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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Sun Jun 23 01:50:13 PDT 2002 --><TITLE>AmbientLight (Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="AmbientLight (Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../../javax/media/j3d/AlternateAppearance.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../../javax/media/j3d/Appearance.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="AmbientLight.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_javax.media.j3d.Light">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">javax.media.j3d</FONT><BR>Class  AmbientLight</H2><PRE>java.lang.Object  |  +--<A HREF="../../../javax/media/j3d/SceneGraphObject.html">javax.media.j3d.SceneGraphObject</A>        |        +--<A HREF="../../../javax/media/j3d/Node.html">javax.media.j3d.Node</A>              |              +--<A HREF="../../../javax/media/j3d/Leaf.html">javax.media.j3d.Leaf</A>                    |                    +--<A HREF="../../../javax/media/j3d/Light.html">javax.media.j3d.Light</A>                          |                          +--<B>javax.media.j3d.AmbientLight</B></PRE><HR><DL><DT>public class <B>AmbientLight</B><DT>extends <A HREF="../../../javax/media/j3d/Light.html">Light</A></DL><P>An ambient light source object. Ambient light is that light that seems to come from all directions. The AmbientLight object has the same attributes as a Light node, including color, influencing bounds, scopes, and a flag indicating whether this light source is on or off. Ambient reflections do not depend on the orientation or position of a surface.  Ambient light has only an ambient reflection component. It does not have diffuse or specular reflection components. <p> For more information on Java 3D lighting, see the class description for Light. <p><P><P><DL><DT><B>Version:</B><DD>1.26, 02/04/01 14:56:28</DD></DD></DL><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Field Summary</B></FONT></TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_javax.media.j3d.Light"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Fields inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/Light.html">Light</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/Light.html#ALLOW_COLOR_READ">ALLOW_COLOR_READ</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_COLOR_WRITE">ALLOW_COLOR_WRITE</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_INFLUENCING_BOUNDS_READ">ALLOW_INFLUENCING_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_INFLUENCING_BOUNDS_WRITE">ALLOW_INFLUENCING_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_SCOPE_READ">ALLOW_SCOPE_READ</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_SCOPE_WRITE">ALLOW_SCOPE_WRITE</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_STATE_READ">ALLOW_STATE_READ</A>, <A HREF="../../../javax/media/j3d/Light.html#ALLOW_STATE_WRITE">ALLOW_STATE_WRITE</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_javax.media.j3d.Node"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Fields inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/Node.html">Node</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/Node.html#ALLOW_AUTO_COMPUTE_BOUNDS_READ">ALLOW_AUTO_COMPUTE_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_AUTO_COMPUTE_BOUNDS_WRITE">ALLOW_AUTO_COMPUTE_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_BOUNDS_READ">ALLOW_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_BOUNDS_WRITE">ALLOW_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_COLLIDABLE_READ">ALLOW_COLLIDABLE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_COLLIDABLE_WRITE">ALLOW_COLLIDABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_LOCAL_TO_VWORLD_READ">ALLOW_LOCAL_TO_VWORLD_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PICKABLE_READ">ALLOW_PICKABLE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PICKABLE_WRITE">ALLOW_PICKABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ENABLE_COLLISION_REPORTING">ENABLE_COLLISION_REPORTING</A>, <A HREF="../../../javax/media/j3d/Node.html#ENABLE_PICK_REPORTING">ENABLE_PICK_REPORTING</A></CODE></TD></TR></TABLE>&nbsp;<!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/AmbientLight.html#AmbientLight()">AmbientLight</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs and initializes an ambient light using default parameters.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/AmbientLight.html#AmbientLight(boolean, javax.vecmath.Color3f)">AmbientLight</A></B>(boolean&nbsp;lightOn,             <A HREF="../../../javax/vecmath/Color3f.html">Color3f</A>&nbsp;color)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs and initializes an ambient light using the specified parameters.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/AmbientLight.html#AmbientLight(javax.vecmath.Color3f)">AmbientLight</A></B>(<A HREF="../../../javax/vecmath/Color3f.html">Color3f</A>&nbsp;color)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs and initializes an ambient light using the specified parameters.</TD></TR></TABLE>&nbsp;<!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD>

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