algorithminterface.h

来自「巫魔问题求解」· C头文件 代码 · 共 72 行

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72
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#pragma once
#include "GameEngine.h"

namespace _server
{
    class AlgorithmInterface
    {
    public:
        //Constructor
        AlgorithmInterface(GameEngine & ge);

        //Destructor
        ~AlgorithmInterface(void);

    private:
        //Copy constructor
        AlgorithmInterface(const AlgorithmInterface &from);

    public:
        //The interface provided by server
        struct ServerToClient
        {
            ServerToClient(void);
            
            void Reset(void);

            unsigned int mPositionX;
            unsigned int mPositionY;
            unsigned int mDirection;
            unsigned int mShootsLeft;

            bool mIsStench;
            bool mIsGleam;
            bool mIsBreeze;
            bool mIsBump;
            bool mIsHowl;
            bool mIsReset;
        };

        //The operations available by client
        struct ClientToServer
        {
            ClientToServer(void);
            bool Shoot(void);
            bool GoAhead(void);
            bool TurnLeft(void);
            bool TurnRight(void);
            bool Escape(void);

            AlgorithmInterface *mpAlgorithmInterface;
        };

    public:
        //Update the data
        void Update(void);

    public:
        //references
        ServerToClient &TheServerToClient(void);
        ClientToServer &TheClientToServer(void);

        GameEngine & TheGameEngine(void);

    protected:
        //Inner Data
        GameEngine & m_rGameEngine;
        ServerToClient *mpServerToClient;
        ClientToServer *mpClientToServer;

    };
}

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