📄 snakegame.java
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package com.fengbo;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
/**
* 游戏主窗口
* @author fengbo
*
*/
public class SnakeGame extends Frame {
//游戏窗口大小
public static final int GAME_WIDTH = 400;
public static final int GAME_HEIGHT = 400;
Snake snake = new Snake(this);
private Image offScreeImage = null;
public List<SnakeFood> foods = new ArrayList<SnakeFood>();
public static void main(String[] args) {
new SnakeGame().launchFrame();
}
/*
* 画出游戏窗口,实现对游戏 窗口和键盘的监听以及启动重画线程
*/
public void launchFrame() {
this.setBackground(Color.ORANGE);
this.setBounds(50, 50, GAME_WIDTH, GAME_HEIGHT);
this.setResizable(false);
setVisible(true);
//监听Window窗口
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
setVisible(false);
System.exit(0);
}
});
//监听键盘
addKeyListener(new KeyPressed());
//实现重画
new Thread(new RePaint()).start();
//添加第一个SnakeFood
SnakeFood food = new SnakeFood(200, 100, this);
foods.add(food);
}
//实现双缓冲
public void update(Graphics g) {
if(offScreeImage == null) {
offScreeImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics goffScree = offScreeImage.getGraphics();
Color c = goffScree.getColor();
goffScree.setColor(Color.ORANGE);
goffScree.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
goffScree.setColor(c);
paint(goffScree);
g.drawImage(offScreeImage, 0, 0, null);
}
/*
* 画出贪吃蛇以及蛇食
* (non-Javadoc)
* @see java.awt.Container#paint(java.awt.Graphics)
*/
public void paint(Graphics g) {
//在游戏窗口中打印蛇身长度和蛇食的数量
g.drawString("SnakeFood Count : " + foods.size(), 10, 45);
g.drawString("Snake Count : " + snake.body.size(), 10, 55);
if(!snake.hitbody(snake.body)) {
snake.draw(g);
}
for(int i=0; i<foods.size(); i++) {
SnakeFood sf = foods.get(i);
sf.hitSnake(snake);
sf.darw(g);
}
}
//监听键盘
public class KeyPressed extends KeyAdapter {
public void keyPressed(KeyEvent e) {
snake.keyPress(e);
}
}
//实现重画的线程
public class RePaint implements Runnable {
public void run() {
while(true) {
try {
Thread.sleep(300);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
repaint();
}
}
}
}
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