📄 bullete.cpp
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// Bullete.cpp: implementation of the CBullete class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Bullete.h"
#include "Control.h"
#include "常数定义.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBullete::CBullete()
{
}
CBullete::~CBullete()
{
}
bool CBullete::Move(POINT &startpoint,short way,int speed,bool player)
{
//hittest
if(HitWallTest(startpoint)){return true;}
if(HitSharpTest(startpoint,player)){return true;}
else
{
switch (way)
{
case 1:
startpoint.y+=Speed;
break;
case 2:
startpoint.x+=Speed;
break;
case 3:
startpoint.y-=Speed;
break;
case 4:
startpoint.x-=Speed;
break;
default :
break;
}
}
ScreenXY.x=startpoint.x;
ScreenXY.y=startpoint.y;
return false;
}
bool CBullete::HitWallTest(POINT point)
{
int X1,Y1;
X1 =( point.x+4 -GAMET_X)/ 16;
Y1 =( point.y+4)/ 16;
if(Map[X1][Y1]==1 || Map[X1][Y1]==2){return true;}
return false;
}
bool CBullete::HitSharpTest(POINT startpoint,bool player)
{
RECT rect;
if(!player)
{
if(!tank[0].dead){rect=tank[0].m_rect;}
if(PtInRect(&rect,startpoint))
{
if(!tank[0].showrect){tank[0].blood-=8;}//
if(tank[0].blood==0)
{
tank[0].dead=true;
tank[0].BoomNow=true;
}
return true;
}
}
else
{
for(int i=1;i<11;i++)
{
if(!tank[i].dead){rect=tank[i].m_rect;}
else{continue;}
if(PtInRect(&rect,startpoint))
{
if(!tank[i].showrect){tank[i].blood-=8;}
if(tank[i].blood==0)
{
tank[i].dead=true;
tank[i].BoomNow=true;
}
return true;
}
}
}
return false;
}
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