📄 simulatekeyboard.cpp
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// SimulateKeyboard.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SimulateKeyboard.h"
#include "MainFrm.h"
#include "SimulateKeyboardDoc.h"
#include "SimulateKeyboardView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp
BEGIN_MESSAGE_MAP(CSimulateKeyboardApp, CWinApp)
//{{AFX_MSG_MAP(CSimulateKeyboardApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp construction
CSimulateKeyboardApp::CSimulateKeyboardApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSimulateKeyboardApp object
CSimulateKeyboardApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp initialization
BOOL CSimulateKeyboardApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
//Add code
// register hotkey
if( !RegisterHotKey(NULL, 0xBAD1, MOD_CONTROL, '1') ||
!RegisterHotKey(NULL, 0xBAD2, MOD_CONTROL, '2') ||
!RegisterHotKey(NULL, 0xBAD3, MOD_CONTROL, '3') ||
!RegisterHotKey(NULL, 0xBAD4, MOD_CONTROL, '4') ||
!RegisterHotKey(NULL, 0xBAD5, MOD_CONTROL, '5') )
{
return false;
}
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CSimulateKeyboardDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CSimulateKeyboardView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
//Add code
m_pMainWnd->SetWindowText(" Keyboard output Simulating ");
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CSimulateKeyboardApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp message handlers
BOOL CSimulateKeyboardApp::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
//Add code
if(pMsg->message == WM_HOTKEY)
{
if(pMsg->wParam == 0xBAD1)
{
if(m_pMainWnd)
{
((CMainFrame *)m_pMainWnd)->GetText();
}
}
else if(pMsg->wParam == 0xBAD2)
{
if(m_pMainWnd)
{
((CMainFrame *)m_pMainWnd)->SaveText();
}
}
else if(pMsg->wParam == 0xBAD3)
{
if(m_pMainWnd)
{
((CMainFrame *)m_pMainWnd)->OutText();
}
}
else if(pMsg->wParam == 0xBAD4)
{
if(m_pMainWnd)
{
((CMainFrame *)m_pMainWnd)->StopHook();
}
}
}
return CWinApp::PreTranslateMessage(pMsg);
}
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