📄 explosion.h
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// Explosion.h: interface for the CExplosion class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EXPLOSION_H__9939D476_C570_11D4_A7CC_EA7F379C1C5F__INCLUDED_)
#define AFX_EXPLOSION_H__9939D476_C570_11D4_A7CC_EA7F379C1C5F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyObject.h"
#define EXPLOSION_WIDTH 62
#define EXPLOSION_HEIGHT 63
class CExplosion : public CMyObject
{
public:
static void DeleteImage();
static BOOL LoadImage();
CRect GetRect() { return CRect(m_ptPos+CPoint(10,20), CSize(EXPLOSION_WIDTH-20, EXPLOSION_HEIGHT-40)); }
int GetMulti() { return m_nMulti; }
void SetMulti(int Multi) { m_nMulti = Multi; }
bool Draw(CDC* pDC, bool bPause);
CExplosion(CPoint ptPos);
virtual ~CExplosion();
private:
int m_nProcess;
// when an explosion trigger another explosion, the score should multiple
int m_nMulti;
static CImageList m_Images;
};
#endif // !defined(AFX_EXPLOSION_H__9939D476_C570_11D4_A7CC_EA7F379C1C5F__INCLUDED_)
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