📄 faq.txt
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ZSNES v1.51 Documentation
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N a v i g a t i o n
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* Index [Index.txt]
* Readme [Readme.txt]
* GUI [GUI.txt]
* Netplay [Netplay.txt]
* Advanced Usage [Advanced.txt]
* Games [Games.txt]
* FAQ [FAQ.txt]
1. Universal
2. Win Port
3. SDL Port
4. DOS Port
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* Getting Support [Support.txt]
* History [History.txt]
* About [About.txt]
* License [License.txt]
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* NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
* ZSNES Home Page: [ZSNES.com]
================================================================================
~ F. A. Q. (Frequently Asked Questions)
================================================================================
The FAQ page was first included in version 0.390 of ZSNES, released on
April 11, 1998.
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Question Index
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UNIVERSAL QUESTIONS
- - - - - - - - - - -
General
Where do I download games / ROMs?
What is the "save directory"?
Why are my games not saving?
Are the ZSNES data files compatible among the various ZSNES ports
(Win/DOS/SDL)?
Is there Toaster Support?
Games
Why don't my games work after applying IPS patches to them?
Does ZSNES support Snes9x, GoodSNES, and NSRT ROMs? Or only ZSNES ones?
Video
Why do my scanlines look awful?
Why am I missing some video filter options?
Sound
Why does ZSNES produce a lot of static?
Why am I missing some sound options?
Input
Why can't I press more than 2 keys at a time?
Why is one direction of the d-pad always held down, even when I'm not
pressing any keys?
How do I use both my keyboard and joystick for the 1st or 2nd player?
Why can't I set the keys/buttons for Player 2?
Why won't ZSNES accept input when I'm configuring the keys for my
gamepad?
This game tells me that it is not compatible with the MultiTap
(or an external device attached). What should I do?
Speed
Why is ZSNES slow?
Why does the game slow down even though I'm using auto frame rate and
the FPS is pretty high?
My games are running too quickly! How do I slow them down?
Miscellaneous
Does ZSNES support loading ROMs which are compressed?
Why doesn't ZSNES support the 7z, RAR, or ZIP deflate64 compression
formats?
Does ZSNES support multiple ROMs in a single ZIP or JMA file?
Can you make a Mac/PocketPC/PS2/whatever port?
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WIN-SPECIFIC QUESTIONS
- - - - - - - - - - - -
General
Why does ZSNESw crash and give me an error with dinput.dll?
I just switched from the DOS port to the Windows port of ZSNES;
why don't my savestates work? Are they incompatible?
Video
Why am I seeing double, with strange colors?
Why is the video choppy with an FPS of 60 and VSync on?
Sound
How come I don't get any sound?
- - - - - - - - - - - -
SDL-SPECIFIC QUESTIONS
- - - - - - - - - - - -
General
Can I run ZSNES without X?
I got ZSNES from my distro and I found a bug. To whom should I report it?
Should I use SVN?
I'm getting an error about gzdirect() missing when I try to compile
ZSNES. What's up?
- - - - - - - - - - - -
DOS-SPECIFIC QUESTIONS
- - - - - - - - - - - -
Video
How do you enable transparencies?
Why is there a layer of fog blocking my view?
Why am I getting error messages regarding VESA 2 drivers?
Sound
Why is there no sound?
Are there any plans to improve detection for non-SoundBlaster cards
(or supporting non-SB cards)?
I get a sound initialization error using my SB Live! (or any other
PCI card). How do I fix it?
Input
Why doesn't my Sidewinder pad work?
How do I get my daisy-chained Sidewinder to work?
Why doesn't my Gamepad Pro work?
Why doesn't my joystick work anymore?
Why does JB5/JB6 keep getting pressed whenever I try to change a key?
Freezing/Crashing Issues
Why does ZSNES freeze when I run it under pure DOS?
Why does ZSNES crash when I load a ROM?
Why does ZSNES freeze when I try to enter the GUI?
ZSNES gives me an "out of memory" error and I only have 16MB of RAM.
How do I fix this?
Miscellaneous
I'm using DJGPP 2.03 and I get an error about missing stdint.h.
What's wrong?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. UNIVERSAL QUESTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
................................
