📄 gui.txt
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than, greater than, equal to, or not equal to the previous value. So if
you have a life bar and the life bar suddenly decreases, go back to the
cheat search engine and select "less than" to search for any value that
has decreased.
Start button - Move to the next step of the search, entering a value.
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. Exact Value Searches .
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Input Value
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Enter Value: - Enter the value for which you want to search and press the
Search button.
Max Value: - This is a reminder of the maximum value for which you can search.
Change this on the Setup Page (first step).
# of Results: - Displays the number of results for the current search.
Before you start a search, this will display the number of searchable
memory addresses for the currently loaded game.
Buttons
Restart - Move back to the Setup Page to change options.
View - View the results of the current search. If you have not yet run
your own search, this will display all searchable memory addresses for
the currently loaded game.
Search - Search for the value you entered in the box above. After you
press this button, this page will change to reflect the number of
results for your search. Press the View button to see those results.
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View Results
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This page lists all the results of your current search. If you pressed the
View button before running a search, this page will list all searchable
memory addresses for the currently loaded game.
This list has two columns, the left column showing the memory Address, the
right column showing the Value at that address.
* Return - Move back to the Input Page.
* Add - Use this to select the currently highlighted address for editing.
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Add Cheat
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On this page, you can add the previously selected memory address as a cheat.
Enter New Value: - Enter a value to insert into the memory address.
Enter Cheat Description: - Do just what it says.
PAR Code Equivalent: - This box will display the equivalent Pro Action Replay
code for the value and memory address you are working with.
Max Value: - This is a reminder of the maximum value for which you can search.
Change this on the Setup Page (first step).
Use Only Upper Byte - Use this option to change how PAR Code Equivalent is
calculated.
Return button - Return to the Results Page.
Add button - Add the new cheat to the Cheat Browser.
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. Comparative Searches .
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This section isn't finished yet. Hopefully you can figure it out given the
description of Comparative searches in the Cheat Setup dialog, above.
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5. Netplay Menu (Win and SDL Only)
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Netplay has been disabled for the indefinite future, until the core becomes more
accurate and/or non-random. We recommend using ZSNES v1.36 or v1.42n
[http://nsrt.edgeemu.com/forum/viewtopic.php?t=448] until this is resolved.
The Netplay dialog is only accessible if a game is loaded.
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. Internet .
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Port - Default: 7845. This is the port on which ZSNES will communicate. While
the number can range from 0 to 65535, it is recommended that you stay above
5000 to avoid conflicts with other services.
Nickname - This is the name you will use, displayed in the Chat window (which
appears once you connect).
Start as Server - Use this button to be the host of the Netplay game. Your
opponent will connect to you and be the client.
Client Options: - Setup options here if you are going to be the client, not
the host.
IP: - Enter the IP ("Internet Protocol") address of the host.
Connect to Server - Use this button to attempt to connect to the
above-entered IP address.
Your IP: - Helpfully displays your current IP address. If you are going to be
the host, give your opponents this number so they can connect to you.
Use UDP instead of TCP - Decide which protocol to use for communication.
TCP ("Transmission Control Protocol") guarantees delivery of packets,
but has more overhead, and may thus be slower than UDP ("User Datagram
Protocol"). Try switching between the two to see which works best.
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Establishing a Connection (Chat Window)
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Window - This is quite obvious. You and your partner chat to each other
through this window. Simply type your message and press Return/Enter on your
keyboard, just like on an IRC or IM client.
Player Select - This indicates which players will be hosted locally and which
will be hosted remotely. A checked box means that your computer will have
control of that player. An 'X'ed box means the remote computer will have
control of that player. A blank box means that player is not enabled.
Latency - Default: 3. ??????????????????
Back Buffer - Default: Enabled. ??????????????????
Save Data - Determine whether the SRAM from your computer (local) or the other
computer (remote) should be used. You can also choose to not load any SRAM
at all.
Disconnect - Closes the connection and ends the netplay session.
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6. Misc Menu
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. Misc (Miscellaneous) Keys .
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Here you can change various function keys that are not configured elsewhere.
Clicking inside a black box will bring a box, prompting you to assign a key
to that function. Press the key you wish to assign, or press ESC to clear
the existing assignment.
BG Disables:
BG1 through BG4 - Toggle the various graphical background layers
on or off. Normally, they should be left on.
OBJ - Toggle the sprite/background layer on or off.
Sound Keys:
Ch1 through Ch8 - Toggle the various sound channels on or off.
+Vol - Increase the volume.
-Vol - Decrease the volume.
Quick Keys:
Load - Opens the Load dialog (accessed from the Game menu).
Reset - Performs a soft reset of the game. Also available under
Game->Reset.
Exit - Exits ZSNES.
Clock - Toggle the clock, displaying system time on-screen during
gameplay.
Chat - This is available only while using Netplay. After pressing
this key, type your message, then press Enter/Return to send it to
the other user.
Snapshot - Save a snapshot of the game screen and place it in your
Snapshots directory. Also accessible through the F1 Menu.
Save SPC - Save SPC data to your SPCs directory. Also accessible through
the F1 Menu.
Misc Toggles:
Use PL12/34 - Toggles on or off the Use Pl3/4 as Pl1/2 option under
Config->Options.
Panic Key - Restores default settings for several toggles. Enables
Offset Mode, Windowing, and all Backgrounds, Sprites, and Sound
Channels; disables Add-ons; resets Emu Speed throttle.
Display FPS - Toggles on or off the Frames per Second counter. Also
accessible through the F1 Menu. You can also make this a persistent
option under Config->Options.
Battery Power (Win/SDL only) - Displays the amount of battery life
remaining and, if possible, time remaining, as reported by your
operating system. This feature is intended for laptop or notebook PCs.
GFX Toggles:
New GFX Engine - Switches between the faster, newer graphics engine
(default) and an older one. The new one is recommended, but using
the older one may fix graphics corruption in some games.
BG Window - A graphical feature that toggles windowing effects in
certain SNES games.
Offset Mode - A graphical feature that toggles using offsets for tiles
in certain SNES games.
+ Gamma - Increase gamma level. This makes the video appear brighter.
- Gamma - Decrease gamma level. This makes the video appear darker.
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. GUI Opts (Options) .
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Configure various GUI settings not set elsewhere (like Config->Options).
GUI Switches:
RClick Opens GUI - When enabled, clicking the right mouse button will
switch to and from the GUI when running a game (similar to pressing
ESC). However, this can slow down emulation, since ZSNES has to check
the mouse button status once in a while. If you are running in a
windowed video mode, the right-click button won't return back to
the game.
Swap L/R MButtons - Enabling this will swap the functions of buttons 0
and 1 of your mouse.
Show Mouse Shadow - Disables/Enables the mouse shadow.
Mice Wrap GUI Win - Allows the mouse pointer to wrap (to the other side of
the screen) at the borders of the screen. You should probably only
enable this while in Fullscreen; in Windowed mode this behavior
can be annoying.
Trap Mouse Cursor (Win only) - Prevents the mouse cursor from exiting the
ZSNES GUI. You will have to move the mouse with extra speed to make the
cursor exit the GUI with this feature enabled.
Wheel Mice Scroll (Win only) - This feature allows you to use your mouse
wheel to quickly scroll through various lists in the GUI (e.g. game list
in load menu, video modes, etc.). In the SDL port, the Wheel should
always be enabled.
ESC to Game Menu - While running a game, pressing Esc will take you back
to the GUI with the Game Menu open, regardless of which menu was open
last. It will also make the Game Menu be already open when you start
ZSNES. If this is unchecked, you will have difficulty navigating the GUI
without a mouse.
Ctrl GUI w/GPad1 - When enabled, it allows you to use the device
configured for SNES Controller #1 to access the GUI. This way you can
use your gamepad or joystick instead of your mouse/keyboard. The
equivalent SNES keys to the keyboard keys are:
SNES D-Pad = Move mouse cursor
SNES A = Enter
SNES B = Esc
SNES L = PageUp
SNES R = PageDown
Filtered GUI - Any video filter settings will be applied to the GUI, in
addition to the game video output.
Use Custom Font - When checked, ZSNES will load font data from zfont.txt.
Save GUI Win Pos - When enabled, the GUI doesn't reset the locations of
the windows when you exit/enter the GUI.
BG Effects: - Only one of the following screen saver-like effects can be
enabled at a time. They are visible in the background while the GUI is open.
* None - no effect is active.
* Snow - Looks like falling snow.
* Burning - Looks like fire rising from the bottom of the window.
* Smoke - Looks like smoke rising from the bottom of the window.
* Water A - Looks like a water strider skimming across water.
* Water B - Looks like rain drops falling on water and creating ripples.
Color: - This section allows you to customize the colors used by the GUI.
Choose which part of the GUI to configure by selecting one of the
following:
* Back - Configure the color of the background of the GUI.
Defaults: R=10; G=15; B=31.
* Title - Configre color of the GUI's title bar.
Defaults: R=0; G=10; B=31.
* Win - Configure the background color of a dialog window. Dialog
title bar colors are not configurable.
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