📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "斗地主.h"
#include "Game.h"
#include "Single_Game.h"
#include "Client_Game.h"
#include "Server_Game.h"
//#include "My_DirectInput.h"
//#include "my_directdraw.h"
#include "Draw_Cards_Engine.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_TIMER()
ON_WM_CREATE()
ON_WM_CHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
Create(NULL,"斗地主",WS_POPUP); //终于知道了!在OnCreate()就会用到pCMainFrame!!!!!!!!1
// pCMainFrame = (CMainFrame*)this;
}
CMainFrame::~CMainFrame()
{
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
CWindowDC dc(this);
int x = dc.GetDeviceCaps(HORZRES);
int y = dc.GetDeviceCaps(VERTRES);
if(x == 800 && y == 600)
{
//改变所有的全局变量
AfxMessageBox("对不起!本游戏默认分辨率为1024*768,如果在800*600\
分辨率下可能会显示不正常!我将尽快解决此问题!");
}
else if(x != 1024 || y != 768)
{
AfxMessageBox("对不起!本游戏只支持800*600和1024*768两种分辨率!");
PostMessage(WM_CLOSE );
return 0;
}
//取得游戏主窗口类指针;
pCMainFrame = (CMainFrame*)this;
::hWnd = this->m_hWnd;
//产生游戏主体框架类对象;
if( pCenterPlayer->m_nPlayerType == 0)
{
pGame = new CSingleGame;
}
else if( pCenterPlayer->m_nPlayerType == 1)
{
pGame = new CServerGame;
}
else if( pCenterPlayer->m_nPlayerType == 2 )
{
pGame = new CClientGame;
}
//初始化游戏类,并产生其他几个类;
pGame->Init();
::SetTimer(hWnd,0,0,NULL); //开始游戏;
//用户操作界面线程;
::CreateThread(NULL,0,pGame->RefreshMenu,0,0,&dwThreadId);
return 0;
}
//定时处理;
void CMainFrame::OnTimer(UINT nIDEvent)
{
if(nIDEvent == 0)
{
::KillTimer(hWnd,0);
pGame->Run(); //开始游戏;
}
else if(nIDEvent == 20) //
{
pGame->RefreshMyTurn(); //基类 ;
}
CFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
if( nChar== VK_ESCAPE )
PostMessage(WM_CLOSE );
CFrameWnd::OnChar(nChar, nRepCnt, nFlags);
}
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