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<P><DD><DL><DT><B>Parameters:</B><DD><CODE>axis</CODE> - the ray about which the billboard rotates</DL></DD></DL><HR><A NAME="setAlignmentAxis(float, float, float)"><!-- --></A><H3>setAlignmentAxis</H3><PRE>public void <B>setAlignmentAxis</B>(float x, float y, float z)</PRE><DL><DD>Sets the alignment axis. The specified axis must not be parallel to the <i>Z</i> axis--(0,0,<i>z</i>) for any value of <i>z</i>. It is not possible for the +<i>Z</i> axis to point at the viewer's eye position by rotating about itself. The target transform will be set to the identity if the axis is (0,0,<i>z</i>).<P><DD><DL><DT><B>Parameters:</B><DD><CODE>x</CODE> - the x component of the ray about which the billboard rotates<DD><CODE>y</CODE> - the y component of the ray about which the billboard rotates<DD><CODE>z</CODE> - the z component of the ray about which the billboard rotates</DL></DD></DL><HR><A NAME="getAlignmentAxis(javax.vecmath.Vector3f)"><!-- --></A><H3>getAlignmentAxis</H3><PRE>public void <B>getAlignmentAxis</B>(<A HREF="../../../javax/vecmath/Vector3f.html">Vector3f</A> axis)</PRE><DL><DD>Gets the alignment axis and sets the parameter to this value.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>axis</CODE> - the vector that will contain the ray about which the billboard rotates</DL></DD></DL><HR><A NAME="setRotationPoint(javax.vecmath.Point3f)"><!-- --></A><H3>setRotationPoint</H3><PRE>public void <B>setRotationPoint</B>(<A HREF="../../../javax/vecmath/Point3f.html">Point3f</A> point)</PRE><DL><DD>Sets the rotation point.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>point</CODE> - the point about which the billboard rotates</DL></DD></DL><HR><A NAME="setRotationPoint(float, float, float)"><!-- --></A><H3>setRotationPoint</H3><PRE>public void <B>setRotationPoint</B>(float x, float y, float z)</PRE><DL><DD>Sets the rotation point.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>x</CODE> - the x component of the point about which the billboard rotates<DD><CODE>y</CODE> - the y component of the point about which the billboard rotates<DD><CODE>z</CODE> - the z component of the point about which the billboard rotates</DL></DD></DL><HR><A NAME="getRotationPoint(javax.vecmath.Point3f)"><!-- --></A><H3>getRotationPoint</H3><PRE>public void <B>getRotationPoint</B>(<A HREF="../../../javax/vecmath/Point3f.html">Point3f</A> point)</PRE><DL><DD>Gets the rotation point and sets the parameter to this value.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>point</CODE> - the position the Billboard rotates about</DL></DD></DL><HR><A NAME="setTarget(javax.media.j3d.TransformGroup)"><!-- --></A><H3>setTarget</H3><PRE>public void <B>setTarget</B>(<A HREF="../../../javax/media/j3d/TransformGroup.html">TransformGroup</A> tg)</PRE><DL><DD>Sets the tranformGroup for this Billboard object.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>tg</CODE> - the transformGroup node which replaces the current transformGroup node for this Billboard</DL></DD></DL><HR><A NAME="getTarget()"><!-- --></A><H3>getTarget</H3><PRE>public <A HREF="../../../javax/media/j3d/TransformGroup.html">TransformGroup</A> <B>getTarget</B>()</PRE><DL><DD>Returns a copy of the transformGroup associated with this Billboard.<P><DD><DL><DT><B>Returns:</B><DD>the TranformGroup for this Billboard</DL></DD></DL><HR><A NAME="initialize()"><!-- --></A><H3>initialize</H3><PRE>public void <B>initialize</B>()</PRE><DL><DD>Initialize method that sets up initial wakeup criteria.<P><DD><DL><DT><B>Specified by:</B><DD><CODE><A HREF="../../../javax/media/j3d/Behavior.html#initialize()">initialize</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Behavior.html">Behavior</A></CODE></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="processStimulus(java.util.Enumeration)"><!-- --></A><H3>processStimulus</H3><PRE>public void <B>processStimulus</B>(java.util.Enumeration criteria)</PRE><DL><DD>Process stimulus method that computes appropriate transform.<P><DD><DL><DT><B>Specified by:</B><DD><CODE><A HREF="../../../javax/media/j3d/Behavior.html#processStimulus(java.util.Enumeration)">processStimulus</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Behavior.html">Behavior</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>criteria</CODE> - an enumeration of the criteria that caused the stimulus</DL></DD></DL><HR><A NAME="cloneNode(boolean)"><!-- --></A><H3>cloneNode</H3><PRE>public <A HREF="../../../javax/media/j3d/Node.html">Node</A> <B>cloneNode</B>(boolean forceDuplicate)</PRE><DL><DD>Creates a new instance of the node. This routine is called by <code>cloneTree</code> to duplicate the current node.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)">cloneNode</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Node.html">Node</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>forceDuplicate</CODE> - when set to <code>true</code>, causes the <code>duplicateOnCloneTree</code> flag to be ignored. When <code>false</code>, the value of each node's <code>duplicateOnCloneTree</code> variable determines whether NodeComponent data is duplicated or copied.<DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)"><CODE>Node.cloneNode(boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#duplicateNode(javax.media.j3d.Node, boolean)"><CODE>Node.duplicateNode(javax.media.j3d.Node, boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#setDuplicateOnCloneTree(boolean)"><CODE>NodeComponent.setDuplicateOnCloneTree(boolean)</CODE></A></DL></DD></DL><HR><A NAME="updateNodeReferences(javax.media.j3d.NodeReferenceTable)"><!-- --></A><H3>updateNodeReferences</H3><PRE>public void <B>updateNodeReferences</B>(<A HREF="../../../javax/media/j3d/NodeReferenceTable.html">NodeReferenceTable</A> referenceTable)</PRE><DL><DD>Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to <code>cloneTree</code>. This method is called by <code>cloneTree</code> after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any object references by using the <code>getNewObjectReference</code> method found in the <code>NodeReferenceTable</code> object. If a match is found, a reference to the corresponding object in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original object is returned depending on the value of the <code>allowDanglingReferences</code> parameter passed in the <code>cloneTree</code> call. <p> NOTE: Applications should <i>not</i> call this method directly. It should only be called by the cloneTree method.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Behavior.html#updateNodeReferences(javax.media.j3d.NodeReferenceTable)">updateNodeReferences</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Behavior.html">Behavior</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>referenceTable</CODE> - a NodeReferenceTableObject that contains the <code>getNewObjectReference</code> method needed to search for new object instances.<DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/NodeReferenceTable.html"><CODE>NodeReferenceTable</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/DanglingReferenceException.html"><CODE>DanglingReferenceException</CODE></A></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../javax/media/j3d/Behavior.html"><B>PREV CLASS</B></A> <A HREF="../../../javax/media/j3d/BoundingBox.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="Billboard.html" TARGET="_top"><B>NO FRAMES</B></A> <SCRIPT> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT><A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>
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