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📄 dsp4emu.h

📁 linux下的任天堂模拟器代码。供大家参考。
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#ifndef DSP4EMU_H#define DSP4EMU_Htypedef unsigned char bool8;typedef unsigned char uint8;typedef unsigned short uint16;typedef unsigned int uint32;typedef char int8;typedef short int16;typedef long int32;#define FALSE 0#define TRUE 1struct DSP4_t{  bool8 waiting4command;  bool8 half_command;  uint16 command;  uint32 in_count;  uint32 in_index;  uint32 out_count;  uint32 out_index;  uint8 parameters[512];  uint8 output[512];};extern struct DSP4_t DSP4;struct DSP4_vars_t{  // op control  int8 DSP4_Logic;            // controls op flow  // projection format  int16 lcv;                  // loop-control variable  int16 distance;             // z-position into virtual world  int16 raster;               // current raster line  int16 segments;             // number of raster lines drawn  // 1.15.16 or 1.15.0 [sign, integer, fraction]  int32 world_x;              // line of x-projection in world  int32 world_y;              // line of y-projection in world  int32 world_dx;             // projection line x-delta  int32 world_dy;             // projection line y-delta  int16 world_ddx;            // x-delta increment  int16 world_ddy;            // y-delta increment  int32 world_xenv;           // world x-shaping factor  int16 world_yofs;           // world y-vertical scroll  int16 view_x1;              // current viewer-x  int16 view_y1;              // current viewer-y  int16 view_x2;              // future viewer-x  int16 view_y2;              // future viewer-y  int16 view_dx;              // view x-delta factor  int16 view_dy;              // view y-delta factor  int16 view_xofs1;           // current viewer x-vertical scroll  int16 view_yofs1;           // current viewer y-vertical scroll  int16 view_xofs2;           // future viewer x-vertical scroll  int16 view_yofs2;           // future viewer y-vertical scroll  int16 view_yofsenv;         // y-scroll shaping factor  int16 view_turnoff_x;       // road turnoff data  int16 view_turnoff_dx;      // road turnoff delta factor  // drawing area  int16 viewport_cx;          // x-center of viewport window  int16 viewport_cy;          // y-center of render window  int16 viewport_left;        // x-left of viewport  int16 viewport_right;       // x-right of viewport  int16 viewport_top;         // y-top of viewport  int16 viewport_bottom;      // y-bottom of viewport  // sprite structure  int16 sprite_x;             // projected x-pos of sprite  int16 sprite_y;             // projected y-pos of sprite  int16 sprite_attr;          // obj attributes  bool8 sprite_size;          // sprite size: 8x8 or 16x16  int16 sprite_clipy;         // visible line to clip pixels off  int16 sprite_count;  // generic projection variables designed for  // two solid polygons + two polygon sides  int16 poly_clipLf[2][2];    // left clip boundary  int16 poly_clipRt[2][2];    // right clip boundary  int16 poly_ptr[2][2];       // HDMA structure pointers  int16 poly_raster[2][2];    // current raster line below horizon  int16 poly_top[2][2];       // top clip boundary  int16 poly_bottom[2][2];    // bottom clip boundary  int16 poly_cx[2][2];        // center for left/right points  int16 poly_start[2];        // current projection points  int16 poly_plane[2];        // previous z-plane distance  // OAM  int16 OAM_attr[16];         // OAM (size,MSB) data  int16 OAM_index;            // index into OAM table  int16 OAM_bits;             // offset into OAM table  int16 OAM_RowMax;           // maximum number of tiles per 8 aligned pixels (row)  int16 OAM_Row[32];          // current number of tiles per row};extern struct DSP4_vars_t DSP4_vars;#endif

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