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📄 variable.txt

📁 j2me游戏 j2me游戏j2me游戏j2me游戏j2me游戏j2me游戏j2me游戏
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 public Image bufferImg; //离屏画布  ---缓冲区图片
  public Graphics buffer_g;   //离屏画笔  ---缓冲区画笔
  public int screenW;//屏幕宽度,屏幕高度
  public int screenH;
  
  public final static int GAME=1;
  public final static int WIN=2;
  public final static int LOST=3;
  public final static int LEVELINFO=0;
  public final static int GAMEEND=4;
  public final static int PAUSE=4;
  
  public static int gameState=LEVELINFO;//初始状态为游戏
  
  public Image imLeft[];
  public Image imRight[];
  public Image imWin;
  public Image imLost;
  public Image imFruit[];
  
  public Vector allFruit;//保存所有水果
  public Random random;
  
  public int px;  //绳子的x坐标值
  public int py;  //绳子的y坐标值
  public final static int STOP=-1;
  public final static int PLEFT=0;
  public final static int PRIGHT=1;
  public int dir=STOP;
  public int oldDir=PRIGHT;
  
  public int nowFrame=0;
  public long lastTime;
  public boolean fire=false;
  public int length=0;
  public boolean zoom=true;
  public int count=0;
  public static int countFruit=1;
  public int score;
  public int levellastTime;
  //苹果=0 西瓜=1 加分道具=2 加时间道具=3 多水果道具=4 加减速道具=5
  public int levelTypes[][]={//每关中允许出现的NPC类型
      {0,0,0,0,0,0},	{0,0,0,1,1,1},	{0,0,1,1,2,2},
      {0,0,1,1,2,3},	{0,0,1,2,3,4},	{0,1,2,3,4,5},
      {0,1,2,3,4,5},	{0,1,2,3,4,5},	{0,1,2,3,4,5},
      {0,1,2,3,4,5},	{2,2,2,3,4,3},	{0,1,2,3,4,5},
      {0,1,2,3,4,5},	{0,1,2,3,4,5},	{0,1,2,3,4,5},
      {0,1,2,3,4,5},	{2,3,2,3,2,3},	{0,1,2,3,4,5},
      {0,1,2,3,4,5},	{0,1,2,3,4,5}
  };
  private int levelScore[]=
      {0,500,600,	700,800,900,	1000,1200,1400,	
	   1600,1800,2000,	1000,2000,2000,	2000,2000,1000,
	   2000,2000,2000,2000
      };
  private int levelTime[]=
      {0,100,100,	100,100,100,	100,100,100,
	   100,100,100,	100,90,80,	70,60,50,
	   50,40,30,20
    };
  public int level;
  private int levelCount=20;
  public long levelStartTime;
  public static long drawtime;
  public long waitTime;
  public static int FruitSpeed=3;
  public static int snum=0;//获取道具数量
  public static int tnum=0;
  public static boolean addFlag=false;//

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