📄 imgconvert.c
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p1 = src->data[0]; lum1 = dst->data[0]; cb1 = dst->data[1]; cr1 = dst->data[2]; for(;height >= 1; height -= 2) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 2; w -= 2) { lum[0] = p[0]; cb[0] = p[1]; lum[1] = p[2]; cr[0] = p[3]; p += 4; lum += 2; cb++; cr++; } if (w) { lum[0] = p[0]; cb[0] = p[1]; cr[0] = p[3]; cb++; cr++; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; if (height>1) { p = p1; lum = lum1; for(w = width; w >= 2; w -= 2) { lum[0] = p[0]; lum[1] = p[2]; p += 4; lum += 2; } if (w) { lum[0] = p[0]; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; } cb1 += dst->linesize[1]; cr1 += dst->linesize[2]; }}static void uyvy422_to_yuv420p(AVPicture *dst, const AVPicture *src, int width, int height){ const uint8_t *p, *p1; uint8_t *lum, *cr, *cb, *lum1, *cr1, *cb1; int w; p1 = src->data[0]; lum1 = dst->data[0]; cb1 = dst->data[1]; cr1 = dst->data[2]; for(;height >= 1; height -= 2) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 2; w -= 2) { lum[0] = p[1]; cb[0] = p[0]; lum[1] = p[3]; cr[0] = p[2]; p += 4; lum += 2; cb++; cr++; } if (w) { lum[0] = p[1]; cb[0] = p[0]; cr[0] = p[2]; cb++; cr++; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; if (height>1) { p = p1; lum = lum1; for(w = width; w >= 2; w -= 2) { lum[0] = p[1]; lum[1] = p[3]; p += 4; lum += 2; } if (w) { lum[0] = p[1]; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; } cb1 += dst->linesize[1]; cr1 += dst->linesize[2]; }}static void uyvy422_to_yuv422p(AVPicture *dst, const AVPicture *src, int width, int height){ const uint8_t *p, *p1; uint8_t *lum, *cr, *cb, *lum1, *cr1, *cb1; int w; p1 = src->data[0]; lum1 = dst->data[0]; cb1 = dst->data[1]; cr1 = dst->data[2]; for(;height > 0; height--) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 2; w -= 2) { lum[0] = p[1]; cb[0] = p[0]; lum[1] = p[3]; cr[0] = p[2]; p += 4; lum += 2; cb++; cr++; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; cb1 += dst->linesize[1]; cr1 += dst->linesize[2]; }}static void yuyv422_to_yuv422p(AVPicture *dst, const AVPicture *src, int width, int height){ const uint8_t *p, *p1; uint8_t *lum, *cr, *cb, *lum1, *cr1, *cb1; int w; p1 = src->data[0]; lum1 = dst->data[0]; cb1 = dst->data[1]; cr1 = dst->data[2]; for(;height > 0; height--) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 2; w -= 2) { lum[0] = p[0]; cb[0] = p[1]; lum[1] = p[2]; cr[0] = p[3]; p += 4; lum += 2; cb++; cr++; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; cb1 += dst->linesize[1]; cr1 += dst->linesize[2]; }}static void yuv422p_to_yuyv422(AVPicture *dst, const AVPicture *src, int width, int height){ uint8_t *p, *p1; const uint8_t *lum, *cr, *cb, *lum1, *cr1, *cb1; int w; p1 = dst->data[0]; lum1 = src->data[0]; cb1 = src->data[1]; cr1 = src->data[2]; for(;height > 0; height--) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 2; w -= 2) { p[0] = lum[0]; p[1] = cb[0]; p[2] = lum[1]; p[3] = cr[0]; p += 4; lum += 2; cb++; cr++; } p1 += dst->linesize[0]; lum1 += src->linesize[0]; cb1 += src->linesize[1]; cr1 += src->linesize[2]; }}static void yuv422p_to_uyvy422(AVPicture *dst, const AVPicture *src, int width, int height){ uint8_t *p, *p1; const uint8_t *lum, *cr, *cb, *lum1, *cr1, *cb1; int w; p1 = dst->data[0]; lum1 = src->data[0]; cb1 = src->data[1]; cr1 = src->data[2]; for(;height > 0; height--) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 2; w -= 2) { p[1] = lum[0]; p[0] = cb[0]; p[3] = lum[1]; p[2] = cr[0]; p += 4; lum += 2; cb++; cr++; } p1 += dst->linesize[0]; lum1 += src->linesize[0]; cb1 += src->linesize[1]; cr1 += src->linesize[2]; }}static void uyyvyy411_to_yuv411p(AVPicture *dst, const AVPicture *src, int width, int height){ const uint8_t *p, *p1; uint8_t *lum, *cr, *cb, *lum1, *cr1, *cb1; int w; p1 = src->data[0]; lum1 = dst->data[0]; cb1 = dst->data[1]; cr1 = dst->data[2]; for(;height > 0; height--) { p = p1; lum = lum1; cb = cb1; cr = cr1; for(w = width; w >= 4; w -= 4) { cb[0] = p[0]; lum[0] = p[1]; lum[1] = p[2]; cr[0] = p[3]; lum[2] = p[4]; lum[3] = p[5]; p += 6; lum += 4; cb++; cr++; } p1 += src->linesize[0]; lum1 += dst->linesize[0]; cb1 += dst->linesize[1]; cr1 += dst->linesize[2]; }}static void yuv420p_to_yuyv422(AVPicture *dst, const AVPicture *src, int width, int height){ int w, h; uint8_t *line1, *line2, *linesrc = dst->data[0]; uint8_t *lum1, *lum2, *lumsrc = src->data[0]; uint8_t *cb1, *cb2 = src->data[1]; uint8_t *cr1, *cr2 = src->data[2]; for(h = height / 2; h--;) { line1 = linesrc; line2 = linesrc + dst->linesize[0]; lum1 = lumsrc; lum2 = lumsrc + src->linesize[0]; cb1 = cb2; cr1 = cr2; for(w = width / 2; w--;) { *line1++ = *lum1++; *line2++ = *lum2++; *line1++ = *line2++ = *cb1++; *line1++ = *lum1++; *line2++ = *lum2++; *line1++ = *line2++ = *cr1++; } linesrc += dst->linesize[0] * 2; lumsrc += src->linesize[0] * 2; cb2 += src->linesize[1]; cr2 += src->linesize[2]; }}static void yuv420p_to_uyvy422(AVPicture *dst, const AVPicture *src, int width, int height){ int w, h; uint8_t *line1, *line2, *linesrc = dst->data[0]; uint8_t *lum1, *lum2, *lumsrc = src->data[0]; uint8_t *cb1, *cb2 = src->data[1]; uint8_t *cr1, *cr2 = src->data[2]; for(h = height / 2; h--;) { line1 = linesrc; line2 = linesrc + dst->linesize[0]; lum1 = lumsrc; lum2 = lumsrc + src->linesize[0]; cb1 = cb2; cr1 = cr2; for(w = width / 2; w--;) { *line1++ = *line2++ = *cb1++; *line1++ = *lum1++; *line2++ = *lum2++; *line1++ = *line2++ = *cr1++; *line1++ = *lum1++; *line2++ = *lum2++; } linesrc += dst->linesize[0] * 2; lumsrc += src->linesize[0] * 2; cb2 += src->linesize[1]; cr2 += src->linesize[2]; }}/* 2x2 -> 1x1 */void ff_shrink22(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; const uint8_t *s1, *s2; uint8_t *d; for(;height > 0; height--) { s1 = src; s2 = s1 + src_wrap; d = dst; for(w = width;w >= 4; w-=4) { d[0] = (s1[0] + s1[1] + s2[0] + s2[1] + 2) >> 2; d[1] = (s1[2] + s1[3] + s2[2] + s2[3] + 2) >> 2; d[2] = (s1[4] + s1[5] + s2[4] + s2[5] + 2) >> 2; d[3] = (s1[6] + s1[7] + s2[6] + s2[7] + 2) >> 2; s1 += 8; s2 += 8; d += 4; } for(;w > 0; w--) { d[0] = (s1[0] + s1[1] + s2[0] + s2[1] + 2) >> 2; s1 += 2; s2 += 2; d++; } src += 2 * src_wrap; dst += dst_wrap; }}/* 4x4 -> 1x1 */void ff_shrink44(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; const uint8_t *s1, *s2, *s3, *s4; uint8_t *d; for(;height > 0; height--) { s1 = src; s2 = s1 + src_wrap; s3 = s2 + src_wrap; s4 = s3 + src_wrap; d = dst; for(w = width;w > 0; w--) { d[0] = (s1[0] + s1[1] + s1[2] + s1[3] + s2[0] + s2[1] + s2[2] + s2[3] + s3[0] + s3[1] + s3[2] + s3[3] + s4[0] + s4[1] + s4[2] + s4[3] + 8) >> 4; s1 += 4; s2 += 4; s3 += 4; s4 += 4; d++; } src += 4 * src_wrap; dst += dst_wrap; }}/* 8x8 -> 1x1 */void ff_shrink88(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w, i; for(;height > 0; height--) { for(w = width;w > 0; w--) { int tmp=0; for(i=0; i<8; i++){ tmp += src[0] + src[1] + src[2] + src[3] + src[4] + src[5] + src[6] + src[7]; src += src_wrap; } *(dst++) = (tmp + 32)>>6; src += 8 - 8*src_wrap; } src += 8*src_wrap - 8*width; dst += dst_wrap - width; }}/* XXX: add jpeg quantize code */#define TRANSP_INDEX (6*6*6)/* this is maybe slow, but allows for extensions */static inline unsigned char gif_clut_index(uint8_t r, uint8_t g, uint8_t b){ return (((r) / 47) % 6) * 6 * 6 + (((g) / 47) % 6) * 6 + (((b) / 47) % 6);}static void build_rgb_palette(uint8_t *palette, int has_alpha){ uint32_t *pal; static const uint8_t pal_value[6] = { 0x00, 0x33, 0x66, 0x99, 0xcc, 0xff }; int i, r, g, b; pal = (uint32_t *)palette; i = 0; for(r = 0; r < 6; r++) { for(g = 0; g < 6; g++) { for(b = 0; b < 6; b++) { pal[i++] = (0xff << 24) | (pal_value[r] << 16) | (pal_value[g] << 8) | pal_value[b]; } } } if (has_alpha) pal[i++] = 0; while (i < 256) pal[i++] = 0xff000000;}/* copy bit n to bits 0 ... n - 1 */static inline unsigned int bitcopy_n(unsigned int a, int n){ int mask; mask = (1 << n) - 1; return (a & (0xff & ~mask)) | ((-((a >> n) & 1)) & mask);}/* rgb555 handling */#define RGB_NAME rgb555#define RGB_IN(r, g, b, s)\{\ unsigned int v = ((const uint16_t *)(s))[0];\ r = bitcopy_n(v >> (10 - 3), 3);\ g = bitcopy_n(v >> (5 - 3), 3);\ b = bitcopy_n(v << 3, 3);\}#define RGB_OUT(d, r, g, b)\{\ ((uint16_t *)(d))[0] = ((r >> 3) << 10) | ((g >> 3) << 5) | (b >> 3);\}
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