📄 editorunit3.pas
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Unit editorUnit3;
Interface
Uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, Buttons, ComCtrls;
Type
TSettingsForm = Class(TForm)
Edit1: TEdit;
Edit2: TEdit;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
Edit3: TEdit;
ComboBox1: TComboBox;
Label4: TLabel;
Label5: TLabel;
ComboBox2: TComboBox;
Label6: TLabel;
ComboBox3: TComboBox;
Button1: TButton;
Label7: TLabel;
Edit4: TEdit;
Label8: TLabel;
Label9: TLabel;
ComboBox4: TComboBox;
ComboBox5: TComboBox;
BitBtn1: TBitBtn;
BitBtn3: TBitBtn;
Label10: TLabel;
ELayers: TEdit;
Layers: TUpDown;
Procedure Edit1Change(Sender: TObject);
Procedure Button1Click(Sender: TObject);
Private
{ Private declarations }
Public
{ Public declarations }
End;
Var
SettingsForm : TSettingsForm;
Implementation
Uses EditorUnit1;
{$R *.DFM}
Procedure TSettingsForm.Edit1Change(Sender: TObject);
Var a, c : integer;
Begin
val(tedit(sender).text, a, c);
If a < 15 Then a := 15;
tedit(sender).text := inttostr(a);
End;
Procedure TSettingsForm.Button1Click(Sender: TObject);
Var dx, dy : integer;
l, maxx, maxy : integer;
Begin
maxx := 0;
maxy := 0;
For l := 0 To game.level.info.layers - 1 Do
For dx := 0 To game.level.info.width - 1 Do
For dy := 0 To game.level.info.height - 1 Do
If game.level.l[l][dx, dy] <> -1 Then
Begin
If dx > maxx Then maxx := dx;
If dy > maxy Then maxy := dy;
End;
edit1.text := inttostr(maxx + 1);
edit2.text := inttostr(maxy + 1);
End;
End.
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