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📄 swscale_altivec_template.c

📁 ffmpeg移植到symbian的全部源代码
💻 C
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/* * AltiVec-enhanced yuv2yuvX * * Copyright (C) 2004 Romain Dolbeau <romain@dolbeau.org> * based on the equivalent C code in swscale.c * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */#define vzero vec_splat_s32(0)static inline voidaltivec_packIntArrayToCharArray(int *val, uint8_t* dest, int dstW) {    register int i;    vector unsigned int altivec_vectorShiftInt19 =        vec_add(vec_splat_u32(10), vec_splat_u32(9));    if ((unsigned long)dest % 16) {        /* badly aligned store, we force store alignment */        /* and will handle load misalignment on val w/ vec_perm */        vector unsigned char perm1;        vector signed int v1;        for (i = 0 ; (i < dstW) &&            (((unsigned long)dest + i) % 16) ; i++) {                int t = val[i] >> 19;                dest[i] = (t < 0) ? 0 : ((t > 255) ? 255 : t);        }        perm1 = vec_lvsl(i << 2, val);        v1 = vec_ld(i << 2, val);        for ( ; i < (dstW - 15); i+=16) {            int offset = i << 2;            vector signed int v2 = vec_ld(offset + 16, val);            vector signed int v3 = vec_ld(offset + 32, val);            vector signed int v4 = vec_ld(offset + 48, val);            vector signed int v5 = vec_ld(offset + 64, val);            vector signed int v12 = vec_perm(v1, v2, perm1);            vector signed int v23 = vec_perm(v2, v3, perm1);            vector signed int v34 = vec_perm(v3, v4, perm1);            vector signed int v45 = vec_perm(v4, v5, perm1);            vector signed int vA = vec_sra(v12, altivec_vectorShiftInt19);            vector signed int vB = vec_sra(v23, altivec_vectorShiftInt19);            vector signed int vC = vec_sra(v34, altivec_vectorShiftInt19);            vector signed int vD = vec_sra(v45, altivec_vectorShiftInt19);            vector unsigned short vs1 = vec_packsu(vA, vB);            vector unsigned short vs2 = vec_packsu(vC, vD);            vector unsigned char vf = vec_packsu(vs1, vs2);            vec_st(vf, i, dest);            v1 = v5;        }    } else { // dest is properly aligned, great        for (i = 0; i < (dstW - 15); i+=16) {            int offset = i << 2;            vector signed int v1 = vec_ld(offset, val);            vector signed int v2 = vec_ld(offset + 16, val);            vector signed int v3 = vec_ld(offset + 32, val);            vector signed int v4 = vec_ld(offset + 48, val);            vector signed int v5 = vec_sra(v1, altivec_vectorShiftInt19);            vector signed int v6 = vec_sra(v2, altivec_vectorShiftInt19);            vector signed int v7 = vec_sra(v3, altivec_vectorShiftInt19);            vector signed int v8 = vec_sra(v4, altivec_vectorShiftInt19);            vector unsigned short vs1 = vec_packsu(v5, v6);            vector unsigned short vs2 = vec_packsu(v7, v8);            vector unsigned char vf = vec_packsu(vs1, vs2);            vec_st(vf, i, dest);        }    }    for ( ; i < dstW ; i++) {        int t = val[i] >> 19;        dest[i] = (t < 0) ? 0 : ((t > 255) ? 255 : t);    }}static inline voidyuv2yuvX_altivec_real(int16_t *lumFilter, int16_t **lumSrc, int lumFilterSize,                      int16_t *chrFilter, int16_t **chrSrc, int chrFilterSize,                      uint8_t *dest, uint8_t *uDest, uint8_t *vDest, int dstW, int chrDstW){    const vector signed int vini = {(1 << 18), (1 << 18), (1 << 18), (1 << 18)};    register int i, j;    {        int __attribute__ ((aligned (16))) val[dstW];        for (i = 0; i < (dstW -7); i+=4) {            vec_st(vini, i << 2, val);        }        for (; i < dstW; i++) {            val[i] = (1 << 18);        }        for (j = 0; j < lumFilterSize; j++) {            vector signed short l1, vLumFilter = vec_ld(j << 1, lumFilter);            vector unsigned char perm, perm0 = vec_lvsl(j << 1, lumFilter);            vLumFilter = vec_perm(vLumFilter, vLumFilter, perm0);            vLumFilter = vec_splat(vLumFilter, 0); // lumFilter[j] is loaded 8 times in vLumFilter            perm = vec_lvsl(0, lumSrc[j]);            l1 = vec_ld(0, lumSrc[j]);            for (i = 0; i < (dstW - 7); i+=8) {                int offset = i << 2;                vector signed short l2 = vec_ld((i << 1) + 16, lumSrc[j]);                vector signed int v1 = vec_ld(offset, val);                vector signed int v2 = vec_ld(offset + 16, val);                vector signed short ls = vec_perm(l1, l2, perm); // lumSrc[j][i] ... lumSrc[j][i+7]                vector signed int i1 = vec_mule(vLumFilter, ls);                vector signed int i2 = vec_mulo(vLumFilter, ls);                vector signed int vf1 = vec_mergeh(i1, i2);                vector signed int vf2 = vec_mergel(i1, i2); // lumSrc[j][i] * lumFilter[j] ... lumSrc[j][i+7] * lumFilter[j]                vector signed int vo1 = vec_add(v1, vf1);                vector signed int vo2 = vec_add(v2, vf2);                vec_st(vo1, offset, val);                vec_st(vo2, offset + 16, val);                l1 = l2;            }            for ( ; i < dstW; i++) {                val[i] += lumSrc[j][i] * lumFilter[j];            }        }        altivec_packIntArrayToCharArray(val, dest, dstW);    }    if (uDest != 0) {        int  __attribute__ ((aligned (16))) u[chrDstW];        int  __attribute__ ((aligned (16))) v[chrDstW];        for (i = 0; i < (chrDstW -7); i+=4) {            vec_st(vini, i << 2, u);            vec_st(vini, i << 2, v);        }        for (; i < chrDstW; i++) {            u[i] = (1 << 18);            v[i] = (1 << 18);        }        for (j = 0; j < chrFilterSize; j++) {            vector signed short l1, l1_V, vChrFilter = vec_ld(j << 1, chrFilter);            vector unsigned char perm, perm0 = vec_lvsl(j << 1, chrFilter);            vChrFilter = vec_perm(vChrFilter, vChrFilter, perm0);            vChrFilter = vec_splat(vChrFilter, 0); // chrFilter[j] is loaded 8 times in vChrFilter            perm = vec_lvsl(0, chrSrc[j]);            l1 = vec_ld(0, chrSrc[j]);            l1_V = vec_ld(2048 << 1, chrSrc[j]);            for (i = 0; i < (chrDstW - 7); i+=8) {                int offset = i << 2;                vector signed short l2 = vec_ld((i << 1) + 16, chrSrc[j]);                vector signed short l2_V = vec_ld(((i + 2048) << 1) + 16, chrSrc[j]);                vector signed int v1 = vec_ld(offset, u);                vector signed int v2 = vec_ld(offset + 16, u);                vector signed int v1_V = vec_ld(offset, v);                vector signed int v2_V = vec_ld(offset + 16, v);                vector signed short ls = vec_perm(l1, l2, perm); // chrSrc[j][i] ... chrSrc[j][i+7]                vector signed short ls_V = vec_perm(l1_V, l2_V, perm); // chrSrc[j][i+2048] ... chrSrc[j][i+2055]                vector signed int i1 = vec_mule(vChrFilter, ls);                vector signed int i2 = vec_mulo(vChrFilter, ls);                vector signed int i1_V = vec_mule(vChrFilter, ls_V);                vector signed int i2_V = vec_mulo(vChrFilter, ls_V);                vector signed int vf1 = vec_mergeh(i1, i2);                vector signed int vf2 = vec_mergel(i1, i2); // chrSrc[j][i] * chrFilter[j] ... chrSrc[j][i+7] * chrFilter[j]                vector signed int vf1_V = vec_mergeh(i1_V, i2_V);                vector signed int vf2_V = vec_mergel(i1_V, i2_V); // chrSrc[j][i] * chrFilter[j] ... chrSrc[j][i+7] * chrFilter[j]                vector signed int vo1 = vec_add(v1, vf1);                vector signed int vo2 = vec_add(v2, vf2);                vector signed int vo1_V = vec_add(v1_V, vf1_V);                vector signed int vo2_V = vec_add(v2_V, vf2_V);                vec_st(vo1, offset, u);                vec_st(vo2, offset + 16, u);                vec_st(vo1_V, offset, v);                vec_st(vo2_V, offset + 16, v);                l1 = l2;                l1_V = l2_V;            }            for ( ; i < chrDstW; i++) {                u[i] += chrSrc[j][i] * chrFilter[j];                v[i] += chrSrc[j][i + 2048] * chrFilter[j];            }        }        altivec_packIntArrayToCharArray(u, uDest, chrDstW);        altivec_packIntArrayToCharArray(v, vDest, chrDstW);    }}static inline void hScale_altivec_real(int16_t *dst, int dstW, uint8_t *src, int srcW, int xInc, int16_t *filter, int16_t *filterPos, int filterSize) {    register int i;    int __attribute__ ((aligned (16))) tempo[4];    if (filterSize % 4) {        for (i=0; i<dstW; i++) {            register int j;            register int srcPos = filterPos[i];            register int val = 0;            for (j=0; j<filterSize; j++) {                val += ((int)src[srcPos + j])*filter[filterSize*i + j];            }            dst[i] = av_clip(val>>7, 0, (1<<15)-1);        }    }    else    switch (filterSize) {    case 4:    {    for (i=0; i<dstW; i++) {        register int srcPos = filterPos[i];        vector unsigned char src_v0 = vec_ld(srcPos, src);        vector unsigned char src_v1, src_vF;        vector signed short src_v, filter_v;        vector signed int val_vEven, val_s;        if ((((int)src + srcPos)% 16) > 12) {            src_v1 = vec_ld(srcPos + 16, src);        }        src_vF = vec_perm(src_v0, src_v1, vec_lvsl(srcPos, src));        src_v = // vec_unpackh sign-extends...            (vector signed short)(vec_mergeh((vector unsigned char)vzero, src_vF));        // now put our elements in the even slots        src_v = vec_mergeh(src_v, (vector signed short)vzero);        filter_v = vec_ld(i << 3, filter);        // The 3 above is 2 (filterSize == 4) + 1 (sizeof(short) == 2).        // The neat trick: We only care for half the elements,        // high or low depending on (i<<3)%16 (it's 0 or 8 here),        // and we're going to use vec_mule, so we choose        // carefully how to "unpack" the elements into the even slots.        if ((i << 3) % 16)            filter_v = vec_mergel(filter_v, (vector signed short)vzero);        else            filter_v = vec_mergeh(filter_v, (vector signed short)vzero);        val_vEven = vec_mule(src_v, filter_v);        val_s = vec_sums(val_vEven, vzero);        vec_st(val_s, 0, tempo);        dst[i] = av_clip(tempo[3]>>7, 0, (1<<15)-1);    }    }    break;    case 8:    {    for (i=0; i<dstW; i++) {        register int srcPos = filterPos[i];

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