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📄 history.txt

📁 linux下的任天堂模拟器代码。供大家参考。
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    removed. [pagefault]
  - Some changes in the Input configuaration: Hitting "Set Keys" is now
    prevented if controller is set to "None". Also, if no controller is
    selected, the settings of the individual keys are now locked. [Nach]
  - Updated default configuration, in general. For example, stereo sound is now
    enabled by default at 32khz, with gaussian interpolation. [pagefault]
  - Signed saturation fix for gaussian interpolation (Thanks kode54).
    [pagefault]
  - Fixed several Netplay issues. [_Demo_, pagefault, Nach]
  - Fixed some of our .zmv movie recording problems. [Nach]
  - Fixed a small bug in SPC saving. [pagefault]
  - Fixed issues with config file saving. [pagefault, Nach]
  - Fixed PNG snapshot filenames and PNG height. [StatMat, Nach]
  - Fixed DIP switch 2 on Super System. [pagefault]
  - Fixed an auto frameskip issue (Thanks MKendora). [pagefault]
  - Fixed rewind when using commandline filename. [StatMat]
  - Fixed some issues when loading ROMs via command line. [Nach]
  - Removed ROM info that appears when loading via command line. [Nach]
  - Added a command-line savestate fix. [StatMat]
  - Fixed an annoying savestate bug. [pagefault]
  - Super Bases Loaded 2 works better, due to a fix in DSP-1 mapping. [_Demo_]
  - Horai Gakuen works better, due to a special fix. [_Demo_]
  - Lufia 2 problems are now fixed. [pagefault]
  - Emerald Dragon now works - again. [pagefault]
  - Many updates on the SPC7110, such as normal timing, special ratio removal,
    and better pack loading code. [_Demo_, pagefault, Nach]
  - Removed SPC7110 logger and S-DD1 test. [grinvader]
  - Removed support for interleaved SuperFX ROMs. [Nach]
  - Added several improvements and memory map adjustments for more accurate BS
    emulation. [Nach, pagefault]
  - Added call init code for DSP-2,3, and 4. [pagefault]
  - Added better support for split ROMs with headers and detecting interleaved
    ROMs. [Nach]
  - Added support for many more ROM extensions. [Nach]
  - ROM info now dumped to rominfo.txt on game load. [Nach]
  - Added more information lines on ROM load, such as CRC32, video, and bank
    information. [pagefault, Nach]
  - Added support for some NSRT features, such as NSRT header support and
    support for ROMs using NSRT's JMA compression format. [Nach]
  - Zipped ROMs no longer need a temporary directory. [Nach]
  - Added better handling of bad files. [_Demo_, Nach]
  - Implemented soft IPS patching functionality, with in-zip file support,
    buffering, and RLE support. [Nach]
  - Added a compatibility update to PPU. Passes one more electronics test
    (Thanks MKendora!). [pagefault]
  - Fixed variable types in many locations; ZSNES can now play games without
    hacking the binary to make code segments writable. [Nach]
  - Made ZSNES more HTPC friendly. [pagefault]
  - Fixed many compiler warnings, added compiler optimizations, and more
    compiler fixes and code cleanups. [Nach, MKendora, theoddone33, pagefault,
    ipher, SamB]
  - Unicode support partially supported. Will complete later. [pagefault]
  - ZSNES now displays the day it was compiled in the about box. [Nach]
  - Updated authors.txt, support.txt, thanks.txt, and todo.txt. [pagefault]

DOS Port:
----------
  - Fixed cubic spline interpolation. It should actually save the option now!
    [pagefault]
  - Fixed other various DOS sound bugs. [Nach, pagefault]
  - Fixed a frameskipping bug. [pagefault]

Win Port:
----------
  - Updated icon with Windows XP compliancy. [cdbsi]
  - Added new disable screensaver code. [pagefault]
  - Added a CPU utilization fix. [kode54, pagefault]
  - Added 48khz sound support, updated sound code, and fixed sound bugs.
    [pagefault, Nach, ipher, StatMat]
  - Fixed a couple of input bugs, such as one concerning the 5th joystick and
    another that made the mouse get stuck in an endless loop. [pagefault]
  - Removed alternate timer. [pagefault]
  - Fixed Netplay freezing bug. [pagefault]
  - Many new video features, including (but not limited to): HQ2X, HQ3X, and
    HQ4X graphic filters, support for hi-res and D modes in 32bpp windowed mode
    (now default), new aspect ratio code for scaling, and the KitchenSync
    (usable only via the commandline). [MaxSt, pagefault, Darkfalz]
  - Fixes for video code errors, such as those that occured when alt-tabbing in
    fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault,
    zsKnight]
  - Snapshots are now numbered and use the full ROM file name. [Nach]
  - Renamed Windows version to Win32. [pagefault]
  - Win32 port can now also be compiled with MinGW (but we won't support it till
    the next release). [Nach, Jonas Quinn]

