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                        double&nbsp;max,                        <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t)</PRE><DL><DD>Clamps the tuple parameter to the range [low, high] and   places the values into this tuple.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>min</CODE> - the lowest value in the tuple after clamping<DD><CODE>max</CODE> - the highest value in the tuple after clamping<DD><CODE>t</CODE> - the source tuple, which will not be modified</DL></DD></DL><HR><A NAME="clampMin(float, javax.vecmath.Tuple3d)"><!-- --></A><H3>clampMin</H3><PRE>public final void <B>clampMin</B>(float&nbsp;min,                           <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use clampMin(double,Tuple3d) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="clampMin(double, javax.vecmath.Tuple3d)"><!-- --></A><H3>clampMin</H3><PRE>public final void <B>clampMin</B>(double&nbsp;min,                           <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t)</PRE><DL><DD>Clamps the minimum value of the tuple parameter to the min   parameter and places the values into this tuple.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>min</CODE> - the lowest value in the tuple after clamping<DD><CODE>t</CODE> - the source tuple, which will not be modified</DL></DD></DL><HR><A NAME="clampMax(float, javax.vecmath.Tuple3d)"><!-- --></A><H3>clampMax</H3><PRE>public final void <B>clampMax</B>(float&nbsp;max,                           <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use clampMax(double,Tuple3d) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="clampMax(double, javax.vecmath.Tuple3d)"><!-- --></A><H3>clampMax</H3><PRE>public final void <B>clampMax</B>(double&nbsp;max,                           <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t)</PRE><DL><DD>Clamps the maximum value of the tuple parameter to the max   parameter and places the values into this tuple.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>max</CODE> - the highest value in the tuple after clamping<DD><CODE>t</CODE> - the source tuple, which will not be modified</DL></DD></DL><HR><A NAME="absolute(javax.vecmath.Tuple3d)"><!-- --></A><H3>absolute</H3><PRE>public final void <B>absolute</B>(<A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t)</PRE><DL><DD>Sets each component of the tuple parameter to its absolute   value and places the modified values into this tuple.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>t</CODE> - the source tuple, which will not be modified</DL></DD></DL><HR><A NAME="clamp(float, float)"><!-- --></A><H3>clamp</H3><PRE>public final void <B>clamp</B>(float&nbsp;min,                        float&nbsp;max)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use clamp(double,double) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="clamp(double, double)"><!-- --></A><H3>clamp</H3><PRE>public final void <B>clamp</B>(double&nbsp;min,                        double&nbsp;max)</PRE><DL><DD>Clamps this tuple to the range [low, high].<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>min</CODE> - the lowest value in this tuple after clamping<DD><CODE>max</CODE> - the highest value in this tuple after clamping</DL></DD></DL><HR><A NAME="clampMin(float)"><!-- --></A><H3>clampMin</H3><PRE>public final void <B>clampMin</B>(float&nbsp;min)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use clampMin(double) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="clampMin(double)"><!-- --></A><H3>clampMin</H3><PRE>public final void <B>clampMin</B>(double&nbsp;min)</PRE><DL><DD>Clamps the minimum value of this tuple to the min parameter.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>min</CODE> - the lowest value in this tuple after clamping</DL></DD></DL><HR><A NAME="clampMax(float)"><!-- --></A><H3>clampMax</H3><PRE>public final void <B>clampMax</B>(float&nbsp;max)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use clampMax(double) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="clampMax(double)"><!-- --></A><H3>clampMax</H3><PRE>public final void <B>clampMax</B>(double&nbsp;max)</PRE><DL><DD>Clamps the maximum value of this tuple to the max parameter.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>max</CODE> - the highest value in the tuple after clamping</DL></DD></DL><HR><A NAME="absolute()"><!-- --></A><H3>absolute</H3><PRE>public final void <B>absolute</B>()</PRE><DL><DD>Sets each component of this tuple to its absolute value.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="interpolate(javax.vecmath.Tuple3d, javax.vecmath.Tuple3d, float)"><!-- --></A><H3>interpolate</H3><PRE>public final void <B>interpolate</B>(<A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t1,                              <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t2,                              float&nbsp;alpha)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use interpolate(Tuple3d,Tuple3d,double) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="interpolate(javax.vecmath.Tuple3d, javax.vecmath.Tuple3d, double)"><!-- --></A><H3>interpolate</H3><PRE>public final void <B>interpolate</B>(<A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t1,                              <A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t2,                              double&nbsp;alpha)</PRE><DL><DD>Linearly interpolates between tuples t1 and t2 and places the   result into this tuple:  this = (1-alpha)*t1 + alpha*t2.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>t1</CODE> - the first tuple<DD><CODE>t2</CODE> - the second tuple<DD><CODE>alpha</CODE> - the alpha interpolation parameter</DL></DD></DL><HR><A NAME="interpolate(javax.vecmath.Tuple3d, float)"><!-- --></A><H3>interpolate</H3><PRE>public final void <B>interpolate</B>(<A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t1,                              float&nbsp;alpha)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>Use interpolate(Tuple3d,double) instead</I><P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="interpolate(javax.vecmath.Tuple3d, double)"><!-- --></A><H3>interpolate</H3><PRE>public final void <B>interpolate</B>(<A HREF="../../javax/vecmath/Tuple3d.html">Tuple3d</A>&nbsp;t1,                              double&nbsp;alpha)</PRE><DL><DD>Linearly interpolates between this tuple and tuple t1 and   places the result into this tuple:  this = (1-alpha)*this + alpha*t1.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>t1</CODE> - the first tuple<DD><CODE>alpha</CODE> - the alpha interpolation parameter</DL></DD></DL><HR><A NAME="clone()"><!-- --></A><H3>clone</H3><PRE>public java.lang.Object <B>clone</B>()</PRE><DL><DD>Creates a new object of the same class as this object.<P><DD><DL><DT><B>Overrides:</B><DD><CODE>clone</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>a clone of this instance.<DT><B>Throws:</B><DD><CODE>java.lang.OutOfMemoryError</CODE> - if there is not enough memory.<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><CODE>Cloneable</CODE></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../javax/vecmath/Tuple3b.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../javax/vecmath/Tuple3f.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="Tuple3d.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>

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