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<CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#hashCode()">hashCode</A></B>()</CODE><BR> Returns a hash code value based on the data values in this object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#invert()">invert</A></B>()</CODE><BR> Inverts this matrix in place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#invert(javax.vecmath.Matrix3f)">invert</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Sets the value of this matrix to the matrix inverse of the passed matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mul(float)">mul</A></B>(float scalar)</CODE><BR> Multiplies each element of this matrix by a scalar.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mul(float, javax.vecmath.Matrix3f)">mul</A></B>(float scalar, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Multiplies each element of matrix m1 by a scalar and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mul(javax.vecmath.Matrix3f)">mul</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Sets the value of this matrix to the result of multiplying itself with matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mul(javax.vecmath.Matrix3f, javax.vecmath.Matrix3f)">mul</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m2)</CODE><BR> Sets the value of this matrix to the result of multiplying the two argument matrices together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mulNormalize(javax.vecmath.Matrix3f)">mulNormalize</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Multiplies this matrix by matrix m1, does an SVD normalization of the result, and places the result back into this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mulNormalize(javax.vecmath.Matrix3f, javax.vecmath.Matrix3f)">mulNormalize</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m2)</CODE><BR> Multiplies matrix m1 by matrix m2, does an SVD normalization of the result, and places the result into this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mulTransposeBoth(javax.vecmath.Matrix3f, javax.vecmath.Matrix3f)">mulTransposeBoth</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mulTransposeLeft(javax.vecmath.Matrix3f, javax.vecmath.Matrix3f)">mulTransposeLeft</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#mulTransposeRight(javax.vecmath.Matrix3f, javax.vecmath.Matrix3f)">mulTransposeRight</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m2)</CODE><BR> Multiplies matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#negate()">negate</A></B>()</CODE><BR> Negates the value of this matrix: this = -this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#negate(javax.vecmath.Matrix3f)">negate</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Sets the value of this matrix equal to the negation of of the Matrix3f parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#normalize()">normalize</A></B>()</CODE><BR> Performs singular value decomposition normalization of this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#normalize(javax.vecmath.Matrix3f)">normalize</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Perform singular value decomposition normalization of matrix m1 and place the normalized values into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#normalizeCP()">normalizeCP</A></B>()</CODE><BR> Perform cross product normalization of this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#normalizeCP(javax.vecmath.Matrix3f)">normalizeCP</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Perform cross product normalization of matrix m1 and place the normalized values into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#rotX(float)">rotX</A></B>(float angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the x axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#rotY(float)">rotY</A></B>(float angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the y axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#rotZ(float)">rotZ</A></B>(float angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the z axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(javax.vecmath.AxisAngle4d)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4d.html">AxisAngle4d</A> a1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the (double precision) axis and angle argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(javax.vecmath.AxisAngle4f)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html">AxisAngle4f</A> a1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the (single precision) axis and angle argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(float)">set</A></B>(float scale)</CODE><BR> Sets the value of this matrix to a scale matrix with the passed scale amount.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(float[])">set</A></B>(float[] m)</CODE><BR> Sets the values in this Matrix3f equal to the row-major array parameter (ie, the first three elements of the array will be copied into the first row of this matrix, etc.).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(javax.vecmath.Matrix3d)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html">Matrix3d</A> m1)</CODE><BR> Sets the value of this matrix to the float value of the Matrix3d argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(javax.vecmath.Matrix3f)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Sets the value of this matrix to the value of the Matrix3f argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(javax.vecmath.Quat4d)">set</A></B>(<A HREF="../../javax/vecmath/Quat4d.html">Quat4d</A> q1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the (single precision) quaternion argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#set(javax.vecmath.Quat4f)">set</A></B>(<A HREF="../../javax/vecmath/Quat4f.html">Quat4f</A> q1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the (single precision) quaternion argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setColumn(int, float[])">setColumn</A></B>(int column, float[] v)</CODE><BR> Sets the specified column of this matrix3f to the three values provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setColumn(int, float, float, float)">setColumn</A></B>(int column, float x, float y, float z)</CODE><BR> Sets the specified column of this matrix3f to the three values provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setColumn(int, javax.vecmath.Vector3f)">setColumn</A></B>(int column, <A HREF="../../javax/vecmath/Vector3f.html">Vector3f</A> v)</CODE><BR> Sets the specified column of this matrix3f to the vector provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setElement(int, int, float)">setElement</A></B>(int row, int column, float value)</CODE><BR> Sets the specified element of this matrix3f to the value provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setIdentity()">setIdentity</A></B>()</CODE><BR> Sets this Matrix3f to identity.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setRow(int, float[])">setRow</A></B>(int row, float[] v)</CODE><BR> Sets the specified row of this matrix3f to the three values provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setRow(int, float, float, float)">setRow</A></B>(int row, float x, float y, float z)</CODE><BR> Sets the specified row of this matrix3f to the three values provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setRow(int, javax.vecmath.Vector3f)">setRow</A></B>(int row, <A HREF="../../javax/vecmath/Vector3f.html">Vector3f</A> v)</CODE><BR> Sets the specified row of this matrix3f to the Vector provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setScale(float)">setScale</A></B>(float scale)</CODE><BR> Sets the scale component of the current matrix by factoring out the current scale (by doing an SVD) and multiplying by the new scale.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#setZero()">setZero</A></B>()</CODE><BR> Sets this matrix to all zeros.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#sub(javax.vecmath.Matrix3f)">sub</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1)</CODE><BR> Sets the value of this matrix to the matrix difference of itself and matrix m1 (this = this - m1).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#sub(javax.vecmath.Matrix3f, javax.vecmath.Matrix3f)">sub</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Matrix3f.html">Matrix3f</A> m2)</CODE><BR> Sets the value of this matrix to the matrix difference of matrices m1 and m2.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> java.lang.String</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3f.html#toString()">toString</A></B>()</CODE><BR> Returns a string that contains the values of this Matrix3f.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD>
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