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📄 simulatekeyboard.cpp

📁 《Visual C++程序员成长攻略》-戴博-源代码
💻 CPP
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// SimulateKeyboard.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SimulateKeyboard.h"

#include "MainFrm.h"
#include "SimulateKeyboardDoc.h"
#include "SimulateKeyboardView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp

BEGIN_MESSAGE_MAP(CSimulateKeyboardApp, CWinApp)
	//{{AFX_MSG_MAP(CSimulateKeyboardApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp construction

CSimulateKeyboardApp::CSimulateKeyboardApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSimulateKeyboardApp object

CSimulateKeyboardApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp initialization

BOOL CSimulateKeyboardApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	//Add code
	// register hotkey
	if(	!RegisterHotKey(NULL, 0xBAD1, MOD_CONTROL, '1') ||
		!RegisterHotKey(NULL, 0xBAD2, MOD_CONTROL, '2') ||
		!RegisterHotKey(NULL, 0xBAD3, MOD_CONTROL, '3') ||
		!RegisterHotKey(NULL, 0xBAD4, MOD_CONTROL, '4') ||
	    !RegisterHotKey(NULL, 0xBAD5, MOD_CONTROL, '5') )
	{
		return false;
	}

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CSimulateKeyboardDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CSimulateKeyboardView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	//Add code
	m_pMainWnd->SetWindowText(" Keyboard output Simulating ");

	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CSimulateKeyboardApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CSimulateKeyboardApp message handlers


BOOL CSimulateKeyboardApp::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	//Add code
	if(pMsg->message == WM_HOTKEY)
	{
		if(pMsg->wParam == 0xBAD1)
		{
			if(m_pMainWnd)
			{
				((CMainFrame *)m_pMainWnd)->GetText();
			}
		}
		else if(pMsg->wParam == 0xBAD2)
		{
			if(m_pMainWnd)
			{
				((CMainFrame *)m_pMainWnd)->SaveText();
			}
		}
		else if(pMsg->wParam == 0xBAD3)
		{
			if(m_pMainWnd)
			{
				((CMainFrame *)m_pMainWnd)->OutText();
			}
		}
		else if(pMsg->wParam == 0xBAD4)
		{
			if(m_pMainWnd)
			{
				((CMainFrame *)m_pMainWnd)->StopHook();
			}
		}
	}

	return CWinApp::PreTranslateMessage(pMsg);
}

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