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📄 aliens.c~

📁 是一个键盘测试程序
💻 C~
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/*    ALIENS: A silly little game demonstrating the SDL and mixer libraries    Copyright (C) 1998  Sam Lantinga    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    5635-34 Springhouse Dr.    Pleasanton, CA 94588 (USA)    slouken@devolution.com*/#include <stdlib.h>#include <stdio.h>#include <time.h>#include "SDL.h"#include "SDL_mixer.h"#include "SDL_image.h"#include <string.h>#ifdef macintosh#define DIR_SEP	":"#define DIR_CUR ":"#else#define DIR_SEP	"/"#define DIR_CUR	""#endif#define DATAFILE(X)	DIR_CUR "data" DIR_SEP X#define	FRAMES_PER_SEC	50#define PLAYER_SPEED	4#define MAX_SHOTS	3#define SHOT_SPEED	6#define MAX_ALIENS	30#define ALIEN_SPEED	5#define ALIEN_ODDS	(1*FRAMES_PER_SEC)#define EXPLODE_TIME	4/* define index of image */#define KEY_T_T 				0#define KEY_A_UP 				1#define KEY_A_DOWN 			2#define KEY_B_UP 				3#define KEY_B_DOWN 			4#define KEY_C_UP 				5#define KEY_C_DOWN 			6#define KEY_D_UP 				7#define KEY_D_DOWN 			8#define KEY_E_UP 				9#define KEY_E_DOWN 			10#define KEY_F_UP 				11#define KEY_F_DOWN 			12#define KEY_G_UP 				13#define KEY_G_DOWN 			14#define KEY_H_UP 				15#define KEY_H_DOWN 			16#define KEY_I_UP 				17#define KEY_I_DOWN 			18#define KEY_J_UP 				19#define KEY_J_DOWN 			20#define KEY_K_UP 				21#define KEY_K_DOWN 			22#define KEY_L_UP 				23#define KEY_L_DOWN 			24#define KEY_M_UP 				25#define KEY_M_DOWN 			26#define KEY_N_UP 				27#define KEY_N_DOWN 			28#define KEY_O_UP 				29#define KEY_O_DOWN 			30#define KEY_P_UP 				31#define KEY_P_DOWN 			32#define KEY_Q_UP 				33#define KEY_Q_DOWN 			34#define KEY_R_UP 				35#define KEY_R_DOWN 			36#define KEY_S_UP 				37#define KEY_S_DOWN 			38#define KEY_T_UP 				39#define KEY_T_DOWN 			40#define KEY_U_UP 				41#define KEY_U_DOWN 			42#define KEY_V_UP 				43#define KEY_V_DOWN 			44#define KEY_W_UP 				45#define KEY_W_DOWN 			46#define KEY_X_UP 				47#define KEY_X_DOWN 			48#define KEY_Y_UP 				49#define KEY_Y_DOWN 			50#define KEY_Z_UP 				51#define KEY_Z_DOWN 			52#define KEY_LEFT_UP 			53#define KEY_LEFT_DOWN 		54#define KEY_RIGHT_UP 		55#define KEY_RIGHT_DOWN 		56#define KEY_UP_UP 			57#define KEY_UP_DOWN 			58#define KEY_DOWN_UP 			59#define KEY_DOWN_DOWN 		60#define KEY_RETURN_UP 		61#define KEY_RETURN_DOWN 	62#define KEY_F1_UP 			63#define KEY_F1_DOWN 			64#define KEY_F2_UP 			65#define KEY_F2_DOWN 			66#define KEY_F3_UP 			67#define KEY_F3_DOWN 			68#define KEY_F4_UP 			69#define KEY_F4_DOWN 			70typedef struct {	int alive;	int facing;	int x, y;	SDL_Surface *image;} object;/**/SDL_Surface *screen;SDL_Surface *background;SDL_Surface *imgup;SDL_Surface *imgdown;/*锛

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