📄 const.cpp
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#include "alloc.h"
#include "macro.h"
#include "graphics.h"
#include "struct.h"
COMSTR Com[4]
={
{0x3f8,0x10,0x0c},
{0x2f8,0x08,0x0b},
{0x3e8,0x10,0x0b},
{0x2e8,0x08,0x0c}
};
#ifdef DANFOSS
unsigned char FreqOFF1[COMBUFMAXRECORDBYTE]
={
{0x02},{0x06},{0x00},/* {0x00},{0x00}, {0x00},{0x00}, {0x00},{0x00},{0x00},{0x00},*/ {0x04},{0x34}, {0x00},{0x00}, {0x00},//add
};
unsigned char FreqOFF3[COMBUFMAXRECORDBYTE]
={
{0x02},{0x06},{0x00},/* {0x00},{0x00}, {0x00},{0x00}, {0x00},{0x00},{0x00},{0x00},*/ {0x04},{0x2c}, {0x00},{0x00}, {0x00},//add
};
unsigned char FreqRun[COMBUFMAXRECORDBYTE]
={
{0x02},{0x06},{0x00},/* {0x00},{0x00}, {0x00},{0x00}, {0x00},{0x00},{0x00},{0x00},*/ {0x04},{0x7f}, {0x00},{0x00}, {0x00},//add
};
unsigned char FreqRestart[COMBUFMAXRECORDBYTE]
={
{0x02},{0x06},{0x00}, /*{0x00},{0x00}, {0x00},{0x00}, {0x00},{0x00},{0x00},{0x00},*/ {0x04},{0xaC}, {0x00},{0x00}, {0x00},//add
};
unsigned char FreqClean[COMBUFMAXRECORDBYTE]
={
{0x02},{0x06},{0x00},/* {0x00},{0x00}, {0x00},{0x00}, {0x00},{0x00},{0x00},{0x00},*/ {0x04},{0x2c}, {0x00},{0x00}, {0x00},//add
};
#endif
unsigned int PortAdd[PortNum]
={
Port1 ,Port2 ,Port3 ,Port4 ,
};
char *TitleButtonText[TitleButtonNum]
={
"调 试","工 作","返 回"
};
char *DebugTitleButtonText[DebugTitleButtonNum]
={
"泵灯阀","变频器","主菜单"
};
char *WorkContrButtonText[WorkContrButtonNum]
={
"开 始","音乐编辑","程序切换","实时声控","停 止","帮 助","返 回"
};
char *WorkGNButtonText[WorkGNButtonNum]
={
"连 续","循 环","灯开关","系统泵"
};
char *DebugButton2Text[DebugButton2Num]//10+8+2+2=22
={
"水幕泵","雪松1","雪松2","雪松3","雪松4","涌泉1","涌泉2","涌泉3",
"孔雀泵","大鹏",
"水幕灯","雪松灯","涌泉灯1","涌泉灯2","孔雀灯","大鹏灯","半环拱","环拱灯",
"水幕阀","孔雀阀",
"大鹏","定位",
};
char *DebugButton3Text[DebugButton3Num]//6
={
"变频器1","半环拱",
"变频器2","环拱",
"+","-",
};
BUTTONPORT DebugButton2PortData[DebugButton2Num]
={
{No3,0x01},{No3,0x02},{No3,0x04},{No3,0x08},{No3,0x10},{No3,0x20},{No3,0x40},{No3,0x80},
{No4,0x01},{No4,0x02},
{No2,0x01},{No2,0x02},{No2,0x04},{No2,0x08},{No2,0x10},{No2,0x20},{No2,0x40},{No2,0x80},
{No1,0x01},{No1,0x02},
{No4,0x04},{No1,0x00},
};
BUTTONPORT DebugButton3PortData[2]
={
{No1,0x01},{No4,0x01},
};
BUTTONPORT LightPort[LightPortNum]
={
{No2,0xff},
};
BUTTONPORT RunFounNoUsePort[RunFounNoUsePortNum]
={
{No3,0x01},{No4,0x01},
};
BUTTONPORT xuesongPump[4]
={
{No3,0x02},{No3,0x04},{No3,0x08},{No3,0x10},
};
BUTTONPORT yongquanPump[3]
={
{No3,0x20},{No3,0x40},{No3,0x80},
};
BUTTONPORT dapengPump[1]
={
{No4,0x02},
};
BUTTONPORT banhgPump[2]
={
{No4,0x08},{No4,0x10},
};
BUTTONPORT hgPump[2]
={
{No4,0x20},{No4,0x40},
};
BUTTONPORT xtongPump[2]
={
{No3,0x01},{No4,0x01},
};
BUTTONPORTPOINT LoopFoun1[LoopFoun1Num]
={
{xtongPump,2},
};
BUTTONPORTPOINT LoopFoun2[LoopFoun2Num]
={
{xuesongPump,4},
{yongquanPump,3},
{dapengPump,1},
};
BUTTONPORTPOINT LoopFoun3[LoopFoun3Num]
={
{banhgPump,2},
{hgPump,2},
};
WINDOW DebugWindow2[4]
={
{ 4,635, 27,140,"泵",YELLOW,CYAN},
{ 4,635,143,250,"灯",YELLOW,CYAN},
{ 4,635,253,360,"阀",YELLOW,CYAN},
{ 4,635,363,476,"动力机",YELLOW,CYAN},