SDL Port:
----------
  - Updated icon. [cdbsi]
  - Updated Linux video code to Windows version. [pagefault]
  - Fixed problems with nVidia cards. [Diablo-D3]
  - Fixed audio problems with broken drivers. [Diablo-D3]
  - Added 48khz sound support. [pagefault]
  - Updated joystick input support. [theoddone33, Sander]
  - Fixed savestate incrementor; this caused some crashes. [pagefault]
  - Cleaned up the Linux Autoconfigure [Diablo-D3]
  - Added a couple of things for the start of BeOS compatibility. [theoddone33]
  - Fixed 16->32bpp LUT related bug. [kode54]
  - Added hardcoded alt-enter fullscreen toggle. [theoddone33]
  - Added dialog for why the video mode couldn't be set. [theoddone33]
  - Added circle buffer patch (savestate fix). [zinx]
  - Fixed problem with man page when installing (when man1 directory doesn't
    exist). [hpsolo]
  - Fixed cmd line sound quality. [pagefault]
  - Fixed zlib and libpng issues. [theoddone33, pagefault]
  - Updated libpng version checking [theoddone33]
  - Added -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some
    systems looking for libpng. [theoddone33]
  - Overhauled makefile. [theoddone33]
  - Fixed install target; -D should not be used. [theoddone33]
  - Added the name of the start address to the error message that occurs when
    mprotect fails. [theoddone33]
  - Update config.sub. This allows configuration on 64-bit targets, and requires
    autogen.sh to be rerun. [theoddone33]
  - Added HQ2X filter! [MaxSt, pagefault, zinx]
  - Snapshots are now numbered and use the full ROM file name. [Nach]
  - Renamed Linux version to SDL. [pagefault]

We have also greatly improved support for special hardware in ZSNES v1.40.
These require special mention:

  * SuperFX core updates:
      - pagefault
  * SA-1 core updates:
      - pagefault
  * C4 core updates:
      - Research: anomie
      - Main Code: Nach
      - Special thanks to The Dumper and TRAC!
  * DSP-1 core updates:
      - Data Retrieval: pagefault, Overload, The Dumper
      - Main Code: pagefault, Overload, The Dumper, neviksti, Andreas Naive,
                   _Demo_
      - Integration: MKendora, Nach
      - Processing Code: pagefault, Nach
  * DSP-2 emulation:
      - Data Retrieval: Overload
      - Research: Overload, neviksti, MKendora, The Dumper, CaitSith2
      - Main Code: kentaro-k.21
      - Processing Code: pagefault, kentaro-k.21
      - Special thanks to Lord Nightmare!
  * S-DD1 emulation:
      - Data Retrieval: The Dumper, Dark Force, zsKnight, Gary Henderson
      - Research: Andreas Naive
      - Main Code: anomie
      - Processing Code: _Demo_, Nach
      - Special thanks to all the other developers and users who worked on this
          hard project!
  * ST010 emulation:
      - Data Retrieval: The Dumper, MKendora
      - Main Code: The Dumper, Overload, Feather, Nach
      - Processing Code: The Dumper
      - Code Fixes: pagefault
  * Sufami Turbo support (preliminary):
      - Nach
  * SD Gundam G-Next and Same Game expansion pack support:
      - Nach


............................................................
v1.36 - July 15, 2002
............................................................

  - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!)
  - New BRR decoding method, this should resolve all the sound issues introduced
    in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_]
  - Fixed another bug with command-line netplay. (Windows only) [pagefault]
  - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
  - Fixed sound not working on first run. (Windows only) [pagefault]
  - Fixed some more mode 4 issues in the new gfx engine. [pagefault]
  - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault]
  - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram.
    [_Demo_]
  - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
  - Fixed crash with certain games. (SDL/*nix only) [theoddone33]
  - Added better OBC1 detection. [_Demo_]
  - Special hack for Samurai Showdown IRQ problem. [_Demo_]
  - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_]
  - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
  - Fixed some more bugs in video code. (Thanks Perryman for the video table)
    (Windows only) [pagefault]
  - Fixed Digital Devil Story hang by modifying the spc code.
    You must start a new game for the fix to work. [_Demo_]
  - Modified work ram init value to 0x55. (Thanks TRAC)


............................................................
v1.35 - June 23, 2002
............................................................

  - Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty
    bug which accidentally slipped into version 1.337. [stainless] (DOS only)
  - Added full scanlines to 320x256x8b Mode-X.  Uses the same timings
    as the 256x256x8b full scanlines, so it may or may not work
    correctly depending on your video card. [stainless] (DOS only)
  - Linked the EAGLE engine to the filtered GUI option and fixed
    guassian interpolation which has been broken since version 1.71b.
    [stainless, kode54] (DOS only/all ports)
  - Cleaned up the 320x480x8b and 320x240x16b blitters and added
    MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only)
  - Added 640x400 alternatives to 512x384 video modes for video cards which
    don't have them.  Added a small screen option to the 512x384 and 640x400
    video modes with MMX support.  Also added a "wide screen" option to
    640x400 video modes. [stainless] (DOS only)
  - Added a full screen option to the 320x480 video modes, along
    with a basic interpolation to 320x240x16b and 320x480x16b
    Full screen in 320x480x16b has full/25%/50% scanlines and
    interpolation has full scanlines. [stainless] (DOS only)
  - Added experimental 800x600 video modes.  Fixed 'n' command-line
    option to allow toggling of 25%/50% in addition to full, also
    cleaned up the command-line options message and the config file.
    Noticed some video modes were way off-centered, fixed that
    too, should now be perfect. [stainless] (DOS only)
  - Fixed printing of MMX enabled message on the GUI background if you checked
    MMX SUPPORT under CONFIG -> OPTIONS.  Also, if you check MMX SUPPORT by
    using the keyboard shortcut it will now attempt to actually detect MMX
    before enabling it. :) [stainless, pagefault] (DOS only)
  - Command line support in windows port [StatMat]
  - Fixed problem when some video modes were not being saved. (Windows only)
    [pagefault]
  - Lots of updates to Linux/SDL version, including sound fixes, video code
    updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb]
  - Fixed gamma in PNG snapshots. [pagefault]
  - Added several new goodies to the GUI, which include a force 8-bit sound
    option (fixes a few cards under WinMe), a second water effect, and
    an experimental smoke effect. [stainless] (DOS only/all ports)
  - Fixed problem with sound getting disabled when running command-line
    network games. (Windows only) [pagefault]
  - Updated video code in Windows port to properly display 239 line modes.
    (Windows only) [pagefault]
  - Commented, unified, and cleaned up the Mode-Q and Mode-X blitters.  I did a
    major overhaul to the DOS video code, I cleaned up and reorganized it alot,
    and there seem to be no problems as of yet. [stainless, TRAC] (DOS only)
  - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
  - Fixed long delay between battles and fixed flickering colours
    on map in Front Mission. [pagefault]
  - Fixed hang when picking up apples in Equinox. [pagefault]
  - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition
    (Thanks neviski) [_Demo_]
  - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault]
  - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
    Bubsy and others. [pagefault]
  - Fixed a mode 4 bug in the new graphics engine that was causing
    the title screen in The Lost Vikings to be scrambled. [pagefault]
  - Added support for Super System arcade system, set DIP switches
    in add-on's menu in GUI.  Games MUST be zipped in order to load. [pagefault]
  - Added special support for Earthworm Jim 2 sound effects. [_Demo_]
  - Added hack for Deaetonosama Apareitiban. [_Demo_]
  - Fixed super scope position reading. [_Demo_]
  - Modified a few timing things. [_Demo_]
  - Fixed some 65816 instructions in processor emulation mode. [_Demo_]
  - Added special timing for Grand Prix 3. [_Demo_]
  - Modified sound decoding another time (helps various noise sounds like DQ6).
    [_Demo_]
  - Modified joypad reading for VS Collection. [_Demo_]

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