📄 snake.java
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package com.fengbo;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.LinkedList;
/**
* 介绍了怎么画出蛇身,蛇身的移动,蛇身的大小变化以及蛇的生死
* @author fengbo
*
*/
public class Snake {
/*
* 表示方向的常量
*/
public static final int L=-1;
public static final int R=1;
public static final int U=2;
public static final int D=-2;
private int oldDirection;//保存蛇的方向
int dir = D;
//贪吃蛇的大小
int SNAKE_WIDTH = 20;
int SNAKE_HEIGHT = 20;
private int SPEED = 1;//移动速度
//把宽度和高度分成20份
private int WIDTH = 20;
private int HEIGHT = 20;
//用来装蛇体
LinkedList<Point> body=new LinkedList<Point>();
Point oldTail ;//用来标记尾部
public SnakeGame sg ;
public Snake(SnakeGame sg) {
this.sg = sg;
init();
}
public void init() {
int x = 10;
int y = 10;
//先画一个包含三个元素的蛇身
for(int i=0; i<3; i++) {
body.add(new Point(x--, y));
}
oldDirection = dir;
}
//画蛇
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
for(Point d: body) {
g.fillOval((d.x * SNAKE_WIDTH), (d.y * SNAKE_HEIGHT), SNAKE_WIDTH, SNAKE_HEIGHT);
}
g.setColor(c);
move();
}
//蛇的移动方法
private void move() {
//规定不能朝相反方向运动
if(dir + oldDirection != 0) {
oldDirection = dir;
}
oldTail = body.removeLast();
int x = body.getFirst().x;
int y = body.getFirst().y;
switch(oldDirection) {
case L:
x -= SPEED;
if(x < 0) {
x = WIDTH - 1;
}
break;
case U:
y -= SPEED;
if(y < 1) {
y = HEIGHT - 2;
}
break;
case R:
x += SPEED;
if(x > 20) {
x = 0;
}
break;
case D:
y += SPEED;
if(y > 20) {
y = 2;
}
break;
}
Point newhead=new Point(x,y);
//加头
body.addFirst(newhead);
}
//当吃到一个食物时加在尾部的方法
public void eatFood() {
body.add(oldTail);
}
//蛇移动的方向
public void keyPress(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
dir = L;
break;
case KeyEvent.VK_UP:
dir = U;
break;
case KeyEvent.VK_RIGHT:
dir = R;
break;
case KeyEvent.VK_DOWN:
dir = D;
break;
}
}
//拿到蛇头所占的区域
public Rectangle getRecFirst() {
Point d = body.getFirst();
return new Rectangle((d.x * SNAKE_WIDTH), (d.y * SNAKE_HEIGHT), SNAKE_WIDTH, SNAKE_HEIGHT);
}
//控制蛇的死亡
public boolean hitbody(LinkedList<Point> body) {
Point d = body.getFirst();
int m = body.size() - 1;
for(int i=1; i< m; i++) {
Point t = body.get(i);
if(d.getLocation().equals(t.getLocation())) {
body.removeAll(body);
init();
return true;
}
}
return false;
}
}
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