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</DD></DL><HR><A NAME="getAllScopes()"><!-- --></A><H3>getAllScopes</H3><PRE>public java.util.Enumeration <B>getAllScopes</B>()</PRE><DL><DD>Returns an enumeration of this Light node's list of scopes.<P><DD><DL><DT><B>Returns:</B><DD>an Enumeration object containing all nodes in this Light node's list of scopes.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="addScope(javax.media.j3d.Group)"><!-- --></A><H3>addScope</H3><PRE>public void <B>addScope</B>(<A HREF="../../../javax/media/j3d/Group.html">Group</A>&nbsp;scope)</PRE><DL><DD>Appends the specified Group node to this Light node's list of scopes. By default, Light nodes are scoped only by their influencing bounds.  This allows them to be further scoped by a list of nodes in the hierarchy.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>scope</CODE> - the Group node to be appended.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DD><CODE><A HREF="../../../javax/media/j3d/RestrictedAccessException.html">RestrictedAccessException</A></CODE> - if the specified group node is part of a compiled scene graph</DL></DD></DL><HR><A NAME="numScopes()"><!-- --></A><H3>numScopes</H3><PRE>public int <B>numScopes</B>()</PRE><DL><DD>Returns the number of nodes in this Light node's list of scopes. If this number is 0, then the list of scopes is empty and this Light node has universe scope: all nodes within the region of influence are affected by this Light node.<P><DD><DL><DT><B>Returns:</B><DD>the number of nodes in this Light node's list of scopes.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="indexOfScope(javax.media.j3d.Group)"><!-- --></A><H3>indexOfScope</H3><PRE>public int <B>indexOfScope</B>(<A HREF="../../../javax/media/j3d/Group.html">Group</A>&nbsp;scope)</PRE><DL><DD>Retrieves the index of the specified Group node in this Light node's list of scopes.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>scope</CODE> - the Group node to be looked up.<DT><B>Returns:</B><DD>the index of the specified Group node; returns -1 if the object is not in the list.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="removeScope(javax.media.j3d.Group)"><!-- --></A><H3>removeScope</H3><PRE>public void <B>removeScope</B>(<A HREF="../../../javax/media/j3d/Group.html">Group</A>&nbsp;scope)</PRE><DL><DD>Removes the specified Group node from this Light node's list of scopes.  If the specified object is not in the list, the list is not modified.  If this operation causes the list of scopes to become empty, then this Light will have universe scope: all nodes within the region of influence will be affected by this Light node.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>scope</CODE> - the Group node to be removed.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DD><CODE><A HREF="../../../javax/media/j3d/RestrictedAccessException.html">RestrictedAccessException</A></CODE> - if the specified group node is part of a compiled scene graph<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="removeAllScopes()"><!-- --></A><H3>removeAllScopes</H3><PRE>public void <B>removeAllScopes</B>()</PRE><DL><DD>Removes all Group nodes from this Light node's list of scopes.  The Light node will then have universe scope: all nodes within the region of influence will be affected by this Light node.<P><DD><DL><DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph<DD><CODE><A HREF="../../../javax/media/j3d/RestrictedAccessException.html">RestrictedAccessException</A></CODE> - if any group node in this node's list of scopes is part of a compiled scene graph<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setInfluencingBounds(javax.media.j3d.Bounds)"><!-- --></A><H3>setInfluencingBounds</H3><PRE>public void <B>setInfluencingBounds</B>(<A HREF="../../../javax/media/j3d/Bounds.html">Bounds</A>&nbsp;region)</PRE><DL><DD>Sets the Light's influencing region to the specified bounds. This is used when the influencing bounding leaf is set to null.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>region</CODE> - the bounds that contains the Light's new influencing region.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getInfluencingBounds()"><!-- --></A><H3>getInfluencingBounds</H3><PRE>public <A HREF="../../../javax/media/j3d/Bounds.html">Bounds</A> <B>getInfluencingBounds</B>()</PRE><DL><DD>Retrieves the Light node's influencing bounds.<P><DD><DL><DT><B>Returns:</B><DD>this Light's influencing bounds information<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="setInfluencingBoundingLeaf(javax.media.j3d.BoundingLeaf)"><!-- --></A><H3>setInfluencingBoundingLeaf</H3><PRE>public void <B>setInfluencingBoundingLeaf</B>(<A HREF="../../../javax/media/j3d/BoundingLeaf.html">BoundingLeaf</A>&nbsp;region)</PRE><DL><DD>Sets the Light's influencing region to the specified bounding leaf. When set to a value other than null, this overrides the influencing bounds object.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>region</CODE> - the bounding leaf node used to specify the Light node's new influencing region.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getInfluencingBoundingLeaf()"><!-- --></A><H3>getInfluencingBoundingLeaf</H3><PRE>public <A HREF="../../../javax/media/j3d/BoundingLeaf.html">BoundingLeaf</A> <B>getInfluencingBoundingLeaf</B>()</PRE><DL><DD>Retrieves the Light node's influencing bounding leaf.<P><DD><DL><DT><B>Returns:</B><DD>this Light's influencing bounding leaf information<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="updateNodeReferences(javax.media.j3d.NodeReferenceTable)"><!-- --></A><H3>updateNodeReferences</H3><PRE>public void <B>updateNodeReferences</B>(<A HREF="../../../javax/media/j3d/NodeReferenceTable.html">NodeReferenceTable</A>&nbsp;referenceTable)</PRE><DL><DD>Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to <code>cloneTree</code>. This method is called by <code>cloneTree</code> after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the <code>getNewObjectReference</code> method found in the <code>NodeReferenceTable</code> object.  If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned.  If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the <code>allowDanglingReferences</code> parameter passed in the <code>cloneTree</code> call. <p> NOTE: Applications should <i>not</i> call this method directly. It should only be called by the cloneTree method.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html#updateNodeReferences(javax.media.j3d.NodeReferenceTable)">updateNodeReferences</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html">SceneGraphObject</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>referenceTable</CODE> - a NodeReferenceTableObject that contains the  <code>getNewObjectReference</code> method needed to search for  new object instances.<DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/NodeReferenceTable.html"><CODE>NodeReferenceTable</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/DanglingReferenceException.html"><CODE>DanglingReferenceException</CODE></A></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../../javax/media/j3d/Leaf.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../../javax/media/j3d/LinearFog.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="Light.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>

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