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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Sun Jun 23 01:50:02 PDT 2002 --><TITLE>javax.vecmath(Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="javax.vecmath(Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT 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CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="package-summary.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><H2>Package javax.vecmath</H2><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Class Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AxisAngle4d.html">AxisAngle4d</A></B></TD><TD>A four-element axis angle represented by double-precision floating point  x,y,z,angle components.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="AxisAngle4f.html">AxisAngle4f</A></B></TD><TD>A four-element axis angle represented by single-precision floating point  x,y,z,angle components.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Color3b.html">Color3b</A></B></TD><TD>A three-byte color value represented by byte x, y, and z values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Color3f.html">Color3f</A></B></TD><TD>A three-element color value represented by single precision floating  point x,y,z values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Color4b.html">Color4b</A></B></TD><TD>A four-byte color value represented by byte x, y, z, and w values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Color4f.html">Color4f</A></B></TD><TD>A four-element color represented by single precision floating point  x, y, z, and w values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GMatrix.html">GMatrix</A></B></TD><TD>A double precision, general, dynamically-resizable, two-dimensional matrix class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="GVector.html">GVector</A></B></TD><TD>A double precision, general, dynamically-resizable, one-dimensional vector class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Matrix3d.html">Matrix3d</A></B></TD><TD>A double precision floating point 3 by 3 matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Matrix3f.html">Matrix3f</A></B></TD><TD>A single precision floating point 3 by 3 matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Matrix4d.html">Matrix4d</A></B></TD><TD>A double precision floating point 4 by 4 matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Matrix4f.html">Matrix4f</A></B></TD><TD>A single precision floating point 4 by 4 matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point2d.html">Point2d</A></B></TD><TD>A 2 element point that is represented by double precision floating  point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point2f.html">Point2f</A></B></TD><TD>A 2 element point that is represented by single precision floating  point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point3d.html">Point3d</A></B></TD><TD>A 3 element point that is represented by double precision floating point  x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point3f.html">Point3f</A></B></TD><TD>A 3 element point that is represented by single precision floating point  x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point3i.html">Point3i</A></B></TD><TD>A 3 element point represented by signed integer x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point4d.html">Point4d</A></B></TD><TD>A 4 element vector represented by double precision floating point  x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point4f.html">Point4f</A></B></TD><TD>A 4 element point represented by single precision floating point x,y,z,w  coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Point4i.html">Point4i</A></B></TD><TD>A 4 element point represented by signed integer x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Quat4d.html">Quat4d</A></B></TD><TD>A 4-element quaternion represented by double precision floating  point x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Quat4f.html">Quat4f</A></B></TD><TD>A 4 element unit quaternion represented by single precision floating  point x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TexCoord2f.html">TexCoord2f</A></B></TD><TD>A 2-element vector that is represented by single-precision floating  point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TexCoord3f.html">TexCoord3f</A></B></TD><TD>A 3 element texture coordinate that is represented by single precision  floating point x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="TexCoord4f.html">TexCoord4f</A></B></TD><TD>A 4 element texture coordinate that is represented by single precision  floating point x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple2d.html">Tuple2d</A></B></TD><TD>A generic 2-element tuple that is represented by double-precision   floating point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple2f.html">Tuple2f</A></B></TD><TD>A generic 2-element tuple that is represented by single-precision   floating point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple3b.html">Tuple3b</A></B></TD><TD>A three byte tuple.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple3d.html">Tuple3d</A></B></TD><TD>A generic 3-element tuple that is represented by double-precision  floating point x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple3f.html">Tuple3f</A></B></TD><TD>A generic 3-element tuple that is represented by single precision-floating   point x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple3i.html">Tuple3i</A></B></TD><TD>A 3-element tuple represented by signed integer x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple4b.html">Tuple4b</A></B></TD><TD>A four byte tuple.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple4d.html">Tuple4d</A></B></TD><TD>A 4 element tuple represented by double precision floating point  x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple4f.html">Tuple4f</A></B></TD><TD>A 4-element tuple represented by single-precision floating point x,y,z,w  coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Tuple4i.html">Tuple4i</A></B></TD><TD>A 4-element tuple represented by signed integer x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Vector2d.html">Vector2d</A></B></TD><TD>A 2-element vector that is represented by double-precision floating  point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Vector2f.html">Vector2f</A></B></TD><TD>A 2-element vector that is represented by single-precision floating  point x,y coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Vector3d.html">Vector3d</A></B></TD><TD>A 3-element vector that is represented by double-precision floating point  x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Vector3f.html">Vector3f</A></B></TD><TD>A 3-element vector that is represented by single-precision floating point  x,y,z coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Vector4d.html">Vector4d</A></B></TD><TD>A 4-element vector represented by double-precision floating point  x,y,z,w coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="Vector4f.html">Vector4f</A></B></TD><TD>A 4-element vector represented by single-precision floating point x,y,z,w  coordinates.</TD></TR></TABLE>&nbsp;<P><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Exception Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="MismatchedSizeException.html">MismatchedSizeException</A></B></TD><TD>Indicates that an operation cannot be completed properly because of a mismatch in the sizes of object attributes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="SingularMatrixException.html">SingularMatrixException</A></B></TD><TD>Indicates that inverse of a matrix can not be computed.</TD></TR></TABLE>&nbsp;<P><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    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