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📄 acelp_math.h

📁 ffmpeg移植到symbian的全部源代码
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/* * Various fixed-point math operations * * Copyright (c) 2008 Vladimir Voroshilov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef FFMPEG_ACELP_MATH_H#define FFMPEG_ACELP_MATH_H#include <stdint.h>/** * \brief fixed-point implementation of cosine in [0; PI) domain * \param arg fixed-point cosine argument, 0 <= arg < 0x4000 * * \return value of (1<<15) * cos(arg * PI / (1<<14)), -0x8000 <= result <= 0x7fff */int16_t ff_cos(uint16_t arg);/** * \brief fixed-point implementation of exp2(x) in [0; 1] domain * \param power argument to exp2, 0 <= power <= 0x7fff * * \return value of (1<<20) * exp2(power / (1<<15)) *         0x8000c <= result <= 0xfffea */int ff_exp2(uint16_t power);/** * \brief Calculates log2(x) * \param value function argument, 0 < value <= 7fff ffff * * \return value of (1<<15) * log2(value) */int ff_log2(uint32_t value);/** * \brief returns the dot product * \param a input data array * \param b input data array * \param length number of elements * \param shift right shift by this value will be done after multiplication * * \return dot product = sum of elementwise products */static int dot_product(const int16_t* a, const int16_t* b, int length, int shift){    int sum = 0;    int i;    for(i=0; i<length; i++)        sum += (a[i] * b[i]) >> shift;    return sum;}/** * \brief Shift value left or right depending on sign of offset parameter. * \param value value to shift * \param offset shift offset * * \return value << offset, if offset>=0; value >> -offset - otherwise */static inline int bidir_sal(int value, int offset){    if(offset < 0) return value >> -offset;    else           return value <<  offset;}#endif /* FFMPEG_ACELP_MATH_H */

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