📄 gameengine.h
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#pragma once
#include "WorldModel.h"
#include "Explorer.h"
namespace _server
{
class GameEngine
{
public:
//Constructor
GameEngine(void);
//Copy constructor
GameEngine(const GameEngine & from);
//Destructor
~GameEngine(void);
public:
//Update
void Update(void);
//ReDraw
void ReDraw(void);
//Start the game engine
void Reset(unsigned int x_border, unsigned int y_border);
void Reset(char *filename);
public:
//references
WorldModel &TheWorldModel(void);
const WorldModel &GetWorldModel(void) const;
const int GetScore(void) const;
int &_su_TheScore(void);
protected:
WorldModel *mpWorldModel;
int mScore;
};
}
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