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📄 setting.h

📁   本实例实现在VC下如何编写串口(com port)实例(与串口通信), 对初学者弄懂串口的实现过程是很好的一个实例.以及现实将串口读到的数据记录到一个testlog目录中,以做备份
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#if !defined(AFX_SETTING_H__DCCEE6F7_FA0A_4830_AC5C_84C195D42508__INCLUDED_)
#define AFX_SETTING_H__DCCEE6F7_FA0A_4830_AC5C_84C195D42508__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Setting.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CSetting dialog

class CSetting : public CDialog
{
// Construction
public:
	CSetting(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CSetting)
	enum { IDD = IDD_dlgSettings };
	CComboBox	m_ctrBaudRate;
	CComboBox	m_ctrParity;
	CComboBox	m_ctrPort;
	CButton	m_ctrFlowCtrl;
	CComboBox	m_ctrStopBits;
	CComboBox	m_ctrDataBits;
	CString	m_strDataBits;
	CString	m_nParity;
	CString	m_strPort;
	CString	m_strStopBits;
	int		m_nFlowCtrl;
	CString	m_strBaudRate;
	//}}AFX_DATA

private:
	


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSetting)
	public:
	virtual void OnFinalRelease();
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CSetting)
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
	// Generated OLE dispatch map functions
	//{{AFX_DISPATCH(CSetting)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_DISPATCH
	DECLARE_DISPATCH_MAP()
	DECLARE_INTERFACE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SETTING_H__DCCEE6F7_FA0A_4830_AC5C_84C195D42508__INCLUDED_)

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