};
WINDOW DebugWindow3[15]
={
{ 4, 91, 27,202,"变频器1",YELLOW,CYAN},
{ 94,181, 27,202,"变频器2",YELLOW,CYAN},
{184,271, 27,202,"",YELLOW,CYAN},
{274,362, 27,202,"",YELLOW,CYAN},
{365,453, 27,202,"",YELLOW,CYAN},
{456,544, 27,202,"",YELLOW,CYAN},
{547,635, 27,202,"",YELLOW,CYAN},
{ 4, 91,205,380,"",YELLOW,CYAN},
{ 94,181,205,380,"",YELLOW,CYAN},
{184,271,205,380,"",YELLOW,CYAN},
{274,362,205,380,"",YELLOW,CYAN},
{365,453,205,380,"",YELLOW,CYAN},
{456,544,205,380,"",YELLOW,CYAN},
{547,635,205,380,"",YELLOW,CYAN},
{ 4,635,383,476,"功能键",YELLOW,CYAN},
};
WINDOWPOINT DebugWindow[2]
={
{DebugWindow2,4},
{DebugWindow3,15},
};
char MusicPortBit[6][RealPortNum]
={
{0x03},
{0x02},
{0x01},
{0x02},
{0x01},
{0x00},
};
WINDOW WorkWindow[WorkWindowNum]
={
{ 3,636,355,440,"主 控 制 台",RED,CYAN},
{ 3,525, 51,352,"",YELLOW,CYAN},
{528,636, 51,352,"功能键",YELLOW,CYAN},
};
WINDOW HelpWindow={ 3,636, 51,352,"帮助窗口",YELLOW,CYAN};
RECT FreqRect[14]
={{DebugWindow3[0].left+9,DebugWindow3[0].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[1].left+9,DebugWindow3[1].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[2].left+9,DebugWindow3[2].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[3].left+9,DebugWindow3[3].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[4].left+9,DebugWindow3[4].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[5].left+9,DebugWindow3[5].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[6].left+9,DebugWindow3[6].right-9, 62, 86,LIGHTGRAY},
{DebugWindow3[7].left+9,DebugWindow3[7].right-9,237,261,LIGHTGRAY},
{DebugWindow3[8].left+9,DebugWindow3[8].right-9,237,261,LIGHTGRAY},
{DebugWindow3[9].left+9,DebugWindow3[9].right-9,237,261,LIGHTGRAY},
{DebugWindow3[10].left+9,DebugWindow3[10].right-9,237,261,LIGHTGRAY},
{DebugWindow3[11].left+9,DebugWindow3[11].right-9,237,261,LIGHTGRAY},
{DebugWindow3[12].left+9,DebugWindow3[12].right-9,237,261,LIGHTGRAY},
{DebugWindow3[13].left+9,DebugWindow3[13].right-9,237,261,LIGHTGRAY},
};
RECT PromptOutRect={65,638,443,478,CYAN};
char *HelpChar1[HelpChar1LineNum]
={
"主控制台帮助系统",
" 进入本系统后,显示“调试“,“工作“,”退出“三个按钮。",
"一 单击“调试”按钮后,进入喷泉调试画面,通过按钮的按下和弹出控制各种水形及",
" 灯光的开启和停止,以完成现场检测和调试。",
" 此项功能也可实现各种水形的任意组合。",
"二 单击“工作”按钮后,进入喷泉的控制工作画面,可实现喷泉的音乐编辑、程序切",
" 换、实时声控的功能",
"三 单击“音乐编辑”,“程序切换”,“实时声控”任一按钮,实现喷泉相应控制功",
" 能的选择,再单击“帮助”按钮,即可获得相应的操作帮助。",
"四 单击“退出”按钮后,关闭主画面,退出系统。"
};
char *HelpChar2[HelpChar2LineNum]
={
"音乐编辑帮助",
"一 单击“音乐编辑”按钮后,画面显示出待选曲目及播放方式,通过鼠标单击选择播",
" 放方式和音乐曲目。",
"二 如用户选中“循环播放方式”,CD播放机设置为循环播放功能,",
" 如用户选中“连续播放方式”,CD播放机设置为连续播放功能。",
"三 单击“开始”按钮后,提示栏显示“喷泉正在工作“的提示。",
"四 当提示栏显示“喷泉正在工作“的提示时,按下CD播放机播放键,此时系统将与",
" CD播放机同步连续或播放所选曲目。",
"五 单击“停止”键,关闭所有喷泉和灯光。"
};
char *HelpChar3[HelpChar3LineNum]
={
"程序切换帮助",
"一 单击“程序切换”按钮,喷泉进入程序切换控制功能。",
"二 启动系统泵后,单击“开始”按钮后,提示栏显示“喷泉正在工作“的提示。",
"三 当提示栏显示“喷泉正在工作“的提示时,喷泉将按预先编制好的水形变化。",
"四 单击“停止”键,关闭所有喷泉和灯光。"
};
char *HelpChar4[HelpChar4LineNum]
={
"实时声控帮助",
"一 单击“实时声控”按钮。",
"二 启动系统泵后,单击“开始”按钮,然后播放乐曲。喷泉的水形将随音乐信号的频",
" 率和幅值而变化,具有较强的艺术感染力。",
"三 单击“停止”键,关闭所有喷泉和灯光。"
};
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