General
................................
Q: Where do I download games / ROMs?
A: Due to the questionable legality of ROM images of commercial games (see
[http://en.wikipedia.org/wiki/Rom_images#Legal_status_of_ROMs]), the ZSNES
Team *cannot* and *will not* provide you with any games / ROMs. We must do
this in order to keep ZSNES, as an emulator, legal. Please see the disclaimer
[Readme.txt].
Q: What is the "save directory"?
A: Please read more about the types of files ZSNES generates and where they are
created in the Files section of [Readme.txt].
By default, in the Win and DOS ports of ZSNES, these files will go into their
corresponding ROM directory (e.g. If your Chrono Trigger ROM is in
"C:\SNES Games\RPG", its files will go into that folder; if your Harvest Moon
ROM is in "C:\SNES Games\Simulation", its files will go into that folder).
In the SDL port of ZSNES, however, saves will go into "~/.zsnes" by default.
ZSNES SDL under Mac OS X will place them in
"~/Library/Application Support/ZSNES" instead.
If you dislike the default settings, you can configure a single, universal
save path by either going to the Config->Paths menu in the GUI or by editing
the ZSNES configuration file [Advanced.txt].
Q: Why are my games not saving?
A: If your ROM images are stored on a CD-ROM, you need to define a save
directory that points to your hard drive. In order to do this, either go to
Config-->Paths and enter a directory, or edit the ZSNES configuration file by
typing in a directory after "SaveDirectory=". Make sure that this directory
is not marked read-only.
If this still does not solve your problem, enable SRAM Check + Save under the
Config-->Saves menu.
Q: Are the ZSNES data files compatible among the various ZSNES ports
(Win/DOS/SDL)?
A: Yes. Unlike certain PC applications and games, ZSNES's various save files
and formats are completely port-independent; you can share any of your files
with any user using any port of ZSNES (although some things may be
version-dependent). Note, however, that ZSNES's configuration file
[Advanced.txt] contains port-specific options which don't exist in other
ports, so while they can be transfered between ports, some things won't work
as expected. Note that when transfering various files, make sure they're
named properly and in the proper location (see the Files section [Readme.txt]
for details).
Q: Is there Toaster Support?
A: While we'd love for ZSNES to lace our shoes, feed us, breathe for us, and
amass wealth for us, we can't add every crazy feature that comes up.
Even though ZSNES does have many, many features that are not necessarily
SNES related, they normally don't go beyond features that you'd expect from
an advanced gaming system.
Regarding toaster support itself, rumor has it ZSNES does bread toasting
if you happen to be using it after midnight while paying your respects
to the master of all controls and considering monetary options.
................................
Games
................................
Q: Why don't my games work after applying IPS patches to them?
A: If your patched game crashes early or just displays a black screen, you
probably need to either add or remove the 512 byte offset from the patch.
Use the program IPSEDIT to do this, which is bundled along with NSRT.
Alternatively, you could either add or remove a header from your ROM before
patching. Again, NSRT is capable of doing this. [http://nsrt.edgeemu.com]
Q: Does ZSNES support Snes9x, GoodSNES, and NSRT ROMs? Or only ZSNES ones?
A: ZSNES, Snes9x, GoodSNES, and NSRT ROMs do not exist. All these programs work
with SNES ROMs. As ZSNES is an SNES emulator, it will work with all SNES ROMs
(except where ZSNES has a bug or the ROM is in an unsupported interleave
format).
................................
Video
................................
Q: Why do my scanlines look awful?
A: Scanlines can be negatively affected by the method of vertical scaling that
your video card uses, depending on the video mode you have selected for
ZSNES. This can sometimes result in scanlines that are not of uniform
darkness. The effect of this video scaling is most noticeable with Full
scanlines, with 50% and 25% scanlines being less noticeable. To display the
scanlines effect properly, you should use resolutions based on a multiple of
256x224 in windowed modes (e.g. 512x448) and 320x240 for fullscreen modes
(e.g. 640x480).
Q: Why am I missing some video filter options?
A: Please make sure you have MMX Support enabled in the Options dialog. Refer to
the Video Config description in [GUI.txt] to see what video options require
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