📄 sellbook.h
字号:
#if !defined(AFX_SELLDLG_H__0F84CCFC_2DED_4B8E_AFC6_D502DFACF002__INCLUDED_)
#define AFX_SELLDLG_H__0F84CCFC_2DED_4B8E_AFC6_D502DFACF002__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SellDlg.h : header file
//
#include <vector>
/////////////////////////////////////////////////////////////////////////////
// CSellDlg dialog
class AFX_EXT_CLASS CSellDlg : public CDialog
{
// Construction
public:
CSellDlg(CWnd* pParent = NULL); // standard constructor
public:
_ConnectionPtr pConn;
_RecordsetPtr pRst;
virtual ~CSellDlg();
// Dialog Data
//{{AFX_DATA(CSellDlg)
enum { IDD = IDD_SELLBOX };
CSpinButtonCtrl m_Spin;
CListCtrl m_SellList;
CString m_SellISBN;
CString m_SellVip;
int m_SellNum;
int m_SellDis;
//}}AFX_DATA
public:
typedef struct SellBook
{
CString isbn;
CString name;
CString author;
CString classes;
CString press;
int num;
CString version;
CString volume;
int discount;
int price;
CString vipid;
CString empid;
}sell;
std::vector<sell> sells;
// Overrides
//{{AFX_VIRTUAL(CSellDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnInitDialog();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSellDlg)
afx_msg BOOL OnSellsavecontinue();
virtual void OnOK();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnSelldelete();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SELLDLG_H__0F84CCFC_2DED_4B8E_AFC6_D502DFACF002__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -