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📄 arcs.java

📁 功能强大的绘图演示程序
💻 JAVA
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/* * @(#)Arcs.java	1.23 04/07/26 *  * Copyright (c) 2004 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  * -Redistribution of source code must retain the above copyright notice, this *  list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright notice,  *  this list of conditions and the following disclaimer in the documentation *  and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors may  * be used to endorse or promote products derived from this software without  * specific prior written permission. *  * This software is provided "AS IS," without a warranty of any kind. ALL  * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST  * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,  * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY  * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,  * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *  * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. *//* * @(#)Arcs.java	1.23 04/07/26 */package java2d.demos.Arcs_Curves;import java.awt.*;import java.awt.geom.Ellipse2D;import java.awt.geom.Arc2D;import java.awt.geom.AffineTransform;import java2d.AnimatingSurface;/** * Arc2D Open, Chord & Pie arcs; Animated Pie Arc. */public class Arcs extends AnimatingSurface {    private static String types[] = {"Arc2D.OPEN","Arc2D.CHORD","Arc2D.PIE"};    private static final int CLOSE = 0;    private static final int OPEN = 1;    private static final int FORWARD = 0;    private static final int BACKWARD = 1;    private static final int DOWN = 2;    private static final int UP = 3;    private int aw, ah; // animated arc width & height    private int x, y;    private int angleStart = 45;    private int angleExtent = 270;    private int mouth = CLOSE;    private int direction = FORWARD;    public Arcs() {        setBackground(Color.white);    }    public void reset(int w, int h) {        x = 0; y = 0;        aw = w/12; ah = h/12;    }    public void step(int w, int h) {      // Compute direction        if (x+aw >= w-5 && direction == FORWARD)            direction = DOWN;        if (y+ah >= h-5 && direction == DOWN)            direction = BACKWARD;        if (x-aw <= 5 && direction == BACKWARD)            direction = UP;        if (y-ah <= 5 && direction == UP)            direction = FORWARD;      // compute angle start & extent        if (mouth == CLOSE) {            angleStart -= 5;            angleExtent += 10;        }        if (mouth == OPEN) {            angleStart += 5;            angleExtent -= 10;        }        if (direction == FORWARD) {            x += 5; y = 0;        }        if (direction == DOWN) {            x = w; y += 5;        }        if (direction == BACKWARD) {            x -= 5; y = h;        }        if (direction == UP) {            x = 0; y -= 5;        }        if (angleStart == 0)            mouth = OPEN;        if (angleStart > 45)            mouth = CLOSE;    }    public void render(int w, int h, Graphics2D g2) {        g2.setStroke(new BasicStroke(5.0f));      // Draw Arcs        for (int i = 0; i < types.length; i++) {            Arc2D arc = new Arc2D.Float(i);            arc.setFrame((i+1)*w*.2, (i+1)*h*.2, w*.17, h*.17);            arc.setAngleStart(45);            arc.setAngleExtent(270);            g2.setColor(Color.blue);            g2.draw(arc);            g2.setColor(Color.gray);            g2.fill(arc);            g2.setColor(Color.black);            g2.drawString(types[i], (int)((i+1)*w*.2), (int)((i+1)*h*.2-3));        }      // Draw Animated Pie Arc        Arc2D pieArc = new Arc2D.Float(Arc2D.PIE);        pieArc.setFrame(0, 0, aw, ah);        pieArc.setAngleStart(angleStart);        pieArc.setAngleExtent(angleExtent);        AffineTransform at = AffineTransform.getTranslateInstance(x, y);        switch (direction) {            case DOWN : at.rotate(Math.toRadians(90)); break;            case BACKWARD : at.rotate(Math.toRadians(180)); break;            case UP : at.rotate(Math.toRadians(270));        }        g2.setColor(Color.blue);        g2.fill(at.createTransformedShape(pieArc));    }    public static void main(String argv[]) {        createDemoFrame(new Arcs());    }}

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