📄 worldmodel.h
字号:
#pragma once
#include "ClientMap.h"
namespace _algorithm
{
class WorldModel
{
public:
//constructor and destructor
WorldModel(unsigned int x_border, unsigned int y_border);
~WorldModel(void);
public:
//information
struct Info
{
Info(void) { memset(this, 0, sizeof(*this)); }
unsigned int mPositionX;
unsigned int mPositionY;
unsigned int mDirection;
unsigned int mShootsLeft;
unsigned int mXBorder;
unsigned int mYBorder;
bool mIsStench;
bool mIsGleam;
bool mIsBreeze;
bool mIsBump;
bool mIsHowl;
};
private:
//disable copy constructor
WorldModel(const WorldModel &);
public:
//reference to client map and info
ClientMap &TheClientMap(void);
const ClientMap &GetClientMap(void) const;
Info &TheInfo(void);
const Info & GetInfo(void) const;
//reset the world model
void Reset(void);
private:
ClientMap *mpClientMap;
Info *mpInfo;
};
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -