⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 auralattributes.html

📁 java 3d帮助文档
💻 HTML
📖 第 1 页 / 共 5 页
字号:
<HR><A NAME="ALLOW_REVERB_DELAY_WRITE"><!-- --></A><H3>ALLOW_REVERB_DELAY_WRITE</H3><PRE>public static final int <B>ALLOW_REVERB_DELAY_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's reverberation delay information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_REVERB_DELAY_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_REVERB_ORDER_READ"><!-- --></A><H3>ALLOW_REVERB_ORDER_READ</H3><PRE>public static final int <B>ALLOW_REVERB_ORDER_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's reverb order (feedback loop) information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_REVERB_ORDER_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_REVERB_ORDER_WRITE"><!-- --></A><H3>ALLOW_REVERB_ORDER_WRITE</H3><PRE>public static final int <B>ALLOW_REVERB_ORDER_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's reverb order (feedback loop) information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_REVERB_ORDER_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DECAY_TIME_READ"><!-- --></A><H3>ALLOW_DECAY_TIME_READ</H3><PRE>public static final int <B>ALLOW_DECAY_TIME_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's reverb decay time information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DECAY_TIME_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DECAY_TIME_WRITE"><!-- --></A><H3>ALLOW_DECAY_TIME_WRITE</H3><PRE>public static final int <B>ALLOW_DECAY_TIME_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's reverb decay time information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DECAY_TIME_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DECAY_FILTER_READ"><!-- --></A><H3>ALLOW_DECAY_FILTER_READ</H3><PRE>public static final int <B>ALLOW_DECAY_FILTER_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's reverb decay filter information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DECAY_FILTER_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DECAY_FILTER_WRITE"><!-- --></A><H3>ALLOW_DECAY_FILTER_WRITE</H3><PRE>public static final int <B>ALLOW_DECAY_FILTER_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's reverb decay filter information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DECAY_FILTER_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DIFFUSION_READ"><!-- --></A><H3>ALLOW_DIFFUSION_READ</H3><PRE>public static final int <B>ALLOW_DIFFUSION_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's reverb diffusion information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DIFFUSION_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DIFFUSION_WRITE"><!-- --></A><H3>ALLOW_DIFFUSION_WRITE</H3><PRE>public static final int <B>ALLOW_DIFFUSION_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's reverb diffusion information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DIFFUSION_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DENSITY_READ"><!-- --></A><H3>ALLOW_DENSITY_READ</H3><PRE>public static final int <B>ALLOW_DENSITY_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's reverb density information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DENSITY_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DENSITY_WRITE"><!-- --></A><H3>ALLOW_DENSITY_WRITE</H3><PRE>public static final int <B>ALLOW_DENSITY_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's reverb density information.<P><DL><DT><B>Since:</B><DD>Java 3D 1.3</DD></DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DENSITY_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DISTANCE_FILTER_READ"><!-- --></A><H3>ALLOW_DISTANCE_FILTER_READ</H3><PRE>public static final int <B>ALLOW_DISTANCE_FILTER_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's frequency cutoff information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DISTANCE_FILTER_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DISTANCE_FILTER_WRITE"><!-- --></A><H3>ALLOW_DISTANCE_FILTER_WRITE</H3><PRE>public static final int <B>ALLOW_DISTANCE_FILTER_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's frequency cutoff information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_DISTANCE_FILTER_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_FREQUENCY_SCALE_FACTOR_READ"><!-- --></A><H3>ALLOW_FREQUENCY_SCALE_FACTOR_READ</H3><PRE>public static final int <B>ALLOW_FREQUENCY_SCALE_FACTOR_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's frequency scale factor information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_FREQUENCY_SCALE_FACTOR_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_FREQUENCY_SCALE_FACTOR_WRITE"><!-- --></A><H3>ALLOW_FREQUENCY_SCALE_FACTOR_WRITE</H3><PRE>public static final int <B>ALLOW_FREQUENCY_SCALE_FACTOR_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's frequency scale factor information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_FREQUENCY_SCALE_FACTOR_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_VELOCITY_SCALE_FACTOR_READ"><!-- --></A><H3>ALLOW_VELOCITY_SCALE_FACTOR_READ</H3><PRE>public static final int <B>ALLOW_VELOCITY_SCALE_FACTOR_READ</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the reading of it's velocity scale factor information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_VELOCITY_SCALE_FACTOR_WRITE"><!-- --></A><H3>ALLOW_VELOCITY_SCALE_FACTOR_WRITE</H3><PRE>public static final int <B>ALLOW_VELOCITY_SCALE_FACTOR_WRITE</B></PRE><DL><DD>For AuralAttributes component objects, specifies that this object allows the writing of it's velocity scale factor information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_WRITE">Constant Field Values</A></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="AuralAttributes()"><!-- --></A><H3>AuralAttributes</H3><PRE>public <B>AuralAttributes</B>()</PRE><DL><DD>Constructs and initializes a new AuralAttributes object using default parameters.  The following default values are used: <ul> attribute gain: 1.0<br> rolloff: 1.0<br> reflection coeff: 0.0<br> reflection delay: 20.0<br> reverb coeff: 1.0<br> reverb delay: 40.0<br> decay time: 1000.0<br> decay filter: 5000.0<> diffusion: 1.0<br> density: 1.0<br> reverb bounds: null<br> reverb order: 0<br> distance filtering: null (no filtering performed)<br> frequency scale factor: 1.0<br> velocity scale factor: 0.0<br> </ul><P></DL><HR><A NAME="AuralAttributes(float, float, float, float, int, javax.vecmath.Point2f[], float, float)"><!-- --></A><H3>AuralAttributes</H3><PRE>public <B>AuralAttributes</B>(float&nbsp;gain,                       float&nbsp;rolloff,                       float&nbsp;reflectionCoefficient,                       float&nbsp;reverbDelay,                       int&nbsp;reverbOrder,                       <A HREF="../../../javax/vecmath/Point2f.html">Point2f</A>[]&nbsp;distanceFilter,                 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -