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📄 history.txt

📁 linux下的任天堂模拟器代码。供大家参考。
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  - Special modification for Bahamut Lagoon and Clay Fighter to delay write
    to the hdma register. (those games need dma delay implemented) [_Demo_]
  - Lots of other minor fixes and things we forgot to mention.


............................................................
v1.337 - September 30, 2001
............................................................

This release is dedicated to zsKnight and his family

  All ports
  ---------
  - Added a customizable key to toggle display of the game clock [pagefault]
  - Added support for up to 100 SPC file saves per game [pagefault]
  - Added customisable keys to increment and decrement the save state slot
    [pagefault]
  - Added a customisable key to quickly save an SPC file [pagefault]
  - Added force NTSC/PAL and force HiROM/LoROM options to GUI [pagefault]
  - Added a customisable key to toggle the display of the FPS counter
    [pagefault]
  - Added keyboard shortcuts to video options menu [pagefault]
  - Added feature to automatically increment save state slot after each save
    [pagefault]
  - Added new 8-point sound interpolation and two new lowpass filters
    (requires a fast processor, 8pt interpolation and high quality
    lowpass requires an MMX processor) [kode54]
  - Fixed an annoying bug when the menu selection bar would be floating
    in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
  - Fixed MMX toggle option, now saved when you restart ZSNES [pagefault]
  - Fixed freeze/crash when saving SPC files [pagefault]
  - Fixed filtered GUI option with 2xSaI enabled not refreshing the screen
    [pagefault]
  - Fixed graphics when reseting a game with 2xSaI engine on and the FPS
    counter and/or game clock on [pagefault]
  - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
    Gunyuden and others now working again [_Demo_]
  - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
  - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
    possibly others now working [pagefault]
  - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working again
    [_Demo_]
  - Fixed Neugier and Battle Grand Prix freezing after a certain point
    in the game. [_Demo_]
  - Fixed bug in rom header information and checksum status display,
    fixes Tales of Phantasia and others [pagefault]
  - Fixed Marko's Magical Football copy protection [pagefault]
  - Fixed problem with Filtered GUI enabled and parts of game screen
    would show up in GUI menus [pagefault]
  - Fixed frameskip command-line offset [pagefault]
  - Fixed Sim Earth, now loads but map is still not visible [_Demo_]
  - Fixed crash in Home Alone when starting a new game [_Demo_]
  - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
    Snes9X for the info) [_Demo_]
  - Fixed 256x239 SNES resolution offset in Windows and Linux ports, games that
    use this resolution should now be displayed properly in these ports [_Demo_]
  - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
  - Fixed cursor getting messed up in Windows and Linux ports when using
    a 16-bit desktop [_Demo_]
  - Fixed bugs when switching between fullscreen and windowed modes with
    fullscreen button in Windows and Linux port [pagefault]
  - Fixed Triple Buffering and vsync options so they can't be enabled at
    the time (Triple buffering includes vsync automatically) [pagefault]
  - Fixed sprite layer disappearing when changing screenshot formats or
    moving the F1 menu [pagefault]
  - Fixed a clipping offset bug in the new gfx engine [pagefault]
  - Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx
    in Bahamut Lagoon's intro and lots of other games [pagefault]
  - Fixed timing problem in Clock Tower that caused it to freeze
    randomly in-game, implemented a hack for now [pagefault]
  - Fixed Cu-On-Pa freezing when starting a new game (Thanks to Lordtech
    for the help) [_Demo_]
  - Optimised global code base, most people should see a performance increase
    [pagefault, stainless]
  - Moved vsync option from game options menu to video options [pagefault]
  - Improved S-DD1 decompressed pack loading and execution, increases
    performance in S-DD1 decompressed pack games [pagefault]
  - Lots of debugger fixes and additions [byuu, bongo]
  - Removed disable screensaver text from DOS and Linux ports [pagefault]
  - Updated water effect code to using lighting effects [stainless, kode54]
  - Improved SPC700 sample processing, fixes sounds in numerous games [_Demo_]
  - Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx problems
    [pagefault]
  - Changed default keyboard layout for player 2 as some keys were overlapping
    player 1 (Oops!), If you were having problems buying things in FF4 or
    in other games make sure to change your keys for player 2. [pagefault]
  - Cleaned up config file in Windows and Linux ports, removed DOS
    related comments [pagefault]
  - MMX option now checks for a MMX processor when enabling it in the GUI,
    also no longer crashes on processors without a cpuid when detecting MMX
    [pagefault, kode54]
  - Last netplay IP address used is now saved in Windows and Linux ports
    [pagefault]
  - Reorganized sound menu; removed sound interpolation checkbox and made
    a new list of different types of interpolation: gaussian (original
    interpolation with enable interpolation option), cubic spline and 8-point
    interpolation. Also made a new list of lowpass filters. [pagefault]
  - Removed FPU copy from -? option on command line message, since it is
    no longer supported. Also cleaned up that message in general [stainless]
  - FPS at program start option no longer enables FPS display when auto
    framerate is not enabled [pagefault]
  - Updated video interpolation code, now looks better than before [kode54]
  - Lots of misc GUI fixes and cosmetic tweaks [pagefault]
  - (UPDATE) Added surround sound to Windows and Linux ports, updated filter
    in DOS port (This was left out of the previous whatsnew file) [kode54]

  DOS v1.337
  ----------
  - Added grayscale mode toggle to GUI [pagefault]
  - Added support for 5 SNES gamepads on LPT1 [ZDrumm]
  - Added two new 256 color linear VGA video modes, 256x224 and 256x240
    [stainless]
  - Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0)
    in 8bpp modes [stainless]
  - Fixed Filtered GUI option, now works [pagefault]
  - Fixed full scanlines disappearing in some modes [pagefault]
  - Fixed a handful of bugs in the joystick code which may cause the joystick
    not to work if it has a driver installed under Win9x control panel
    [stainless]
  - Fixed date problem in S-RTC games not reporting the proper day of the week
    [stainless]
  - Fixed issue with some sound blaster compatible cards not working
    properly in the DOS port [kode54]
  - Reordered video modes in alphabetical order [stainless]
  - Improved SNES pad reading routine, any speed hit now should be
    minimum when using a snespad adaptor [pagefault]
  - Improved interpolation performance [stainless]
  - Default keys for player 1 are now the same as Windows and Linux ports
    [pagefault]
  - You can now use / in command line options in addition to the
    previous - character [stainless]

  Win v1.06
  ---------
  - Added option to toggle the trap mouse cursor feature which prevents
    the mouse cursor from leaving the window by accident [pagefault]
  - Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL;
    1280x1024 DR/R/DS WIN and FULL resolutions [pagefault]
  - Added a more meaningful message when changing to a resolution
    isn't supported [pagefault]
  - Fixed problem with SRAM not being saved when pressing ALT-F4 in game
    [pagefault]
  - Updated icon yet again, looks really nice. [enigMa]
  - Fixed possible crash when exiting [pagefault]
  - Fixed bug when scrolling in scrollboxes in the GUI would not trap
    the mouse cursor inside the scrollbox like the DOS port does [pagefault]
  - Either alt key can now be used when using the alt-enter combination
    to switch to fullscreen [pagefault]
  - Removed triple buffering option from windowed video modes (it does
    not work in windowed mode) [pagefault]
  - Optimised some Windows port specific code, should give a small speed
    boost for most people [pagefault]
  - Rewrote mouse input code, much more efficient now. [pagefault]
  - Reordered video modes in alphabetical order; removed 64x52 and 128x112
    resolutions (Thanks to Terrorcide and McGuiver for helping me test this out)
    [pagefault]
  - Improved performance in 32bpp windowed modes [pagefault]
  - Rewrote some of the audio code to be much more efficient, also added
    MMX optimisations [pagefault, kode54]
  - When switching to windowed mode from fullscreen, the window position
    is now remembered [pagefault]
  - Removed large sound buffer and exclusive mode option, they shouldn't
    be needed anymore [pagefault]
  - Now uses idle task priority when in GUI and window is not active,
    should also smooth task swtiching on slower computers [pagefault]
  - (UPDATE) Fixed server IP bug when using zbattle.net or command-line
    options to connect [pagefault]

  Linux v0.37
  -----------
  - Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33]
  - Fixed sound buffering in linux port to improve sound on some cards
    [Diablo-D3]
  - Implemented S-RTC time functions, FEoEZ and other S-RTC games will
    now report system time in game [pagefault]
  - Now supports compiling with gcc 3.0.0 [EvilTypeGuy]


............................................................
zsKnight Leaves - July 23, 2001
............................................................

I'm sorry to say this, but this marks my permanent leave from the ZSNES project,
anything related to this, and emulation overall. The reason why is that my dad
just passed away today (he died in his sleep, which is strange since he was
perfectly healthy yesterday night), so I'm going to have to spend more of my
energy devoted to helping my family. My dad is also the main person who provides
the finances to the family (since my mom doesn't work), plus I still have about
2 more years to go before I graduate from university, so my immediate future
doesn't look that great because with my dad gone, that would mean that I need to
put up more responsibility towards taking care of the family instead of
studying. But I just hope that everything will go well. Thanks to all you
supporters for everything. Sorry for the lack of a proper goodbye though, so
I'll probably update once more after I get out of this shock in another day.

- zsKnight


............................................................
v1.31b - July 3, 2001
............................................................

  All ports
  ---------
  - Fixed Super Punchout, now working [zsKnight, _Demo_]
  - Fixed SD Gundam GNext again [_Demo_]
  - Final Fantasy Mystic Quest now works again [zsKnight]

  Win v1.04
  ---------
  - Fixed grayscale toggle [pagefault]
  - Updated icon again for black backgrounds [enigMa]

  Linux v0.31
  -----------
  - Now compiles and runs on QNX6 systems [TheAlien]


............................................................
v1.31 - June 27, 2001
............................................................

  All ports
  ---------
  - Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others)
    [zsKnight]
  - Emerald Dragon is now working [_Demo_]
  - Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_]
  - Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this)
    [_Demo_]
  - Moved disable SPC emulation option to sound menu where it should be
    [pagefault]
  - Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_]
  - SD Gundam GNext no longer crashes ZSNES, and actually is playable now.
    [_Demo_]
  - Spindizzy worlds should work again [_Demo_, zsKnight]
  - Dezaemon sprites working now, had to clear OAM address when first
    address byte is written to [zsKnight]
  - Power Rangers the Movie working, was reading from register 2144 [_Demo_]
  - King of Rally now working [_Demo_]
  - Emerald Dragon working, added a hack to disable ENVx for that game
    [_Demo_, zsKnight]
  - Full Throttle Racing working, fixed a bug with the wai 65816 instruction
    [_Demo_, zsKnight]
  - Renamed black and white mode to grayscale mode [pagefault]
  - Got Traverse Starlight and Prairie to go further, but it
    still freezes after several scenes [zsKnight]
  - Mario RPG minecart Mode 2 scene working better now [zsKnight]

  Win v1.03
  ---------
  - Added disa

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