📄 sound.h
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// Sound.h
#ifndef __SOUND_H__
#define __SOUND_H__
#include "stdafx.h"
#include <mmsystem.h>
class CWave
{
public:
CWave();
CWave( const char * );
CWave( const char *, HINSTANCE );
CWave( int, HINSTANCE );
~CWave();
int DeviceCount( void );
BOOL Load( const char * );
BOOL Load( const char *, HINSTANCE );
BOOL Load( int, HINSTANCE );
BOOL Play( BOOL bLoop = FALSE );
BOOL PlayFromDisk( const char * );
BOOL PlayFromRes( const char *, HINSTANCE );
BOOL PlayFromRes( int, HINSTANCE );
BOOL Stop( void );
BOOL Close( void );
BOOL IsLoaded( void );
protected:
void InitVars( void );
int m_nDevices;
BOOL m_bLoaded;
char *m_lpSoundData;
HANDLE m_hResHandle;
};
class CCDAudio
{
public:
CCDAudio();
~CCDAudio();
BOOL Open( void );
void Close( void );
BOOL Play( void );
void Stop( void );
void Pause( void );
int GetTotalTracks( void );
int GetCurrentTrack( void );
void GetTotalLength( int *, int* );
void GetTrackLength( int, int *, int * );
int GetMinutes( void );
int GetSeconds( void );
int GetFrames( void );
BOOL IsDriveReady( void );
BOOL IsPlaying( BOOL * );
BOOL IsAudioTrack( int );
BOOL SeekTo( int, int, int, int );
void SkipForward( int );
void SkipBack( int );
void CloseDrive( void );
void OpenDrive( void );
private:
BOOL m_bOpened, m_bPaused, m_bPlaying;
WORD m_wDeviceID;
};
class CMidi
{
public:
CMidi();
~CMidi();
int DeviceCount( void );
BOOL Open( const char * );
BOOL Close( void );
BOOL Play( void );
BOOL Stop( void );
BOOL Pause( void );
BOOL IsPlaying( void );
BOOL GetLength( int *, int * );
int GetMinutes( void );
int GetSeconds( void );
BOOL SeekTo( int, int );
BOOL SkipForward( int );
BOOL SkipBack( int );
int GetTempo( void );
BOOL SetTempo( int );
protected:
BOOL m_bOpened, m_bPaused, m_bPlaying;
WORD m_wDeviceID;
int m_nDevices;
};
#endif
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