serif", Font.BOLD, w/4);        tl = new TextLayout("Paint", f, g2.getFontRenderContext());        sw = (int) tl.getBounds().getWidth();        sh = (int) tl.getBounds().getHeight();        sha = tl.getOutline(AffineTransform.getTranslateInstance(w/2-sw/2, h*.75+sh/2));        g2.setColor(Color.black);        g2.setStroke(new BasicStroke(5));        g2.draw(sha);        g2.setPaint(bluedots);        g2.fill(sha);    }    public static void main(String s[]) {        createDemoFrame(new Texture());    }}

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