📄 variable.txt
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public Image bufferImg; //离屏画布 ---缓冲区图片
public Graphics buffer_g; //离屏画笔 ---缓冲区画笔
public int screenW;//屏幕宽度,屏幕高度
public int screenH;
public final static int GAME=1;
public final static int WIN=2;
public final static int LOST=3;
public final static int LEVELINFO=0;
public final static int GAMEEND=4;
public final static int PAUSE=4;
public static int gameState=LEVELINFO;//初始状态为游戏
public Image imLeft[];
public Image imRight[];
public Image imWin;
public Image imLost;
public Image imFruit[];
public Vector allFruit;//保存所有水果
public Random random;
public int px; //绳子的x坐标值
public int py; //绳子的y坐标值
public final static int STOP=-1;
public final static int PLEFT=0;
public final static int PRIGHT=1;
public int dir=STOP;
public int oldDir=PRIGHT;
public int nowFrame=0;
public long lastTime;
public boolean fire=false;
public int length=0;
public boolean zoom=true;
public int count=0;
public static int countFruit=1;
public int score;
public int levellastTime;
//苹果=0 西瓜=1 加分道具=2 加时间道具=3 多水果道具=4 加减速道具=5
public int levelTypes[][]={//每关中允许出现的NPC类型
{0,0,0,0,0,0}, {0,0,0,1,1,1}, {0,0,1,1,2,2},
{0,0,1,1,2,3}, {0,0,1,2,3,4}, {0,1,2,3,4,5},
{0,1,2,3,4,5}, {0,1,2,3,4,5}, {0,1,2,3,4,5},
{0,1,2,3,4,5}, {2,2,2,3,4,3}, {0,1,2,3,4,5},
{0,1,2,3,4,5}, {0,1,2,3,4,5}, {0,1,2,3,4,5},
{0,1,2,3,4,5}, {2,3,2,3,2,3}, {0,1,2,3,4,5},
{0,1,2,3,4,5}, {0,1,2,3,4,5}
};
private int levelScore[]=
{0,500,600, 700,800,900, 1000,1200,1400,
1600,1800,2000, 1000,2000,2000, 2000,2000,1000,
2000,2000,2000,2000
};
private int levelTime[]=
{0,100,100, 100,100,100, 100,100,100,
100,100,100, 100,90,80, 70,60,50,
50,40,30,20
};
public int level;
private int levelCount=20;
public long levelStartTime;
public static long drawtime;
public long waitTime;
public static int FruitSpeed=3;
public static int snum=0;//获取道具数量
public static int tnum=0;
public static boolean addFlag=false;//
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